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Catch the Beat Indonesia Cup Open 2025

Catch the Beat Indonesia Cup Open 2025 banner

The Catch the Beat Indonesia Cup Open 2025 (CICO 2025) was a double-elimination 1v1 osu!catch tournament hosted by Zvenx and Ekseff. Despite its name, the tournament was open to all osu!catch players from the Asia-Pacific region. It was the thirteenth iteration of the Catch the Beat Indonesia Cup, as well as the third one to be held under the "Open" format.

Tournament schedule

Event Timestamp
Registration phase 2025-07-03/2025-07-16
Screening phase 2025-07-17/2025-07-27
Qualifiers 2025-07-28/2025-08-03
Round of 32 2025-08-04/2025-08-10
Round of 16 2025-08-11/2025-08-17
Quarterfinals 2025-08-18/2025-08-24
Semifinals 2025-08-25/2025-08-31
Finals (week 1) 2025-09-01/2025-09-07
Finals (week 2) 2025-09-08/2025-09-14

Prizes

Placing Prize(s)
Gold crown $26 USD or 12 months of osu! supporter, customised profile banner, unique profile badge
Silver crown $16 USD or 6 months of osu! supporter, customised profile banner
Bronze crown $12 USD or 4 months of osu! supporter, customised profile banner

CICO 2025 winner badge

Organisation

The Catch the Beat Indonesia Cup Open 2025 was run by various osu! community members from Indonesia and beyond.

Participants

Listed below are the players who managed to qualify into the Round of 32 (along with their respective seed number and %MAX sum across all nine Qualifier beatmaps) out of 59 participating players in total.

The complete list of player registrations can be found here.

Seed no. Player %MAX sum
1 Roido 8.867
2 - N a g i - 8.709
3 eauikk 8.632
4 Chroneko 8.546
5 [Amazing] 8.541
6 Nelly 8.495
7 Taskmaster 8.389
8 Rells 8.337
9 dazzulay 8.275
10 -Rustyy 8.250
11 Keita 8.123
12 Nerris 8.098
13 Sanami 8.092
14 KWYJIBO 8.065
15 Stardust Prism 8.021
16 Minato Yukina 8.006
17 Cipse 7.966
18 -Yui 7.942
19 Shiina Minatsu 7.930
20 Zakrusta 7.833
21 G1ilbert 7.829
22 McButt 7.774
23 Nomiru 7.668
24 shimu 7.661
25 log out side 7.598
26 WOAH0 7.402
27 Kuzino 7.242
28 Yeury 7.067
29 giru HD 7.005
30 Barry Chopstick 6.978
31 HyPerNekoChan 6.941
32 Kasumizawa-Miyu 6.731

Podium

This competition has come to an end and resulted in the following podium:

Placing Player
Gold crown Roido
Silver crown - N a g i -
Bronze crown Nelly

Mappools

Finals (week 2)

Download the mappack here! (121 MB)

Finals (week 1)

Download the mappack here! (133 MB)

Semifinals

Download the mappack here! (109 MB)

Quarterfinals

Download the mappack here! (99 MB)

Round of 16

Download the mappack here! (92 MB)

Round of 32

Download the mappack here! (86 MB)

Qualifiers

Download the mappack here! (75 MB)

Match results

Finals (week 2)

Saturday, 13 September 2025:

Bracket Player 1 Player 2 Match link
Lower Nelly 3 7 - N a g i - #1

Sunday, 14 September 2025:

Bracket Player 1 Player 2 Match link
Grand Final Roido 7 3 - N a g i - #1

Finals (week 1)

Saturday, 6 September 2025:

Bracket Player 1 Player 2 Match link
Lower [Amazing] 3 7 eauikk #1
Lower - N a g i - 7 2 Chroneko #1

Sunday, 7 September 2025:

Bracket Player 1 Player 2 Match link
Upper Roido 7 2 Nelly #1
Upper - N a g i - 7 4 eauikk #1

Semifinals

Saturday, 30 August 2025:

Bracket Player 1 Player 2 Match link
Lower Chroneko 6 1 Keita #1
Lower dazzulay 6 4 Stardust Prism #1
Upper - N a g i - 5 6 Nelly #1
Lower eauikk 6 1 Nerris #1
Lower Taskmaster 6 0 Rells win by default

Sunday, 31 August 2025:

Bracket Player 1 Player 2 Match link
Lower Chroneko 6 0 dazzulay #1
Upper Roido 6 0 [Amazing] #1
Lower eauikk 6 2 Taskmaster #1

Quarterfinals

Saturday, 23 August 2025:

Bracket Player 1 Player 2 Match link
Lower Keita 6 3 Cipse #1
Lower -Rustyy 6 0 Sanami #1
Lower Minato Yukina 6 4 Kuzino #1
Lower Stardust Prism 6 1 G1ilbert #1
Lower Zakrusta 6 2 WOAH0 #1
Lower Nerris 6 3 -Yui #1
Lower Shiina Minatsu 6 0 shimu win by default
Lower Rells 6 0 KWYJIBO win by default

Sunday, 24 August 2025:

Bracket Player 1 Player 2 Match link
Lower Keita 6 2 Shiina Minatsu #1
Upper Chroneko 3 6 [Amazing] #1
Lower Rells 6 3 Minato Yukina #1
Upper Roido 6 1 dazzulay #1
Lower -Rustyy 5 6 Stardust Prism #1
Upper - N a g i - 6 1 Taskmaster #1
Lower Nerris 6 1 Zakrusta #1
Upper eauikk 5 6 Nelly #1

Round of 16

Friday, 15 August 2025:

Bracket Player 1 Player 2 Match link
Lower Kazumisawa-Miyu 0 5 Cipse #1
Upper eauikk 5 1 Shiina Minatsu #1

Saturday, 16 August 2025:

Bracket Player 1 Player 2 Match link
Lower Kuzino 5 4 McButt #1
Lower giru HD 1 5 Sanami #1
Upper Roido 5 0 Minato Yukina #1
Lower Barry Chopstick 4 5 KWYJIBO #1
Lower WOAH0 5 3 Nomiru #1
Lower HyPerNekoChan 2 5 -Yui #1
Lower Yeury 4 5 G1ilbert #1
Lower log out side 4 5 shimu #1

Sunday, 17 August 2025:

Bracket Player 1 Player 2 Match link
Upper Chroneko 5 1 Zakrusta #1
Upper Rells 4 5 dazzulay #1
Upper Taskmaster 5 4 -Rustyy #1
Upper Nelly 5 0 Keita #1
Upper [Amazing] 5 2 Nerris #1
Upper - N a g i - 5 0 Stardust Prism win by default

Round of 32

Thursday, 7 August 2025:

Bracket Player 1 Player 2 Match link
Upper KWYJIBO 2 5 Shiina Minatsu #1

Saturday, 9 August 2025:

Bracket Player 1 Player 2 Match link
Upper Taskmaster 5 1 WOAH0 #1
Upper dazzulay 5 3 shimu #1
Upper Keita 5 1 McButt #1
Upper Rells 5 0 log out side #1
Upper eauikk 5 1 Barry Chopstick #1
Upper Minato Yukina 5 2 Cipse #1

Sunday, 10 August 2025:

Bracket Player 1 Player 2 Match link
Upper Chroneko 5 0 giru HD #1
Upper Sanami 3 5 Zakrusta #1
Upper - N a g i - 5 0 HyPerNekoChan #1
Upper [Amazing] 5 0 Yeury #1
Upper Roido 5 0 Kazumisawa-Miyu #1
Upper Nerris 5 2 G1ilbert #1
Upper -Rustyy 5 2 Nomiru #1
Upper Nelly 5 0 Kuzino #1
Upper Stardust Prism 5 1 -Yui #1

Ruleset

General rules

  1. Match lobbies across the tournament will adhere to the following room settings:
    • Team Mode: Head-to-head
    • Win Condition: ScoreV2
  2. The mappools for each round will be announced by the tournament management in advance before the actual matches take place.
  3. Match schedules will be predetermined by the tournament management. If there are any players who are unable to attend the current schedule for any reason, all other affected players may apply and settle for a reschedule at the #reschedule-request channel in the tournament's Discord server.
  4. A referee will create a multiplayer room 10 minutes in advance and will start to send out invites.
  5. If a player does not show up within 10 minutes of the scheduled start time, their opponent wins by default.
  6. If no staff or referee is available, the match will be postponed.
  7. No Fail will be enforced in all beatmaps. This is to ensure that the points are to be awarded more fairly towards players who perform better in general during the course of the beatmap regardless of their remaining health at the end.
  8. If a player disconnects, it will be treated as if they had failed the beatmap.
    • A beatmap can be replayed for disconnects that occur within 30 seconds after it has been started or prior to 25% of its completion.
  9. Lag is not a valid reason to nullify a beatmap.
  10. If any problems during the match occur, the tournament management will make a decision based on the referee's report.
  11. It is expected that all players be polite and respectful to each other. Penalties will be given upon violation.
    • If a player is found to be engaging in an act that is deemed to be distasteful or provocative, the corresponding player may be disqualified right away from the tournament and/or blacklisted from future iterations of the tournament by the tournament management.
    • Usage of any tools or programs that are against the osu! community rules is strictly prohibited and will be straight up reported to the osu! team at will.

Tournament registration

  1. In order to participate, players are required to register into the tournament through the tournament's website.
    • Each player is required to be geographically based in or around the Asia-Pacific region, namely the continents of Asia or Oceania.
    • For the sake of simplification, regions of certain transcontinental countries such as Azerbaijan or Russia that extend to the Asian continent are considered as a part of Asia.
  2. To ensure that all incoming registrations are serious and valid, every registered player will be checked in detail by the tournament management.
  3. The list of players who are deemed to be eligible to compete in the tournament will be published by the tournament management after the registration phase has ended.
  4. Testplayers, referees, and mappool selectors may not participate as players in this tournament.

Round-specific rules

Qualifier rules

  1. Each player will have to sign up to one of the Qualifier lobbies that have been scheduled and prepared by the tournament management in advance.
  2. In the lobby, all players will have to consecutively play all of the nine Qualifier beatmaps in the order of NM1 -> NM2 -> NM3 -> HD1 -> HD2 -> HR1 -> HR2 -> DT1 -> DT2.
  3. Players are not allowed to ban any beatmaps in the Qualifiers.
  4. Players are not allowed to join (or register for) more than one Qualifier lobby.
  5. Based on their performance in the Qualifier, players will be ranked based on their %MAX sum combined from each individual Qualifier beatmap as follows:

%MAX sum formula

  • Where:
  • Si = score achieved by player i on the map
  • Smax = highest score achieved by any player on that map
  1. The 32 players with the highest %MAX sum according to the above criteria will advance to the knock-out stages.
    • If there are two (or more) teams that share the same %MAX sum, the teams will be ordered based on their average score across all nine Qualifier beatmaps.
  2. Failure to attend in any of the predetermined Qualifier lobbies will result in an instant elimination from the tournament.

Knock-out stage rules

  1. Players who qualified to the knock-out will be matched against each other based on their Qualifier seeding (e.g. Seed #1 vs. Seed #32, Seed #2 vs. Seed #31, and so on).
  2. Players will compete against each other using the double-elimination system.
  3. The double-elimination system works as follows:
    • Players who lose in the upper bracket can still play again in the lower bracket.
    • Players who lose in the lower bracket will be eliminated from the tournament.
    • In the Grand Final, the winner of the the upper bracket will only need to win a single match in order to claim the championship title. The winner of the lower bracket, however, will need to win two matches and enforce a bracket reset in order to clinch the championship title.
  4. Players who can compete in the next round are determined by:
    • In the Round of 32 and the Round of 16, each player needs to win 5 points in order to win a match. (Best of 9)
    • In the Quarterfinals and the Semifinals, each player needs to win 6 points in order to win a match. (Best of 11)
    • In both of the Finals weeks, each player needs to win 7 points in order to win a match. (Best of 13)
    • Whether there are players who are declared to win the match by default.
    • Whether there are players who are disqualified from the tournament.

Match regulations

  1. Prior to starting the match, representatives from each player must run the !roll command in order to determine the banning and picking order.
    • The winner of the !roll gets to determine who gets the first pick and the second ban.
    • The loser of the !roll gets the opposite by default.
    • This rule does not apply in the Qualifier lobbies.
  2. Each player has to ban one beatmap from the corresponding mappool. These beatmaps will not be allowed to be picked by any player during the entire match.
    • Barring the tiebreaker, there are no restrictions as to which maps may and may not be banned in a match.
  3. Each player will be given a chance to pick one warm-up beatmap to be played in the lobby.
    • Playing a warm-up beatmap is not mandatory, and players may elect to skip their warm-up pick should they wish to.
  4. Maps from the same mod pool may not be picked by the same player twice in a row.
    • For example, following a NM1 pick, the player may not pick another map from the No Mod pool on their next turn.
  5. In a Hard Rock or Double Time pick, the Hidden mod may optionally be used by any player on top of the respective mods.
  6. In a Free Mod pick, each player has to apply at least one mod to play the beatmap with. Allowed mods are Easy, Hard Rock, Hidden, or any possible combinations of the three mods.
    • Playing a Free Mod pick without any mods applied is not allowed.
  7. In the case of a tiebreaker, the tiebreaker map will be played with the Free Mod option enabled. Players are free to play the tiebreaker map with the Hidden mod should they wish to.
    • Playing the tiebreaker map with a mod is not mandatory.
  8. The results of each match and any other relevant information regarding the match will be noted by the referee after the match has been concluded.