The osu! Philippines Nationals 2023 - osu!mania 4K/7K (PHNM 2023) was a one-on-one, osu!mania 4K and 7K tournament made for osu! players based in the Philippines or of Filipino heritage.
Event | Timestamp |
---|---|
Registration phase | 2022-06-18/2022-07-03 |
Qualifiers | 2022-07-23/2022-07-24 |
Round of 16 | 2022-07-30/2022-07-31 |
Quarterfinals | 2022-08-06/2022-08-07 |
Semifinals | 2022-08-13/2022-08-14 |
Finals | 2022-08-20/2022-08-21 |
Grand Finals | 2022-08-27/2022-08-28 |
Placing | Prizes |
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Unique profile badge |
osu! Philippines Nationals 2023 - osu!mania 4K winner badge
osu! Philippines Nationals 2023 - osu!mania 7K winner badge
The osu! Philippines Nationals 2023 - osu!mania 4K/7K was run by various community members.
Position | Member(s) |
---|---|
Host | SurfChu85, gay short cat, Toadette, yukina meng |
Mappool selector (4K) | gay short cat, Lott |
Mappool selector (7K) | Makiba, MadBrickTree, SurfChu85 |
Referee | walmart5193, -Ichinose, -Hanamaru-, Kyonkichi, Gerwin13, Normiplier, SurfChu85, gay short cat, Toadette, yukina meng, Sam1Ko, ERA Xuste, PorkisGreat |
Streamer | GADO, Toadette, yukina meng, konkawe, bonkmi |
Commentator | SurfChu85, gay short cat, Toadette, yukina meng, Itawachi, My Angel Venti, walmart5193, MyukaMyMommy, -VRX-, DaMeMeThEiFxD, Znow, [LS]Tenshi, Lott, Argefangirl |
Statistician | Albionthegreat, -[Pochi]-, ShadeCegLgMn, SurfChu85 |
Graphic designer | FLCammo, jari, yukina meng |
Wiki writer | topecnz, -Ichinose |
This competition has come to an end and resulted in the following podium:
Placing | Player |
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bojii the rock |
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[KN]CuB-03 |
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iid3rp |
Placing | Player |
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Sanni |
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Arona |
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bojii the rock |
Player 1 | Player 2 | Match link | ||
---|---|---|---|---|
bojii the rock | 7 | 1 | [KN]CuB-03 | #1 |
[KN]CuB-03 | 2 | 7 | bojii the rock | #1 |
bojii the rock | 7 | 2 | iid3rp | #1 |
Player 1 | Player 2 | Match link | ||
---|---|---|---|---|
iid3rp | 4 | 7 | [KN]CuB-03 | #1 |
bojii the rock | 7 | 0 | [KN]Puddles | win by default |
Vulpsi | 0 | 7 | [KN]Puddles | win by default |
Dyei | 0 | 7 | bojii the rock | #1 |
Player 1 | Player 2 | Match link | ||
---|---|---|---|---|
[KN]CuB-03 | 7 | 6 | Vulpsi | #1 |
Dyei | 0 | 7 | iid3rp | #1 |
bojii the rock | 7 | 3 | Silicosis | #1 |
[KN]Puddles | 7 | 0 | Axfaerie | #1 |
Anosious | 2 | 7 | bojii the rock | #1 |
Silicosis | 7 | 0 | - Kura - | #1 |
[KN]Puddles | 7 | 3 | DiamondGenius75 | #1 |
Axfaerie | 7 | 5 | [LS]Tenshi | #1 |
Player 1 | Player 2 | Match link | ||
---|---|---|---|---|
Vulpsi | 6 | 0 | Anosious | #1 |
[KN]CuB-03 | 6 | 5 | Silicosis | #1 |
iid3rp | 6 | 0 | [KN]Puddles | win by default |
Axfaerie | 0 | 6 | Dyei | win by default |
ManiaDegengod | 1 | 6 | [LS]Tenshi | #1 |
DiamondGenius75 | 6 | 0 | Xyrenoxx | #1 |
- Kura - | 6 | 5 | kanjou | #1 |
bojii the rock | 6 | 0 | TigerWasTaken | win by default |
Player 1 | Player 2 | Match link | ||
---|---|---|---|---|
Anosious | 5 | 0 | [LS]Tenshi | win by default |
Vulpsi | 5 | 3 | ManiaDegengod | #1 |
Silicosis | 5 | 3 | Xyrenoxx | #1 |
[KN]CuB-03 | 5 | 1 | DiamondGenius75 | #1 |
[KN]Puddles | 5 | 0 | Sailoring | #1 |
iid3rp | 5 | 0 | - Kura - | win by default |
Dyei | 5 | 0 | TigerWasTaken | win by default |
bojii the rock | 0 | 5 | Axfaerie | win by default |
Player 1 | Player 2 | Match link | ||
---|---|---|---|---|
Sanni | 7 | 1 | Arona | #1 |
Arona | 2 | 7 | Sanni | #1 |
bojii the rock | 0 | 7 | Sanni | win by default |
Player 1 | Player 2 | Match link | ||
---|---|---|---|---|
Arona | 7 | 0 | bojii the rock | win by default |
- Kura - | 0 | 7 | Sanni | #1 |
Sanni | 7 | 0 | -VRX- | #1 |
Wewoj | 0 | 7 | - Kura - | win by default |
Player 1 | Player 2 | Match link | ||
---|---|---|---|---|
Sanni | 5 | 7 | bojii the rock | #1 |
Arona | 7 | 1 | Wewoj | #1 |
arcwinolivirus | 6 | 7 | - Kura - | #1 |
MapleSyrup- | 5 | 7 | -VRX- | #1 |
arcwinolivirus | 7 | 3 | shadowkun- | #1 |
mama mo | 4 | 7 | - Kura - | #1 |
[LS]Shark | 0 | 7 | MapleSyrup- | win by default |
-VRX- | 7 | 1 | bustinman | #1 |
Player 1 | Player 2 | Match link | ||
---|---|---|---|---|
arcwinolivirus | 3 | 6 | bojii the rock | #1 |
Sanni | 6 | 3 | mama mo | #1 |
[LS]Shark | 0 | 6 | Wewoj | #1 |
Arona | 6 | 0 | -VRX- | #1 |
bustinman | 6 | 5 | DumbFunk | #1 |
bananacake304 | 0 | 6 | MapleSyrup- | #1 |
- Kura - | 6 | 0 | [LS]Tenshi | win by default |
DaMeMeThEiFxD | 2 | 6 | shadowkun- | #1 |
Player 1 | Player 2 | Match link | ||
---|---|---|---|---|
bojii the rock | 5 | 0 | DumbFunk | win by default |
arcwinolivirus | 5 | 1 | bustinman | #1 |
mama mo | 5 | 4 | MapleSyrup- | #1 |
Sanni | 5 | 0 | bananacake304 | #1 |
Wewoj | 5 | 0 | [LS]Tenshi | win by default |
- Kura - | 0 | 5 | [LS]Shark | win by default |
shadowkun- | 3 | 5 | -VRX- | #1 |
Arona | 5 | 0 | DaMeMeThEiFxD | #1 |
As the tournament name implies, this is an osu!mania tournament set up as a national championship for the Philippine osu!mania community. This tournament accommodates both 4K and 7K as separate tournaments.
Players who currently have (or had at some point since account creation) the Philippine flag on their profile, or players who do not have the Philippine flag on their profiles, but can present a proof of their Philippine citizenship to the staff, are the only ones allowed to join the tournament.
Staff members who are not referees, mappool selectors, hosts, nor are part of any managing role are permitted to join the tournament.
With the exception of the qualification stage (which does not have a winning condition), each tournament round will have a selectable mappool of a certain size, a tiebreaker song, and a winning condition. The format is as follows:
Stage | Format | Mappool size |
---|---|---|
Round of 32 | Best of 9 | 12 FM, 1 TB |
Round of 16 | Best of 9 | 12 FM, 1 TB |
Quarterfinals | Best of 11 | 14 FM, 1 TB |
Semifinals | Best of 11 | 14 FM, 1 TB |
Finals | Best of 13 | 16 FM, 1 TB |
Grand Finals | Best of 13 | 16 FM, 1 TB |
Mods that are allowed to be used in matches, if the player opts to use them, are Hidden, Flashlight, Fade In, Mirror, and No Fail. In addition, all maps will be played with ScoreV2.
All players that enter the tournament will be eligible to play in the qualification round. However, the number of participants who will advance to the next round will be cut down to the nearest power of 2. The maximum number of players who can advance to the bracket stage is 32. The criterion used to determine whether a player will progress to the next round is their performance in the qualification stage.
The qualification round will have a 6-song mappool that widely varies in skillsets tested. These tested skillsets will correspond to skillsets commonly seen in mappools throughout the tournament.
All six notecharts will be created by the mappool selectors and/or special guest notecharters and will be unreleased prior to the tournament qualification stage, to provide zero opportunity for advantage through familiarity.
All players will have two chances at each qualifier notechart, in which the highest of the two runs on each qualifier notechart will be used to calculate your final score.
Players will be organised into groups based on their availability. Because qualification is not a process that involves 1 on 1 matchups, it is actually possible to have 8 players go through the qualification process at once. If this is a confusing process, do not worry: simply adhere to the schedule that will be released and follow referee instructions during the match.
Regardless of the number of entrants and eliminations, the qualification process will also be done to seed players. Players will be ordered based on their average score rating on all four songs, with the best average score rating being seed #1, and the worst average score rating being seed n; n being the number of players in the qualification stage.
Players are discouraged from disclosing, streaming, or discussing their qualifier round scores in public until after the results are finalised. This is to make sure that all of the players will give it their all and avoid seed manipulation.
Your matches will be listed in schedules. It is your duty as a player to properly identify your timeslot and reschedule your match with your opponent as soon as possible if a reschedule is necessary.
Reschedules will only be considered if both players agree to a time, this needs to be done and notified to the tournament staff before Wednesday at 23:59 UTC+8 (or Philippine Standard Time) in that particular week when your match takes place.
It is your right as a player and tournament entrant to expect that staff will perform to the best of their abilities in moderating matches in such a way that they will conclude in a timely manner.
It is our right as tournament staff to expect that you will arrive for your matches before your expected time.
It is your privilege as a player and tournament entrant to have an opinion about the content/structure used in the tournament.
It is our right as the PHNM2023 staff to reprimand users for intolerable behavior.
Each player in the match will be allowed one (1) warm-up song to be played, making for two (2) warm-ups in total between both players, although a player may also skip their warm-up upon notification to the referee. All warm-up songs must be osu!mania 4K or 7K specific notecharts, depending on the division, and must be no longer than 3 minutes.
The warm-up must be uploaded to the osu! website and accessible by everyone prior to the tournament match. Bloodcat links (or any external back up sites, for that matter) are not allowed, and neither are personal links featuring the notecharts that you want downloaded.
Maps that have a beatmap listing but cannot be downloaded are not allowed for the purpose of warming up.
Players are advised to avoid using beatmap packs similar to this.
Warm-up songs will be on Free Mod, which allows for any special modifications that players see fit for the purpose of warming up properly. Addition of mods like Double Time or Nightcore may be requested to the referee for the warm-up phase only.
Players who opt to play a warm-up chart before the match proper must submit their warm-up links no more than 15 minutes before the scheduled start of the match. Players who fail to do so will not be allowed to set a warm-up chart.
With the exception of warm-ups, all songs played in a given round must match those that are selectable in the corresponding mappool. Similar to the qualification stage, mods that are allowed to be used in matches, if the player opts to use them, are Hidden, Flashlight, Fade In, Mirror, and No Fail.
Players are to ban one (1) map within the map pool that they are playing for the given round.
Players are to protect one (1) map from being banned within the map pool that they are playing for the given round.
Players will be instructed to do a !roll
command by the referee that is overseeing the match. First, the winning (higher) roll picks the first protected map. After that, the losing (lower) roll picks the second protected map and the first ban. Finally the winning roll picks the second ban and the first song of the match. In the event that both players get the same roll, they will have to continue doing the !roll
command until the tie is broken.
After the bans and rolls have concluded, the player with the winning roll instructs the referee of their song selection, and the referee will switch to that song. After that song concludes, the other player will pick a song, and this process will continue until one of the following two conditions is satisfied:
Players will have 2 minutes to pick a map and 2 minutes to get ready. Players also allowed to pick their opponent's protect.
!roll X
, where X is the number of available maps to pick in the mappool.Maps with a player disconnection that occurs within the first 30 seconds, or 25% of the song (whichever comes first) will be nullified and re-attempted.
Matches will have a two disconnection limit - upon the third disconnection, a point will be handed immediately to the player still active in the multiplayer room.
A two minute timer will be placed on a disconnected player when the song played has concluded. When this timer hits 0, the 10 minute grace period mentioned in the match protocol section will be (re)activated. If the grace period timer hits 0, the match is forfeited, and the other remaining player will be declared the winner.
Situations with two player disconnections will be executed similarly to two missing players for a given match: the higher seed will be declared the winner if both players have no time left in their grace period.
The ruleset is adapted from SOFT 6 and previous osu! PH tournaments.