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osu! Philippines Nationals 2023 - osu!taiko

PHNT2023 banner

The osu! Philippines Nationals 2023 - osu!taiko (PHNT 2023) was a one-on-one, osu!taiko tournament made for osu! players based in the Philippines or of Filipino heritage.

Tournament schedule

Event Timestamp
Registration phase 2023-06-24/2023-07-08
Qualifiers 2023-07-29/2023-07-30
Round of 16 2023-08-05/2023-08-06
Quarterfinals 2023-08-12/2023-08-13
Semifinals 2023-08-19/2023-08-20
Finals 2023-09-02/2023-09-03
Grand Finals 2023-09-09/2023-09-10

Prizes

Placing Prizes
Gold crown Unique profile badge

osu! Philippines Nationals 2023 - osu!taiko winner badge

Organisation

The osu! Philippines Nationals 2023 - osu!taiko was run by various community members.

Participants

Podium

This competition has come to an end and resulted in the following podium:

Placing Player
Gold crown Mochii_31
Silver crown Yron8
Bronze crown [KN]CuB-03

Mappool

Grand Finals

Finals

Semifinals

Quarterfinals

Round of 16

Qualifiers

Match results

Grand Finals

Player 1 Player 2 Match link
Mochii_31 7 1 Yron8 #1
Yron8 0 7 Mochii_31 #1
Mochii_31 7 2 [KN]CuB-03 #1

Finals

Player 1 Player 2 Match link
Yron8 7 5 Mochii_31 #1
[KN]CuB-03 7 3 Kotaro #1
Kotaro 7 2 Krishel17 #1
Farmer Brown 2 7 [KN]CuB-03 #1

Semifinals

Player 1 Player 2 Match link
Mochii_31 6 1 Kotaro #1
Yron8 6 4 Farmer Brown #1
Euanofthedead 4 6 [KN]CuB-03 #1
space-walker 1 6 Krishel17 #1
COLE9001 2 6 Euanofthedead #1
[KN]CuB-03 6 3 Taikore #1
space-walker 6 3 -Birds- #1
Krishel17 6 4 wwowie #1

Quarterfinals

Player 1 Player 2 Match link
Zyphore 2 6 Taikore #1
Toadette 2 6 Euanofthedead #1
Kotaro 6 5 COLE9001 #1
Farmer Brown 6 0 space-walker #1
BPChingu 2 6 -Birds- #1
Yron8 6 1 Krishel17 #1
xidorn 2 6 wwowie #1
Mochii_31 6 3 [KN]CuB-03 #1

Round of 16

Player 1 Player 2 Match link
space-walker 5 2 Taikore #1
Krishel17 5 3 Euanofthedead #1
Kotaro 5 3 xidorn #1
[KN]CuB-03 5 0 -Birds- win by default
COLE9001 5 0 wwowie #1
Yron8 5 0 Toadette #1
Mochii_31 5 0 BPChingu #1
Farmer Brown 5 1 Zyphore #1

Ruleset

General rules

  1. This is an osu!taiko, double-elimination, 1v1 tournament open for players globally ranked from #500 to #10000 (inclusive) with the Philippine flag on their profile. Filipino players without the Philippine flag on their profile may present a proof of their Philippine citizenship in order to join
  2. Hosts, poolers, custom mappers, and playtesters are strictly not allowed to play. Also, players are allowed to staff as referee, streamer, or commentator once they are eliminated from the tournament.
  3. Matches will use ScoreV2 and No Fail in Head-to-Head mode.
  4. Players and staff must be treated with respect. Instructions from the hosts and referees are to be followed. Abusing the rules and poor sportsmanship may result in disqualification from the entire tournament.
  5. Any modification from the ruleset will be announced. Players must be active on the tournament's Discord server in the case of these modifications.

Mappool structure

  • There will be separate mappools for each stage. Each mappool contains the following mod brackets: No Mod, Hidden, Hard Rock, Double Time, Force Mod, and Tiebreaker. There will be no Tiebreaker for Qualifiers.
    • Double Time can be played as Nightcore if all players in the lobby agree to it.
    • Force Mod will be played either with Hidden, Hard Rock, or Hidden + Hard Rock.
    • Tiebreaker will be played with No Mod and will be only played in case of a tie.
  • The win condition and mappool size per stage are as follows:
Round Best of NM HD HR DT FM TB
Qualifiers - 3 1 1 1 1 -
Round of 16 9 4 2 2 2 3 1
Quarterfinals 11 5 2 2 2 3 1
Semifinals 11 5 2 2 2 3 1
Finals 13 6 2 2 2 3 1
Grand Finals 13 6 2 2 2 3 1

Qualifiers regulations

  1. Players must sign up to one of the Qualifier lobbies provided by the hosts. Instructions will be announced after the Qualifiers mappool showcase. Players may request a special lobby if needed, as long as a referee is available at the requested time. A player that doesn't pick a time slot before Thursday 23:59 will be disqualified.
  2. There will be no warmups in any Qualifier lobby. The mappool will be played twice during a lobby, and will be played in the following order: NM1, NM2, NM3, HD1, HR1 ,DT1, FM1. A 5-minute break will be offered between the first and second run of the mappool, which can be skipped if all players in the lobby are ready. A player may skip certain maps during their second run if they so desire.
  3. The player's highest score for each map will be used for seeding. Players will be ordered by overall rank, which is computed by taking the average of their rankings on each map. In case of a tie, the sum of the top scores of the tied players are taken into account instead. Sharing of scores before the results showcase is discouraged.
  4. The number of players that will advance to the next stage will depend on the total number of participants.

Match regulations

  1. Each player is allowed (but not required) to have a warm-up with length below 3:00. Players may request to use Double Time if the map length is slightly above the restriction. The players must give the map link to their referee 10 minutes before their match. Otherwise, the player's warm-up is skipped.
  2. The assigned referee will create a private multiplayer lobby 15 minutes in advance. They will be notifying and sending invites to players near match time. The match can be postponed up to 10 minutes.
  3. Win by default, or WBD, is considered a win without losses in favor of the present player. If a player is absent, the other player may either reschedule the match or take the WBD. If both players are absent, both players may either reschedule the match or the higher-seeded player will take the WBD.
  4. Rolls will decide the ban and pick order for each player. The player with the highest roll bans second and picks first while the player with the lowest roll bans first and picks second. Each player must name their bans and picks within 2 minutes. Otherwise, their bans and picks will be decided by a roll.
  5. Players must be ready within 2 minutes after a map was picked. The map will be played once the players are ready or once the timer ends.
  6. Each player is allowed to have one 2-minute tactical timeout per match.
  7. If a player disconnects during a map within 30 seconds, the player must reconnect within 5 minutes and the map may be replayed. This only applies once for each player. From there onwards, if the player disconnects again at any point of the match, the match will be played out normally until the player reconnects or forfeits the remaining maps.
  8. If two players tie on a map, the map is replayed. In case another tie occurs, the map is nullified and another map may be chosen by the same player who picked the nulled map.
  9. Scores in the match link are final, unless a player can give a legitimate screenshot (Shift + F12), a replay file, or a video clip. The score in the given proof must be clearly visible in order for it to be accepted.

Schedule guidelines

  1. Schedules in this tournament are defaulted to UTC+8 (Philippine Standard Time).
  2. Each stage will be held on a single weekend. It is possible to reschedule to a Friday or Monday.
  3. Reschedules will only be considered if both players agree to a time. The hosts must be informed about the reschedule before the end of Thursday. Do not ask for a reschedule unless it is absolutely needed. The hosts have the right to decline a reschedule request with valid reason.
  4. Starting at the Semifinals stage, players may be given some leeway with rescheduling in case of emergency or unavailability. It is advisable to inform the staff team as soon as possible.
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