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The PERAK osu! Tournament 2022 (POT 2022) was a double-elimination 1v1 osu! tournament hosted by Splacten as part of the annual PERAK Games League festival. The tournament was open to all players who were registered as a student at (or alumni of) Universitas Indonesia's Faculty of Computer Science regardless of rank. It was the second iteration of the PERAK osu! Tournament.
| Registration phase |
2022-01-28/2022-02-10 |
| Technical meeting |
2022-02-11 |
| Qualifiers |
2022-02-21/2022-02-27 |
| Round of 12 |
2022-02-28/2022-03-06 |
| Quarterfinals |
2022-03-07/2022-03-13 |
| Semifinals |
2022-03-14/2022-03-20 |
| Midterm break |
2022-03-21/2022-04-03 |
| Finals (week 1) |
2022-04-04/2022-04-10 |
| Finals (week 2) |
2022-04-12/2022-04-24 |
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Commemorative trophy, one-time voucher worth 250,000 IDR to be spent on PERAK MART |
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One-time voucher worth 150,000 IDR to be spent on PERAK MART |
The PERAK osu! Tournament 2022 was run by various Indonesian osu! community members.
| Host |
Splacten |
| Supervisor |
Bisma404, Jevlyn |
| Mappool selector |
Splacten, Larzz |
| Playtester |
phizh, Kuro Fuyusaki |
| Streamer |
Victim_Crasher, Tix, kilgo |
| Commentator |
Victim_Crasher, Tix, kilgo, nasje, eucharistica |
| Referee |
kilgo, Romizzz |
| Graphic designer |
Kizito Hiro |
| Wiki editor |
Niva |
Listed below are the players who were participating in the tournament along with their respective seed number and average percentage across all ten Qualifier beatmaps.
This competition has come to an end and resulted in the following podium:
(mappack not available)
(mappack not available)
(mappack not available)
Download the mappack here! (76 MB)
Download the mappack here! (80 MB)
Download the mappack here! (63 MB)
Saturday, 23 April 2022:
Sunday, 24 April 2022, Grand Final:
Saturday, 9 April 2022:
Sunday, 10 April 2022:
Saturday, 19 March 2022:
Sunday, 20 March 2022:
Monday, 21 March 2022:
Saturday, 12 March 2022:
Sunday, 13 March 2022:
Monday, 14 March 2022:
Sunday, 6 March 2022:
Monday, 7 March 2022:
Beatmap scoring is based on
ScoreV2.
The mappools for each round will be announced by the Tournament Management in advance before the actual matches take place.
Match schedules will be predetermined by the Tournament Management. If there are any players who are unable to attend the current schedule for any reason, all other affected players may apply and settle for a reschedule at the #scheduling channel in the tournament's Discord server.
A referee will create a multiplayer room 10 minutes in advance and will start to send out invites.
If a player does not show up within 10 minutes of the start time, their opponent wins by default.
If no staff or referee is available, the match will be postponed.
NoFail will be enforced in all beatmaps. This is to ensure that the points are to be awarded more fairly towards players who perform better in general during the course of the beatmap regardless of their remaining health at the end.
If a player disconnects, it will be treated as if they had failed the beatmap.
If a player disconnects between beatmaps, the match can be delayed up to 15 minutes at most.
Lag is not a valid reason to nullify a beatmap.
If any problems during the match occur, the Tournament Management will make a decision based on the referee's report.
It is expected that all players be polite and respectful to each other. Penalties will be given upon violation.
All interested players are required to register into the tournament individually.
To ensure valid and serious registrations, every registered player will be checked by the Tournament Management.
The list of players who are deemed to be eligible to compete in the tournament will be published by the Tournament Management after the Registration phase has ended.
Test players, referees, and mappool selectors may not participate as players in this tournament.
Each player will have to sign up to one of the twenty Qualifier lobbies that have been scheduled and prepared by the Tournament Management in advance.
In the lobby, players will have to consecutively play all of the ten Qualifier beatmaps in the order of NM1 → NM2 → NM3 → NM4 → HD1 → HD2 → HR1 → HR2 → DT1 → DT2.
Players are not allowed to ban any beatmaps in the Qualifiers.
Players are not allowed to join in (or register for) more than one Qualifier lobbies.
Based on their performance in the Qualifier, players will be placed in seeds based on their average percentage across all ten Qualifier beatmaps following
this formula.
Failure to attend in any of the twenty Qualifier lobbies will result in an instant elimination from the tournament.
All will be matched to each other based on their Qualifiers seeding.
Players will compete against each other using the Double Elimination system.
The double-elimination system works as follows:
Players who lose in the upper bracket can still play again on the lower bracket.
Players who lose in the lower bracket will be eliminated from the tournament.
In the Grand Final, the winner of the upper bracket will only need to win a single match against their opponent in order to claim the championship title. The winner of the lower bracket, however, will need to win two matches and enforce a bracket reset against their opponent in order to claim the championship title.
Players who can compete in the next round are determined by:
In the Round of 12 and the Quarterfinals, each player needs to win 5 points in order to win a match. (Best-of-9)
In the Semifinals and the first Finals week, each player needs to win 6 points in order to win a match. (Best-of-11)
In the second Finals week, each player needs to win 7 points in order to to win a match. (Best-of-13)
Players who win by default.
Whether there are players who are disqualified from the tournament.
Each player must use the
!roll command once in the multiplayer lobby in order to determine the banning and picking order.
The winner of the !roll gets to determine who gets the first pick and the second ban.
The loser of the !roll gets the opposite by default.
This rule does not apply in the Qualifier lobbies.
Each player has to ban
one beatmap (on the Round of 12 and the Quarterfinals) or
two beatmaps (from the Semifinals onwards) from the corresponding mappool. These beatmaps will not be allowed to be picked by any player during the entire match.
There will be no warm-up beatmaps to be played in the multiplayer lobby. Players who are looking up to warm themselves up before the match are expected to do so by their own before the match commences.
There will be no FreeMod pick in the mappool. However, in the case of a tiebreaker, the tiebreaker map will be played with the FreeMod option enabled which allows players to play the tiebreaker map with EZ, HR, HD, or any possible combinations of the three mods should they wish to.
The results of each match and any other relevant information regarding the match will be posted on the Discord server after the match has been concluded by the responsible referees.