Requested page is not yet translated to the selected language (ελληνικά). Showing English version.
The Taiko LMS: Shift Cup (TLMS:SC) was a 3-on-3, 1v1 knock-out style osu!taiko tournament hosted by Backfire. It was a new branch of the LMS Tournaments that are hosted yearly, which include LMS:SE and LMS:BG.
Registration phase |
2018-04-11/2018-06-02 (09:00 UTC) |
Group stage |
2018-06-09/2018-06-10 |
Round of 16 |
2018-06-16/2018-06-17 |
Quarterfinals |
2018-06-23/2018-06-24 |
Semifinals |
2018-06-30/2018-07-01 |
Finals |
2018-07-07/2018-07-08 |
Grand Finals |
2018-07-15 |
|
Unique profile badge for each team member |
|
Userpage banner for each team member |
|
Userpage banner for each team member |
TLMS:SC winner badge
The Taiko LMS: Shift Cup was run by various osu!taiko community members.
Organizer |
Backfire, FlamingRok, Lno |
Mappool selector |
babysnakes, Backfire, Lno |
Referee |
cactusthegreat, Eiuh, Grimbow, janitoreihil, lukili846 |
Streamer |
Binsu, Heamburger |
Commentator |
Akali393394, Backfire, Binsu, frukoyurdakul, Grimbow, Jaye |
Designer |
Micro |
Wiki editor |
fajar13k |
:b:erkele |
duski, Nayo, lukili846, BrokenArrow |
AFK |
-Kazu-, frukoyurdakul, Alepat, Alt |
Bola and his friends |
Atreevete, [Jose20025], Bola, Arnon |
Fast & Chill 早く |
Skull Kid, Ulqui, Brasil, Marm |
FLip-FLop |
XK2238, Nishizumi, Katdon_donKat, Pochacco |
Furries of the Storm |
Coryn, Foxerus, kbludoh, Serial Dreemurr |
Illness liLin |
ZethZ161, cdhsausageboy, CrabCow, delibrium |
Kong Donkey Donkey Kong |
Ikkun, D3kuu, Eiuh, Ak1o |
logic is half BLACK! |
Lain Iwakura, _knots, Polfy, Sona lessthan3 |
Loss.jpg |
Lightning Wyvern, Guardistack-, ][ -GH- ][ |
Mujuuryoku |
Akali393394, yuki_momoiro722, Tsubasa2, cactusthegreat |
Needs Some Nosso Samba 1212 |
Colorojo12, HiroK, yea, JDrago14 |
Noko Pan Pan |
Noko_BSF, hoku-4625, kitafuma, nyanmi-1828 |
Pyon Pyon Usagi |
Smallwu, TS_LewisLuo, bobson860412, katacheh |
Roko-Don's Taiko Cheeks |
Catgirl, Ceryuia, Aloda, Brames |
SagiriLovers Reborn |
Naninub, DayzeekFeed, lolphis, -_-Nico-_- |
South Brazil |
Kqrth, Kqrth2, Lazarento, Mikudayo |
Tatacon PH |
Jmeh07, Kotaro, Weaotaku, Micka |
TheLegendary MC + shu |
-Leafeon, Zetera, jleste |
The Power is Yours |
j9696410, sakura of piano, a2805146, nw9v4g46 |
The Spanish Inquisition |
AlvaroYL, Raiden, Hanjamon, Maitroxsk |
Truncated OCTAheDons |
Axer, hi im costarino, dudetm, Doggaz |
V E R Y S T R O N G T E A M |
Jerry, Xeltic Rival, rango, MetalStream |
We know de wae |
mliencheng, PING, VanillaMilk, nw9v4g46 |
Welcome to otu! |
Xin Leviathan, GlinT fraulein, Soukun1shiki, KILI3343 |
Where's eiuh |
Beat43210, Raphalge, cheese salad, Dakry |
あ |
ma_r1n, Hori_159, vzk, miki308 |
迫真osu!taiko部 |
nekomusya1234, kazu0611, ton_411 |
A |
V E R Y S T R O N G T E A M |
TheLegendary MC + shu |
Furries of the Storm |
Where's eiuh |
B |
Noko Pan Pan |
:b:erkele |
South Brazil |
Bola and his friends |
C |
Fast & Chill 早く |
Welcome to otu! |
SagiriLovers Reborn |
迫真osu!taiko部 |
D |
Needs Some Nosso Samba 1212 |
AFK |
The Power is Yours |
Illness liLin |
E |
あ |
Kong Donkey Donkey Kong |
Truncated OCTAheDons |
Mujuuryoku |
F |
The Spanish Inquisition |
Loss.jpg |
Roko-Don's Taiko Cheeks |
logic is half BLACK! |
G |
FLip-FLop |
Pyon Pyon Usagi |
We know de wae |
Tatacon PH |
This competition has come to an end and resulted in the following podium:
Grand Finals
Download the mappack here! (96 MB)
Download the mappack here! (119 MB)
Download the mappack here! (78 MB)
Download the mappack here! (89 MB)
Download the mappack here! (91 MB)
Download the mappack here! (95 MB)
Grand Finals
Saturday, 14 July 2018:
C2-E1 |
Fast & Chill 早く |
0 |
6 |
あ |
#1 |
Sunday, 15 July 2018:
A1-E1 |
V E R Y S T R O N G T E A M |
6 |
3 |
あ |
#1 |
Saturday, 7 July 2018:
E2-E1 |
Kong Donkey Donkey Kong |
0 |
6 |
あ |
#1 |
Sunday, 8 July 2018:
D2-F2 |
Needs Some Nosso Samba 1212 |
6 |
0 |
Roko-Don's Taiko Cheeks |
#1 |
A1-C2 |
V E R Y S T R O N G T E A M |
6 |
5 |
Fast & Chill 早く |
#1 |
D2-E1 |
Needs Some Nosso Samba 1212 |
2 |
6 |
あ |
#1 |
Saturday, 30 June 2018:
E1-F1 |
あ |
6 |
2 |
The Spanish Inquisition |
#1 |
A2-C1 |
TheLegendary MC + shu |
6 |
3 |
Welcome to otu! |
#1 |
G1-D1 |
Pyon Pyon Usagi |
3 |
6 |
AFK |
#1 |
C2-E2 |
Fast & Chill 早く |
6 |
3 |
Kong Donkey Donkey Kong |
#1 |
Sunday, 1 July 2018:
G2-D2 |
FLip-FLop |
1 |
6 |
Needs Some Nosso Samba 1212 |
#1 |
A1-F2 |
V E R Y S T R O N G T E A M |
6 |
0 |
Roko-Don's Taiko Cheeks |
#1 |
D1-E1 |
AFK |
1 |
6 |
あ |
#1 |
D2-A2 |
Needs Some Nosso Samba 1212 |
6 |
0 |
TheLegendary MC + shu |
#1 |
Saturday, 23 June 2018:
B1-F1 |
Noko Pan Pan |
2 |
5 |
The Spanish Inquisition |
#1 |
G2-C2 |
FLip-FLop |
3 |
5 |
Fast & Chill 早く |
#1 |
A1-E1 |
V E R Y S T R O N G T E A M |
5 |
2 |
あ |
#1 |
A2-E2 |
TheLegendary MC + shu |
0 |
5 |
Kong Donkey Donkey Kong |
#1 |
Sunday, 24 June 2018:
G1-F2 |
Pyon Pyon Usagi |
2 |
5 |
Roko-Don's Taiko Cheeks |
#1 |
A3-D2 |
Where's eiuh |
4 |
5 |
Needs Some Nosso Samba 1212 |
#1 |
C3-D1 |
迫真osu!taiko部 |
1 |
5 |
AFK |
#1 |
B2-C1 |
:b:erkele |
2 |
5 |
Welcome to otu! |
#1 |
Saturday, 16 June 2018:
D1-E2 |
AFK |
0 |
5 |
Kong Donkey Donkey Kong |
#1 |
C3-A2 |
迫真osu!taiko部 |
1 |
5 |
TheLegendary MC + shu |
#1 |
C1-F2 |
Welcome to otu! |
1 |
5 |
Roko-Don's Taiko Cheeks |
#1 |
A1-A3 |
V E R Y S T R O N G T E A M |
5 |
0 |
Where's eiuh |
#1 |
F1-C2 |
The Spanish Inquisition |
2 |
5 |
Fast & Chill 早く |
#1 |
E1-D2 |
あ |
5 |
0 |
Needs Some Nosso Samba 1212 |
#1 |
Sunday, 17 June 2018:
B1-G2 |
Noko Pan Pan |
2 |
5 |
FLip-FLop |
#1 |
G1-B2 |
Pyon Pyon Usagi |
5 |
0 |
:b:erkele |
#1 |
Saturday, 8 June 2018 and Sunday, 9 June 2018:
A |
V E R Y S T R O N G T E A M |
4 |
0 |
Furries of the Storm |
#1 |
A |
TheLegendary MC + shu |
4 |
1 |
Where's eiuh |
#1 |
A |
TheLegendary MC + shu |
1 |
4 |
V E R Y S T R O N G T E A M |
#1 |
A |
V E R Y S T R O N G T E A M |
4 |
1 |
Where's eiuh |
#1 |
A |
Furries of the Storm |
0 |
4 |
Where's eiuh |
#1 |
A |
TheLegendary MC + shu |
4 |
2 |
Furries of the Storm |
#1 |
B |
Noko Pan Pan |
4 |
1 |
Bola and his friends |
#1 |
B |
South Brazil |
0 |
4 |
Noko Pan Pan |
#1 |
B |
South Brazil |
0 |
4 |
:b:erkele |
#1 |
B |
South Brazil |
4 |
2 |
Bola and his friends |
#1 |
B |
Noko Pan Pan |
4 |
1 |
:b:erkele |
#1 |
B |
Bola and his friends |
0 |
4 |
:b:erkele |
#1 |
C |
Fast & Chill 早く |
1 |
4 |
Welcome to otu! |
#1, #2 |
C |
迫真osu!taiko部 |
0 |
4 |
Fast & Chill 早く |
#1 |
C |
迫真osu!taiko部 |
4 |
2 |
Welcome to otu! |
#1 |
C |
迫真osu!taiko部 |
4 |
3 |
SagiriLovers Reborn |
#1 |
C |
SagiriLovers Reborn |
0 |
4 |
Welcome to otu! |
#1 |
C |
Fast & Chill 早く |
4 |
2 |
SagiriLovers Reborn |
#1 |
D |
Illness liLin |
0 |
4 |
The Power is Yours |
#1 |
D |
Illness liLin |
0 |
4 |
AFK |
#1 |
D |
AFK |
4 |
0 |
The Power is Yours |
#1 |
D |
AFK |
4 |
0 |
Needs Some Nosso Samba 1212 |
#1 |
D |
The Power is Yours |
1 |
4 |
Needs Some Nosso Samba 1212 |
#1 |
D |
Illness liLin |
1 |
4 |
Needs Some Nosso Samba 1212 |
#1 |
E |
Kong Donkey Donkey Kong |
0 |
4 |
あ |
#1 |
E |
Mujuuryoku |
0 |
4 |
Truncated OCTAheDons |
#1 |
E |
Mujuuryoku |
0 |
4 |
あ |
#1 |
E |
Kong Donkey Donkey Kong |
4 |
0 |
Mujuuryoku |
#1 |
E |
Kong Donkey Donkey Kong |
4 |
1 |
Truncated OCTAheDons |
#1 |
E |
Truncated OCTAheDons |
0 |
4 |
あ |
#1 |
F |
The Spanish Inquisition |
4 |
1 |
Roko-Don's Taiko Cheeks |
#1 |
F |
The Spanish Inquisition |
4 |
0 |
logic is half BLACK! |
#1 |
F |
Roko-Don's Taiko Cheeks |
4 |
1 |
Loss.jpg |
#1 |
F |
Roko-Don's Taiko Cheeks |
4 |
0 |
logic is half BLACK! |
#1 |
F |
Loss.jpg |
2 |
4 |
logic is half BLACK! |
#1 |
F |
The Spanish Inquisition |
4 |
0 |
Loss.jpg |
#1 |
G |
Tatacon PH |
1 |
4 |
We know de wae |
#1 |
G |
FLip-FLop |
4 |
0 |
We know de wae |
#1 |
G |
Tatacon PH |
1 |
4 |
FLip-FLop |
#1 |
G |
Pyon Pyon Usagi |
4 |
3 |
FLip-FLop |
#1 |
G |
Pyon Pyon Usagi |
4 |
0 |
Tatacon PH |
#1 |
G |
Pyon Pyon Usagi |
4 |
1 |
We know de wae |
#1 |
Taiko LMS: Shift Cup is a 3v3 team tournament, with the aspects of knock-out rules, and double elimination bracket.
The mapsets for each round will be announced by the map selectors in advance on the Sunday before the actual matches take place.
Participants must be between Rank #75 and #5,000 Global.
Map scoring is based on Score V2.
Match schedule will be settled by the Tournament Management.
If no staff or referee is available, the match will be postponed.
Usage of the Visual Settings options are allowed.
If the game ends in a draw, the tiebreaker will be played.
If a player disconnects, their score is treated as being 0.
Unless the disconnected player has a screenshot with their final score, or the server saved their score before disconnection, so we can compare it to the others.
The second exception is when the player is disconnected in first ten seconds of a map. In that case, there will be a rematch. This may only occur once per map, and once per player.
Maps cannot be reused in the same match unless the game was nullified.
If less than 3 players attend, your Revives will be limited by 1 less, per the round.
The Revive System functions are as follows:
You can only revive other eliminated members of your team. Not yourself.
You may not choose to revive yourself if playing as the last member (1 vs 3, for example).
Players may swap freely between each other for each map.
Revive is always assigned to the active player.
During Group Stage, each team is given 1 Revive.
During Round of 16 and Quarterfinals, each team is given 2 Revives.
During and after Semifinals, each team is given 3 Revives.
If a player loses a map they are knocked out and cannot participate in the same match unless revived.
The player who is revived may not participate in the match on the same turn they are revived, except in the instance that the team waits to use their revives after all players have been eliminated.
Each player may only be revived once per match.
Elimination stages only: Revives may only occur after that round's map has been chosen.
Lag is not a valid reason to nullify a map.
Unexpected incidents are handled by tournament management.
Any modification of these rules will be announced.
Note that the players who get knocked out during a match is only gone temporarily, during the match. If their team advances, they can participate in the next match their team plays in.
Your team needs at least 3 players to participate.
The maximum size of a team is 4 players.
Teams are not bound to country and can include players from various countries. Schedules will give teams with single or close time zones higher priority over ones with several, spread-apart time zones (for example having a team with players from America, Europe and Asia will be low priority).
You must specify a captain who will represent a team.
Every player will be informed via PM about the team registration. Don't register teams without aggrement from all players!
The Tournament Team involved directly with the map pool may not participate as players in this tournament. This does not include referees, streamers and commentators.
The maximum amount of teams is 32.
For a team to sign up, the captain must PM the Tournament Management.
To ensure valid registrations, any registrations and changes will be checked.
All successfully registered teams will be published once they have been confirmed with the captains.
Captains will get notified when their roster has been accepted or rejected.
Upon rejection, one of the tournament staff members should explain the reason why your team has been declined.
In the first stage (Group Stage), the teams will be divided into 8 groups of 4 teams.
Each team from each group will face all the other teams once.
Rankings of each group are determined by sorting the results of each team's performance in the following priority:
The top 2 teams of each group will move on to the Knock-Out Stages. (depending on the grouping).
Following stages are Knock-Out Stages. This means that the winner moves to the next stage and the losing team gets put into the loser brackets.
Winning condition: In all rounds, you need to knockout all players from the opponent team. The lowest scoring player of every played map gets knocked out from the match. The team that loses all players after consuming all Revives first loses the match.
Revive distribution is handled according to point 11 on
general rules.
A referee (or tournament manager) will create a multiplayer room 10 minutes in advance. Players must gather during this period.
The room will be locked. The password and multiplayer invite will be sent to the two captains as soon as possible.
Captains must specify the three members who will participate in the match before rolls. Team Size is 4, so choose 3, one must sit out. This is to ensure that teams have a back-up player, in case of emergency or sickness.
Room settings are Taiko, Team-Vs., Win Condition: 'Score V2'. Room name must be "Shift Cup: TeamBlue vs TeamRed".
The team mentioned first in the room name must be the blue team, the team mentioned second in the room name must be the red team.
Blue team must occupy slot 1. Red team must occupy slot 2.
The setup at the start of the match must remain consistent throughout.
Each team is allowed to select one warm-up map.
Map selection will alternate between each captain selecting a map out of the map pool. Each captain must use
!roll
once in
#multiplayer
to determine which team selects and bans first. Roll winner may decide if they want to ban first and pick 2nd, or pick first and ban 2nd. Bans always happen before picks.
In case when one player lasts in both teams with no Revives remaining, the tiebreaker map must be played.
Results will be published via the Statistics site.
Each stage will receive its own mappool.
Each mappool consists of 18 maps in total.
Each map-pool has one tiebreaker.
Each map-pool has one tiebreaker.
In the freak event of a tie on the tiebreaker, the tiebreaker will be replayed under FreeMod conditions.
The NoMod bracket will be played with no mods activated.
The Hidden, HardRock, and DoubleTime bracket will be played with the respective mods activated.
The Free Mod bracket will have Free Mod activated. The players can pick Hidden, HardRock or both. Players are required to play with a mod.
The size of every Mod bracket will be 3 across all stages of the tournament.
The mappool will be released after the last match of the previous stage has been played.
Each stage will be held on a single weekend.
Matches in Group Stage may overlap.
Scheduling will be handled by the Tournament Management. Schedules and mappools will be released on the Sunday before the first matches of the actual stage. The Tournament Management will try to create the schedule to respect the participant's time zone.
Captains are responsible for their teams' availability. The greater team size exists to ensure every team can provide at least three players for each match.