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GB Cup 2022 Autumn

GBC 2022 Autumn banner

The GB Cup 2022 Autumn (GBC 2022 Autumn) was a 3v3 captain draft-based osu!mania 4-key tournament hosted by Team GB. It was the second instalment of the GB Cup.

Tournament schedule

Event Timestamp
Registration phase 2022-09-24/2022-10-07 (23:59 UTC+8)
Qualifier showcase 2022-10-09 (20:00 UTC+8)
Qualifier stage 2022-10-15/2022-10-16
Qualifier result showcase 2022-10-17 (20:00 UTC+8)
Drafting phase 2022-10-22
Regular stage week 1 showcase 2022-10-23 (20:00 UTC+8)
Regular stage week 1 2022-10-29/2022-10-30
Regular stage week 2 2022-11-05/2022-11-06
Regular stage week 3 2022-11-12/2022-11-13
Regular stage week 4 2022-11-19/2022-11-20
Round of 16 2022-11-26/2022-11-27
Quarterfinals 2022-12-03/2022-12-04
Semifinals 2022-12-10/2022-12-11
Finals 2022-12-17/2022-12-18

Prizes

Placing Prizes
Gold crown Profile badge, KanonBot profile badge, Custom medal, ¥250 CNY
Silver crown KanonBot profile badge, Custom medal, ¥250 CNY
Bronze crown KanonBot profile badge, Custom medal, ¥200 CNY
4th place Custom medal, ¥150 CNY
5-8th place ¥100 CNY
9-16th place ¥80 CNY
17-21st place ¥60 CNY
22-24th place ¥30 CNY


Organisation

The GB Cup 2022 Autumn was run by the Team GB and various community members.

Participants

# Team Members
1 无所谓绿皮龙会出手的 1840182932, Miyes, Origami Kagari, [GB]r3uz, ILOVEUUZ
2 BMS精灵 MCPXiaoBai, [GB]AelSan, xc165543337, aaaadddd, aipaixiaotie
3 俄亥俄州立大学躁狂播放器 YUCInoback, StarTemplar, [GB]Foxy1459, iiiiiy, -fm777-
4 你说的队 N3k0ha_5h12uku, Mantozi, xibuniuzai, crazy438, chino0133
5 番茄炒树莓 vanposen, [Crz]Flandre, [Crz]Yukikaze-, KCINE, [GB]ReMILia
6 素鲍小馆丸子面条铺 Supa7onyz, [Crz]Rumia, xinyi2016, Sakuramoe, lib4d
7 DAMWONGaming 7581yx, [Crz]Alleyne, For need, [GB]Aeolus, chineseYT
8 EIPSYKONGROO NdAa1A0, Hitachimako0721, Myon_, Echo_XF, KawaiiPoi
9 都什么年代还在玩传统音游 Frozen moon, Ranm, WELUVELAN, [Lily_White], [GB]Cz
10 铁戈金马 nanimoshiranai, My Angel Yukee7, Kanade1204, Zellotime, Whitesoak
11 要我一直摆烂一直摆烂吗 Carrot shreds, [GB]Rysun, H dame, Xzzj, SCI_Scale
12 我屙屎精灵我交泥如活打屙 lovely_hyahya, Pure_, 1352707937aa, mayoi123, namelest
13 上课军训补课反正凑不齐人 [GB]QAQlingjiu, 9961, [GB]DiGua, [GB] limata, yks1
14 均衡教派 [GB]V1do, [Crz]raber, Molli, bfdgbzfhs, biubiutu
15 队名太多不知道用哪个 [GB]Takeru, [Paw]FIood, Vlf, HIM_01, [GB]dotdot
16 猫猫面馆 [GB]mmttyy233, alivn, kururipa, frankgh3, ivysann
17 黎曼猜想 Riemann, Yana Feiya, [GB]DawnLm, RCOPLO, greedinessn
18 SV狗都不玩 Shenzouz, - Xiaoluoli -, [GB]fanqiu, Lingyu114, chanxi0
19 经典米托镂空鱼香鸡肉丸 Mito Van, [ Classic ], [GB]King Fish, kongsola, [GB]ChickenGold
20 为所动做为所欲为的所欲为 shizehao, RiceSS, Alptraum, rbqq, [GB]Akamite
21 ban位先ban行李箱 DJ Sharpnel, [GB]Doomsday, Matoi Ryuu Fox, sakura XF, Not Softing
22 奖励一把大天空 ZOM148, ATH_1gr, Yurucawaii, bwl, YooLi
23 近月少女的礼仪 Zyuuu, tito31158, Koishi-0514, yem sky, FALSEFAST
24 又一个倒霉蛋 fishbone2445, chana, ALWW, KafuChino, spensll

Podium

This competition has come to an end and resulted in the following podium:

Placing Team
Gold crown 猫猫面馆
Silver crown 黎曼猜想
Bronze crown 均衡教派

Mappools

Semifinals & Finals

Download the mappack here (185.7 MB)

Round of 16 & Quarterfinals

Download the mappack here (157.4 MB)

Regular stage week 3 & 4

Download the mappack here (154.3 MB)

Regular stage week 1 & 2

Download the mappack here (131.7 MB)

Qualifiers

Download the mappack here (42.7 MB)

Match results

Finals

Detailed statistics for this round can be found here.

Saturday, 17 December 2022

Team A Team B Match link
ban位先ban行李箱 3 7 均衡教派 #1
猫猫面馆 7 1 黎曼猜想 #1

Semifinals

Detailed statistics for this round can be found here.

Saturday, 10 December 2022

Team A Team B Match link
黎曼猜想 7 5 ban位先ban行李箱 #1
猫猫面馆 7 5 均衡教派 #1

Quarterfinals

Detailed statistics for this round can be found here.

Saturday, 3 December 2022

Team A Team B Match link
黎曼猜想 7 5 奖励一把大天空 #1
经典米托镂空鱼香鸡肉丸 6 7 ban位先ban行李箱 #1

Saturday, 4 December 2022

Team A Team B Match link
铁戈金马 3 7 猫猫面馆 #1
均衡教派 7 5 DAMWONGaming #1

Round of 16

Detailed statistics for this round can be found here.

Saturday, 26 November 2022:

Team A Team B Match link
俄亥俄州立大学躁狂播放器 3 7 奖励一把大天空 #1
黎曼猜想 7 4 都什么年代还在玩传统音游 #1
铁戈金马 7 5 上课军训补课反正凑不齐人 #1
经典米托镂空鱼香鸡肉丸 7 3 队名太多不知道用哪个 #1
猫猫面馆 7 6 近月少女的礼仪 #1
ban位先ban行李箱 7 1 BMS精灵 #1
均衡教派 7 2 SV狗都不玩 #1

Sunday, 27 November 2022:

Team A Team B Match link
又一个倒霉蛋 5 7 DAMWONGaming #1

Regular stage summary

#1 Team Abbr. MR2 BR3 BD4 BU5 Round 1 Round 2 Round 3 Round 4
1 铁戈金马 铁戈金马 3-0 18-5 13 0 6-2 队名难取 6-1 不为所动 6-2 猫猫面馆
2 黎曼猜想 ζ(s) 3-0 18-9 9 0 6-4 石头门 6-4 奖励天空 6-1 均衡教派
3 ban位先ban行李箱 行李箱 3-0 18-11 7 1 6-3 你说的队 6-4 倒霉蛋 6-4 肉丸子
4 又一个倒霉蛋 倒霉蛋 3-1 22-9 13 -3 6-1 绿皮龙 4-6 行李箱 6-1 屙屎精灵 6-1 绿皮龙
5 均衡教派 均衡教派 3-1 19-10 9 -1 6-2 开摆 6-1 屙屎精灵 1-6 ζ(s) 6-1 凑不齐人
6 经典米托镂空鱼香鸡肉丸 肉丸子 3-1 22-16 6 0 6-2 素鲍小馆 6-3 近月少女 4-6 行李箱 6-5 不玩SV
7 俄亥俄州立大学躁狂播放器 俄亥俄 3-1 19-17 2 -2 1-6 奖励天空 6-4 石头门 6-3 DWG 6-4 近月少女
8 猫猫面馆 猫猫面馆 3-1 20-19 1 3 6-5 传统音游 6-3 DWG 2-6 铁戈金马 6-5 奖励天空
9 近月少女的礼仪 近月少女 2-2 19-14 5 2 6-2 BMS 3-6 肉丸子 6-0 绿皮龙 4-6 俄亥俄
10 奖励一把大天空 奖励天空 2-2 21-17 4 5 6-1 俄亥俄 4-6 ζ(s) 6-4 不为所动 5-6 猫猫面馆
11 队名太多不知道用哪个 队名难取 2-2 19-15 4 -2 2-6 铁戈金马 6-3 炒树莓 5-6 凑不齐人 6-0 开摆
12 SV狗都不玩 不玩SV 2-2 17-16 1 2 0-6 DWG 6-0 传统音游 6-4 BMS 5-6 肉丸子
13 DAMWONGaming DWG 2-2 18-17 1 2 6-0 不玩SV 3-6 猫猫面馆 3-6 俄亥俄 6-5 屙屎精灵
14 BMS精灵 BMS 2-2 18-17 1 -5 2-6 近月少女 6-2 素鲍小馆 4-6 不玩SV 6-3 不为所动
15 都什么年代还在玩传统音游 传统音游 2-2 17-19 -2 -3 5-6 猫猫面馆 0-6 不玩SV 6-3 你说的队 6-4 石头门
16 上课军训补课反正凑不齐人 凑不齐人 2-2 16-19 -3 -2 3-6 屙屎精灵 6-2 开摆 6-5 队名难取 1-6 均衡教派
17 EIPSYKONGROO 石头门 1-3 18-20 -2 2 4-6 ζ(s) 4-6 俄亥俄 6-2 素鲍小馆 4-6 传统音游
18 为所动做为所欲为的所欲为 不为所动 1-3 14-21 -7 0 6-3 炒树莓 1-6 铁戈金马 4-6 奖励天空 3-6 BMS
19 我屙屎精灵我交泥如活打屙 屙屎精灵 1-3 13-21 -8 4 6-3 凑不齐人 1-6 均衡教派 1-6 倒霉蛋 5-6 DWG
20 要我一直摆烂一直摆烂吗 开摆 1-3 10-20 -10 -1 2-6 均衡教派 2-6 凑不齐人 6-2 炒树莓 0-6 队名难取
21 无所谓绿皮龙会出手的 绿皮龙 1-3 8-20 -12 1 1-6 倒霉蛋 6-2 你说的队 0-6 近月少女 1-6 倒霉蛋
22 你说的队 你说的队 0-3 8-18 -10 1 3-6 行李箱 2-6 绿皮龙 3-6 传统音游
23 番茄炒树莓 炒树莓 0-3 8-18 -10 -4 3-6 不为所动 3-6 队名难取 2-6 开摆
24 素鲍小馆丸子面条铺 素鲍小馆 0-3 6-18 -12 0 2-6 肉丸子 2-6 BMS 2-6 石头门

Regular stage week 4

Detailed statistics for this round can be found here.

Friday, 18 November 2022:

Team A Team B Match link
EIPSYKONGROO 4 6 都什么年代还在玩传统音游 #1

Saturday, 19 November 2022:

Team A Team B Match link
近月少女的礼仪 4 6 俄亥俄州立大学躁狂播放器 #1
BMS精灵 6 3 为所动做为所欲为的所欲为 #1
奖励一把大天空 5 6 猫猫面馆 #1
又一个倒霉蛋 6 1 无所谓绿皮龙会出手的 #1
DAMWONGaming 6 5 我屙屎精灵我交泥如活打屙 #1
均衡教派 6 1 上课军训补课反正凑不齐人 #1

Sunday, 20 November 2022:

Team A Team B Match link
经典米托镂空鱼香鸡肉丸 6 5 SV狗都不玩 #1
队名太多不知道用哪个 6 0 要我一直摆烂一直摆烂吗 #1

Regular stage week 3

Detailed statistics for this round can be found here.

Friday, 11 November 2022:

Team A Team B Match link
DAMWONGaming 3 6 俄亥俄州立大学躁狂播放器 #1

Saturday, 12 November 2022:

Team A Team B Match link
番茄炒树莓 2 6 要我一直摆烂一直摆烂吗 #1
BMS精灵 4 6 SV狗都不玩 #1
上课军训补课反正凑不齐人 6 5 队名太多不知道用哪个 #1
铁戈金马 6 2 猫猫面馆 #1
近月少女的礼仪 6 0 无所谓绿皮龙会出手的 #1
都什么年代还在玩传统音游 6 3 你说的队 #1
又一个倒霉蛋 6 1 我屙屎精灵我交泥如活打屙 #1
奖励一把大天空 6 4 为所动做为所欲为的所欲为 #1
EIPSYKONGROO 6 2 素鲍小馆丸子面条铺 #1

Sunday, 13 November 2022:

Team A Team B Match link
均衡教派 1 6 黎曼猜想 #1
经典米托镂空鱼香鸡肉丸 4 6 ban位先ban行李箱 #1

Regular stage week 2

Detailed statistics for this round can be found here.

Saturday, 5 November 2022:

Team A Team B Match link
铁戈金马 6 1 为所动做为所欲为的所欲为 #1
均衡教派 6 1 我屙屎精灵我交泥如活打屙 #1
番茄炒树莓 3 6 队名太多不知道用哪个 #1
都什么年代还在玩传统音游 0 6 SV狗都不玩 #1
经典米托镂空鱼香鸡肉丸 6 3 近月少女的礼仪 #1
奖励一把大天空 4 6 黎曼猜想 #1
DAMWONGaming 3 6 猫猫面馆 #1
你说的队 2 6 无所谓绿皮龙会出手的 #1
BMS精灵 6 2 素鲍小馆丸子面条铺 #1

Sunday, 6 November 2022:

Team A Team B Match link
又一个倒霉蛋 4 6 ban位先ban行李箱 #1
上课军训补课反正凑不齐人 6 2 要我一直摆烂摆烂吗 #1
EIPSYKONGROO 4 6 俄亥俄州立大学躁狂播放器 #1

Regular stage week 1

Detailed statistics for this round can be found here.

Saturday, 29 October 2022:

Team A Team B Match link
俄亥俄州立大学躁狂播放器 1 6 奖励一把大天空 #1
我屙屎精灵我交泥如活打屙 6 3 上课军训补课反正凑不齐人 #1
BMS精灵 2 6 近月少女的礼仪 #1
番茄炒树莓 3 6 为所动做为所欲为的所欲为 #1
铁戈金马 6 2 队名太多不知道用哪个 #1
都什么年代还在玩传统音游 5 6 猫猫面馆 #1
无所谓绿皮龙会出手的 1 6 又一个倒霉蛋 #1
DAMWONGaming 6 0 SV狗都不玩 #1
要我一直摆烂一直摆烂吗 2 6 均衡教派 #1
EIPSYKONGROO 4 6 黎曼猜想 #1

Sunday, 30 October, 2022:

Team A Team B Match link
你说的队 3 6 ban位先ban行李箱 #1
素鲍小馆丸子面条铺 2 6 经典米托镂空鱼香鸡肉丸 #1

Qualifiers

The final standings for the Qualifier stage and detailed statistics for this round can be found at the following spreadsheet.

# Player Rating
1 StarTemplar 3.82
2 [Crz]Flandre 8.1
3 Miyes 8.36
4 Mantozi 8.43
5 [Crz]raber 10.13
6 alivn 14.37
7 Ranm 14.52
8 Hitachimako0721 15.78
9 [Paw]FIood 17.33
10 [Crz]Alleyne 18.22
11 [GB]Rysun 18.32
12 RiceSS 19.16
13 [GB]Doomsday 20.41
14 [ Classic ] 21.28
14 Yurucawaii 21.28
16 9961 25.08
17 - Xiaoluoli - 27.71
18 Yana Feiya 27.72
19 lovely_hyahya 28.02
20 Matoi Ryuu Fox 29.26
21 fishbone2445 30.27
22 [GB]fanqiu 31.78
23 [GB]King Fish 32.27
24 chana 32.35
25 1352707937aa 33.12
26 [GB]DawnLm 33.2
27 [GB]DiGua 35
28 kururipa 35.9
29 Zyuuu 36.97
30 ATH_1gr 37.53
31 Molli 39.7
32 ALWW 39.98
33 xibuniuzai 41.2
34 tito31158 43.6
35 ZOM148 44.32
36 WELUVELAN 45.33
37 DJ Sharpnel 47
38 shizehao 47.95
39 Vlf 48.51
40 H dame 48.81
41 Mito Van 49.28
42 Shenzouz 49.38
43 Riemann 49.9
45 Myon_ 50.13
45 [GB]mmttyy233 50.13
46 Alptraum 50.72
47 xinyi2016 52.21
48 For need 52.91
49 [GB]Takeru 53.82
50 Origami Kagari 54.46
51 [GB]V1do 54.88
52 [GB]QAQlingjiu 56.32
53 Pure_ 58.15
54 Kanade1204 59.26
55 Carrot shreds 59.28
56 nanimoshiranai 62.22
57 Frozen moon 62.78
58 [GB]Foxy1459 63.55
59 NdAa1A0 64.01
60 7581yx 65.67
61 [Crz]Rumia 66.18
62 HIM_01 67.26
63 Supa7onyz 68.57
64 vanposen 68.58
65 aaaadddd 68.85
66 N3k0ha_5h12uku 69.22
67 [Crz]Yukikaze- 70.96
68 My Angel Yukee7 71.11
69 crazy438 71.92
70 Koishi-0514 73.91
71 KCINE 75.1
72 [GB]Aeolus 75.53
73 YUCInoback 75.85
74 MCPXiaoBai 76.32
75 bfdgbzfhs 76.92
76 1840182932 78.58
77 sakura XF 79.76
78 frankgh3 79.91
79 Echo_XF 80.18
80 Zellotime 83.22
81 bwl 84.21
82 RCOPLO 85.32
83 kongsola 85.78
84 [GB]r3uz 86.47
85 Xzzj 86.77
86 [Lily_White] 89.77
87 rbqq 90.63
88 chanxi0 91.23
89 [GB] limata 91.57
90 [GB]AelSan 92.33
91 xc165543337 93.81
92 greedinessn 96.92
93 [GB]dotdot 97.18
94 FALSEFAST 97.2
95 ivysann 97.75
96 KafuChino 97.93
97 biubiutu 97.97
98 Sakuramoe 98.32
99 Not Softing 99.7
100 iiiiiy 99.91
101 SCI_Scale 100.21
102 mayoi123 100.95
103 yks1 101.95
104 Whitesoak 103.92
105 lib4d 104.66
106 Lingyu114 105.16
107 [GB]ChickenGold 105.41
108 [GB]Akamite 106.47
109 [GB]Cz 106.68
110 YooLi 106.95
111 -fm777- 108.53
112 namelest 111.11
113 KawaiiPoi 112.13
114 yem sky 112.58
115 AyainSHF 120.27
116 chino0133 120.51
117 [GB]ReMILia 121.61
118 smhei2 122.77
119 aipaixiaotie 123.08
120 Zanzibars 123.5
121 ILOVEUUZ 125.47
122 spensll 126.72
123 WesleyWK 128.01
124 suijiwuming 133.13
125 ShaDiaoWanJia 133.33

Ruleset

Changes from last tournament

  1. Qualifier stage added, for determining the captain role. The results will be used in the drafting phase.
  2. Some players will be eliminated in Qualifiers and the drafting phase.
  3. The Regular stage has 4 rounds instead of 3. Only teams with a 2-1 or 1-2 record will participate in round 4.
  4. Round of 16 added into playoffs.
  5. A player cannot be banned in a match until they have finished a game in that match.
  6. The team that picks beatmaps first cannot ban players during the first 2 rounds.
  7. Picking beatmaps and banning players should be sent using a single message. If a team continues to be slow at banning, referees have rights to ignore the ban.
  8. "Sum of all score differences of each beatmap" added as a last method for determining ranking in the Regular stage.
  9. Mappool size increased by 2 maps.
  10. For Regular stage ranking, beatmap difference is now compared first, followed by Buchholz score6.

The following rules are changed to consistent with rules on MWC 4k 2022 :

  1. The winner of the !roll may choose to pick first or ban first of the match.
  2. A failed player's score will still get added to the team score.
  3. Teams are allowed to rematch if any team member disconnects early on during a beatmap.
  4. Referees have the right to increase or decrease timer settings.
  5. Calling a tactical timeout on a tiebreaker requires the agreement of both teams' captains.
  6. The No Fail mod can used in the FreeMod bracket.

Tournament rules

  1. The GB Cup 2022 Autumn is a captain draft-based team tournament, played on the osu!mania game mode.
    • While this competition is planned as a 3 versus 3 setup, this might change depending on the number of incoming registrations.
  2. Beatmap scoring is based on Score V2.
  3. The maps for each round will be announced by the mappool selectors on the official stream, on the Sunday before the actual matches take place.
  4. The match schedules for each round will be announced by the host on this page, as well as the information sheet, on the Sunday before the matches take place.
  5. Use of the Visual Settings to alter background dim or disable beatmap elements like storyboards and skins is allowed.
    • Custom skin elements must not be used to alter core gameplay mechanics.
  6. If a game ends in a draw, it will be nullified and the map will be replayed.
  7. Teams may ask for a rematch if a team member encounters technical difficulties while playing.
    • "Lag spikes" will not be considered as a valid reason to nullify a beatmap.
    • If a rematch happens, the original roster for each team during that particular beatmap must remain the same. If that is not possible, e.g. by virtue of a technical issue, both teams will be allowed to swap rosters.
    • This rule should not to be abused. Referees may veto a rematch request if they find that this is the case.
  8. Disconnects within 30 seconds or 25% of the beatmap length (whichever happens first) can be rematched, at the referee's discretion, as long as it is clearly communicated in the chatroom.
    • Each player may only request to rematch one beatmap in a match with this rule. This rule should not be abused; the referee has the right to deny the request at their own discretion.
  9. If a player disconnects, their scores will not be counted towards their team's total, unless adequate proof of said score is provided. The following are considered as acceptable proof:
    • Player point-of-view live stream snippets (commonly referred to as "clips" or "VODs"). The entirety of the play, along with the results screen must be clearly visible along with the affected player's score.
    • Replay files of the play, taken directly from the "Local scores" tab on the affected player's client (the timestamps must exactly match the time at which the game took place, as seen on the multiplayer lobby link).
    • Screenshots from other players taken directly in-game that show the affected player's score.
      • Screenshots from the results screen must clearly show the affected player's score. This is the preferred method.
      • Screenshots taken in-game at the time of disconnection may be accepted. Note that this method does not provide a one-to-one representation of that player's score. Using this method is not encouraged and it may be denied at the referee's discretion if the information provided is not sufficient to identify the player/score.
      • All screenshots MUST be taken using the game itself (using Shift + F12), that is, they must be hosted on the https://osu.ppy.sh/ domain. Any other form of screenshot will be denied.
      • Player scores may be derived from the official stream as a last resort, in cases where the match is streamed.
  10. If less than the minimum amount of required players are present at match time, the match can be postponed for up to 10 minutes. If, after this period, there are still not enough players for either, a win by default will be declared for the team with the most members present.
    • The minimum amount of required players is the amount of players needed to play a beatmap without any vacant spots in the lobby (i.e. 3 participants must be present for the match to begin).
  11. Exchanging players during games is allowed without limitations, except tournament-specific rules. See the match instructions for details.
  12. If a player disconnects between beatmaps and the team cannot provide a substitute, the match can be delayed for up to 10 minutes (limited to once per team, per match).
  13. The size for a team is 5.
    • This might change depending on the amount of registrations.
  14. Players are expected to keep the match running fluently and without delays. Excessive match delays from the players' side may result in penalties being applied at the referee's discretion. Disrupting the match by foul play, insulting or provoking other players or staff, delaying the match, or other deliberate inappropriate misbehaviour are strictly prohibited, and will be punished accordingly.
  15. All players and staff must be treated with respect. Instructions of the referees and the host are to be followed. Decisions labelled as final are not to be objected.
  16. The multiplayer chatrooms underlie the osu! community rules. All chat rules apply to the multiplayer chatrooms, too.
    • Breaking the chat rules results in a silence. Silenced players cannot participate in multiplayer matches and must be exchanged for the time being.
  17. Unexpected incidences will be handled by the host. Referees may allow higher tolerance depending on the given circumstances. This is up to their discretion.
  18. Penalties for violating the tournament rules include, but are not limited to:
    • Exclusion of specific players for one beatmap.
    • Exclusion of specific players for an entire match.
    • Declaring the match as forfeited, or as a win by default for the other team.
    • Disqualification from the entire tournament.
    • Disqualification from current and future GBC series.
    • Disqualification from current and future official and community tournaments, until appealed.
  19. Referees may allow, at their discretion, lower or higher tolerances for timers.
  20. The host may request liveplays or recordings of individual players or teams at any point.
  21. The host reserves the right to modify these rules at any moment. Any such changes will be announced in advance.

Tournament registration

  1. Please send the host a private message and fill this form to register.
  2. To ensure valid and serious registrations, every registered user will be manually checked by the host.
    • To be successfully registered, a player must not have violated the osu! community rules within the last 12 months.
    • There are no rank limitations for this tournament. If there are too many registrants, some of the high-level registrants may be removed from the main tournament and be invited to participate in the showmatch instead.
  3. A list of all successfully registered players will be published after the registration phase, and will then participate in the drafting phase.
  4. Tournament staff members must not participate as players in the tournament.
  5. Organisers reserve the right to decline restricted players from participating in the tournament.

Qualifier instructions

  1. In the Qualifier stage, all players will play a specific mappool designed by the mappool selectors and mappool helpers.
  2. The Qualifier pool contains 8 maps, all of which will use FreeMod rules, organised as such:
    • Rice: 3 beatmaps
    • LN 2 beatmaps
    • Hybrid: 2 beatmaps
    • SV: 1 beatmap
  3. Players will play the mappool at least once at a designated time. Their best combined score will be the final result.
    • Best combined score means totals of each beatmaps best score.
  4. The mappool will be played in the following order: SV1, RC1, RC2, RC3, LN1, LN2, HB1, HB2. Players may not ask to play the pool in any other order.
    • Player may skip playing any beatmap on their second run.
  5. There will be an optional 5-minute break in between the first and second play-through of the mappool.
  6. All players will play their qualifiers in separate rooms. We suggest players not to broadcast or share their results to avoid seed manipulation.
  7. Qualifier stage's result will using to seeding and choosen captains.
    • Higher scores lead to a higher chance to be picked during drafting phase. Players are eliminated if they do not get picked, or if they get too low of a score during Qualifers.
  8. Some best-performance players will advance to drafting phase.
    • The number of players advanced will be determined by how many players required on drafting phase. (i.e. For 16 teams, each team have 5 players' size, total 16*5=80 players are required on drafting phase. So about Top 85 will be advanced to drafting phase, giving captains some extra choices for last pick.) This might change depending on the number of incoming registrations.
    • Disrupting the match by foul play or seed manipulation will result in disqualification, and any such players will be announced before the drafting phase takes place.

Stage instructions

  1. Following the Qualifier stage, all player should participate a phase to form teams , called Drafting phase, unpicked player will be eliminated from the tournament.
  2. Following the drafting phase, a swiss stage will be played, called the Regular stage. The top 16 teams will advance, and the others get eliminated from the tournament.
  3. Following the Regular stage, a single-elimination stage will be played, called Playoffs. This means that the winner continues with their runs, and the losing team will be eliminated from the tournament, except in the bronze match.

Drafting phase instructions

  1. The host will declare one captain for each team 24 hours before the drafting phase.
    • Drafting order will also be declared by the host.
    • Captains are selected by performance and preference.
    • Non-captains will join a group of players waiting to join a team, herein called a "player pool".
  2. Captains decide their team members during the drafting phase.
    • Captains are allowed to conduct and coordinate "tryouts", tests to gauge player aptitude, on their own terms.
  3. There will be a 120-second planning phase before the picking phase starts.
  4. During the picking phase, the pick order consists of 2 phases that repeat twice, such that every captains gets to choose 4 players.
    • During phase 1 and 3, picks start in increasing order, from the 1st to the 24th captain.
    • During phase 2 and 4, picks start in decreasing order, from the 24th to the 1st captain.
    • this might change depending on the number of incoming registrations.
  5. Each captain has 60 seconds to pick one player from the player pool on their turn.
    • If the captain does not pick an player within 60 seconds, a random player from the remaining player pool will be assigned to their team.
  6. If the captain picks a player, the pick time still has to elapse before the next captain's turn starts, meaning each phase will take 16 minutes.
  7. After each phase, there is a 60-second break before the next phase starts.
  8. At all times, the captains may communicate with each other via multiplayer chatrooms or voice chat.
    • Other players will be muted during the drafting phase.
  9. After the drafting phase, captains may choose, with the approval of the host, to delegate their role to other prospective team members.
  10. Captains may also choose to rename their team name after the drafting phase.
    • The default name of team is: Team {X}, with {X} being an abbreviation of the captain's name.
    • Team names cannot be longer than 12 characters (a Chinese character is considered as 1).
  11. Bad behaviour during the drafting phase will be seen as disrupting the match by foul play.

Regular stage instructions

  1. Following the drafting phase, a 4-round Swiss stage will be played. This means teams with same match record will face each other.
  2. The final ranking of the Swiss round will be determined by the following criteria in order:
    • Most matches won
    • Highest beatmap difference (beatmap wins - beatmap losses)
    • Highest Buchholz score6
    • Head-to-head result (if possible)
    • Most beatmaps won
    • Fewest beatmaps lost
    • Sum of all score differences of each beatmap (∑(total score - opponent's total score) for each beatmap played in the regular stage)
    • Dice roll
  3. On round 4, the highest ranked 2-1 team will faced to the lowest ranked 1-2 team。
  4. The top 16 teams will advanced to the Playoff stage, while the remaining players get eliminated from the tournament.
    • This means that teams with a record of 3-X will advance to the next stage, while teams with a record of X-3 will be eliminated.
    • Also, teams with a record of 2-2 will have the chance to advance by ranking in the top 16.
    • Teams with a record 3-0 or 0-3 need not play round 4, as they have already advanced or gotten eliminated.
  5. The results from the Regular stage will also be used for seeding teams.

Win conditions

  • In the Qualifier stage, player need to ranking high enough to advanced.
  • In drafting phase, player need to being picked into a team or become captains to advanced.
  • In the Regular stage, teams need to win 6 maps to win a match (best of 11).
  • In Quarterfinals, Semifinals and Finals, teams need to win 7 maps to win a match (best of 13).

Match procedures

  1. A referee will create a multiplayer room 15 minutes before the scheduled match time. Players must join the lobby in that period.
    • The room settings are Game mode: "osu!mania", Team mode: "Team Vs" and Score mode: "ScoreV2". The room name must follow the pattern of GBC 2022 Autumn: ({TeamRed}) vs ({TeamBlue}).
    • The team mentioned first in the room name must be the red team, the team mentioned second in the room name must be the blue team.
  2. Each captain can ban one beatmap from the pool. These beatmaps can not be picked by any team for the entire duration of the match.
  3. Both captains will alternate picking a beatmap from the mappool.
  4. Each captain must use !roll once in #multiplayer.
    • The winner of the !roll could choose to pick first or ban first of the match. The other choose will be used by loser team.
  5. After each pick, both captains may ban one of the opposing team members from playing the beatmap in a match, except during tiebreakers. A player cannot be banned during a match until they have played one beatmap.
    • Any player can only be banned like this once per match.
    • The team that picks beatmaps first cannot ban players during the first 2 rounds.
      • As a consequence of the earlier rules, no teams are allowed to ban players during the first round since no one has finished playing any beatmaps.
    • The team that is currently picking a beatmap gets to ban a player first, before the other team.
    • If less than required player avaliable, banning player might be limited by host considering.
      • This rule should not be abused. Host reserves rights to penalize a team if they find that cases.
  6. Teams will have 2 minutes to pick a beatmap and ban an opposing player , and 2 minutes to get ready. If a team takes more time than allowed, the procedures adopted will be as follows:
    • Picking beatmaps and banning players should be sent using a single message. If a team continues to be slow at banning, referees have rights to ignore the ban.
    • For the first occurrence:
      • The team will receive a verbal warning from the referee
    • On subsequent occurrences:
      • For bans of opposing players, the captain forfeits the ban.
      • For map bans, the captain forfeits the ban.
      • For map picks, a random map will be chosen from the mappool using !roll X, where X is the number of maps that were neither picked nor banned, excluding the tiebreaker.
      • For a ready timer, the referee will issue the !mp start 10 command, regardless of how many players from each team are present in the lobby, using !mp kick on any extra players for each team, starting from the top (i.e. the first valid player combination for each team will be forced to play the pick). The results for such games are to be taken as is.
    • Repeat offenders may receive further sanctions from the host.
  7. Each team will receive one "tactical timeout" of two minutes, to be used as extra time to pick or ban a beatmap. The tactical timeout is optional.
    • The tactical timeout may be called on a tiebreaker, provided that both teams' captains agree to it.

Mappool instructions

  1. There will be five separate mappools. This might change depending on the number of incoming registrations.
    • Qualifiers will use a separate mappool.
    • Regular stage Round 1 and Round 2 use mappool #1.
    • Regular stage Round 3 and Round 4 use mappool #2.
    • Round of 16 and Quarterfinals use mappool #3.
    • Semifinals and Finals use mappool #4.
  2. Each mappool consists of a fixed amount of maps each stage which will all be played under FreeMod conditions. This means that there is a unique FreeMod bracket.
  3. The mappool sizes are as follows:
    • Qualifiers: 8 beatmaps
    • Mappool #1 & #2: 15 beatmaps
    • Mappool #3 & #4: 17 beatmaps.
  4. Each mappool has one tiebreaker, except for the Qualifiers.
  5. Possible mod choices for the FreeMod bracket are No Fail, Hidden, Fade In, Flashlight, and Mirror.
  6. The tiebreaker will be played under FreeMod conditions.

Scheduling information

  1. Each stage will be held on a single weekend.
  2. Matches in Qualifiers will be held during specific time slots proposed by the tournament staff. Each player is free to choose a time slot in which they want to play.
    • Players that don't pick a time slot by Wednesday, 11 October 23:59 UTC+8 will be disqualified from the competition.
  3. All matches will be held between Friday 18:00 and Sunday 23:59 (UTC+8).
    • Rescheduling a match to a weekday is only permitted if both teams request and agree to it.
  4. Scheduling will be handled by the host. Schedules will be released on the Sunday before the first match of the stage. The host will try to create a schedule that respects all participants' preferences.
    • Please inform the host before Sunday if you expect a specific time slot to be unavailable in the following week. The host will try to accommodate all wishes, but makes no promises.
  5. Reschedules will only be considered if both teams agree to a time and communicate it to the tournament staff, before Wednesday 23:59 UTC+8 of the week the match is to take place on.
    • Reschedules may only be requested by a team captain.
    • Matches may not be scheduled to any time beyond Sunday, 23:59 UTC+8 of the week they are to be played at.
      • ... Unless its absolutely necessary, both teams request and agree to it, and staff avaliable.
    • Do not ask for reschedule unless it is absolutely needed. The host reserves the right to deny any reschedule requests.
  6. Captains are responsible for their team's availability.

Notes

  1. Seed: the top 16 advance to the next round. 

  2. Match record. 

  3. Beatmap record. 

  4. Beatmap difference. 

  5. Buchholz score. 

  6. Ranking based on opponents' performance. (all opponents' wins - all opponents' losses