The osu! Philippines Nationals 2022 - osu!mania 4K/7K (PHNM 2022) was a one-on-one, osu!mania 4K and 7K tournament made for osu! players based in the Philippines or of Filipino heritage.
Event | Timestamp |
---|---|
Registration phase | 2022-04-17/2022-05-08 |
Qualifiers | 2022-05-22 |
Group Stage Week 1 | 2022-06-04/2022-06-05 |
Group Stage Week 2 | 2022-06-11/2022-06-12 |
Round of 16 | 2022-06-18/2022-06-19 |
Quarterfinals | 2022-06-25/2022-06-26 |
Semifinals | 2022-07-02/2022-07-03 |
Finals | 2022-07-09/2022-07-10 |
Grand Finals | 2022-07-16/2022-07-17 |
Placing | Prizes |
---|---|
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Unique profile badge |
osu! Philippines Nationals 2022 - osu!mania 4K winner badge
osu! Philippines Nationals 2022 - osu!mania 7K winner badge
The osu! Philippines Nationals 2022 - osu!mania 4K/7K was run by various community members.
Position | Member(s) |
---|---|
Host | SurfChu85, arccat, Silhoueska Elze |
Mappool selector (4K) | arccat, [GS]Rose, Paturages, Silhoueska Elze |
Mappool selector (7K) | GTXCZE, lenpai, paulkappa, SurfChu85 |
Referee | Aiery, Gerwin13, -Ichinose, Kyonkichi, Nosuri, SilentVoice, Silhoueska Elze, SurfChu85, topecnz |
Streamer | Aiery, paulkappa |
Commentator | Dynascape, ERA Leon, [KN]Frossno, [KN]hana, Itawachi, [KN]Lazereed, [KN]Lordieee, MCJze, [KN]Melancholy, PorkIsGreat, Silhoueska Elze, Steeeven, SurfChu85 |
Statistician | Albionthegreat, SurfChu85 |
Graphic designer | FLCammo, Jianshyy, yukina meng |
Wiki writer | topecnz, -Ichinose |
This competition has come to an end and resulted in the following podium:
Placing | Player |
---|---|
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4Kenn |
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Vulpsi |
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[KN]MysteryL |
Player 1 | Player 2 | Match link | ||
---|---|---|---|---|
TheMysteryL | 0 | 7 | 4Kenn | win by default |
Vulpsi | 3 | 7 | 4Kenn | #1 |
4Kenn | 7 | 5 | Vulpsi | #1 |
Player 1 | Player 2 | Match link | ||
---|---|---|---|---|
[KN]Puddles | 0 | 7 | 4Kenn | #1 |
Vulpsi | 7 | 2 | [KN]MysteryL | #1 |
Apol- | 4 | 7 | Silicosis | #1 |
4Kenn | 7 | 1 | Silicosis | #1 |
Player 1 | Player 2 | Match link | ||
---|---|---|---|---|
arcwinolivirus | 5 | 7 | Silicosis | #1 |
nathan on mania | 7 | 2 | Axfaerie | #1 |
4Kenn | 7 | 0 | [KN]CuB-03 | win by default |
[KN]MysteryL | 7 | 5 | Apol- | #1 |
Unitori- | 7 | 0 | gl_eo | win by default |
Vulpsi | 7 | 0 | [KN]Puddles | #1 |
4Kenn | 7 | 1 | nathan on mania | #1 |
Silicosis | 7 | 3 | Unitori- | #1 |
Player 1 | Player 2 | Match link | ||
---|---|---|---|---|
TENSHIGamer69 | 3 | 6 | Axfaerie | #1 |
[KN]Melancholy | 1 | 6 | Silicosis | #1 |
gl_eo | 6 | 0 | betanrobot | win by default |
[KN]MysteryL | 6 | 4 | nathan on mania | #1 |
Apol- | 6 | 5 | 4Kenn | #1 |
Vulpsi | 6 | 0 | Unitori- | win by default |
[KN]Lordieee | 1 | 6 | [KN]CuB-03 | #1 |
arcwinolivirus | 3 | 6 | [KN]Puddles | #1 |
Player 1 | Player 2 | Match link | ||
---|---|---|---|---|
4Kenn | 5 | 2 | betanrobot | #1 |
[KN]MysteryL | 5 | 3 | [KN]Melancholy | #1 |
Vulpsi | 5 | 0 | [KN]Lordieee | #1 |
Silicosis | 4 | 5 | nathan on mania | #1 |
arcwinolivirus | 5 | 0 | TENSHIGamer69 | #1 |
[KN]CuB-03 | 0 | 5 | Unitori- | win by default |
Apol- | 5 | 0 | gl_eo | #1 |
[KN]Puddles | 5 | 0 | Axfaerie | win by default |
Player 1 | Player 2 | Match link | ||
---|---|---|---|---|
Apol- | 4 | 0 | betanrobot | #1 |
[KN]Yukocchi | 4 | 3 | Normiplier | #1 |
DaMeMeThEiFxD | 4 | 0 | drag_ | #1 |
arcwinolivirus | 4 | 0 | [KN]Melancholy | #1 |
Olaf | 4 | 0 | [KN]SoraFuru | win by default |
Vulpsi | 4 | 0 | Xsanztify | #1 |
4Kenn | 4 | 1 | Unitori- | #1 |
[KN]Puddles | 4 | 1 | gl_eo | #1 |
- Hago - | 4 | 0 | -Kotaru- | win by default |
Silicosis | 4 | 0 | [KN]Astolfo | #1 |
[KN]Frossno | 4 | 3 | Argefangirl | #1 |
[KN]CuB-03 | 4 | 2 | Axfaerie | #1 |
[KN]Dyei | 3 | 4 | Sachianii | #1 |
[KN]MysteryL | 4 | 3 | nathan on mania | #1 |
Steeeven | 2 | 4 | [KN]Lordieee | #1 |
[KN]Tenshi | 4 | 1 | [KN]Cirno | #1 |
[KN]Melancholy | 4 | 2 | DaMeMeThEiFxD | #1 |
Xsanztify | 0 | 4 | [KN]Lordieee | win by default |
Unitori- | 4 | 0 | [KN]Yukocchi | #1 |
nathan on mania | 4 | 2 | [KN]Frossno | #1 |
[KN]Astolfo | 0 | 4 | [KN]Tenshi | #1 |
Axfaerie | 4 | 1 | - Hago - | #1 |
gl_eo | 4 | 1 | Sachianii | #1 |
betanrobot | 4 | 0 | Olaf | win by default |
Player 1 | Player 2 | Match link | ||
---|---|---|---|---|
bojii | 0 | 7 | Berrii | win by default |
- Kura - | 7 | 1 | Berrii | #1 |
Player 1 | Player 2 | Match link | ||
---|---|---|---|---|
LackPoints | 7 | 1 | arcwinolivirus | #1 |
Sanni | 2 | 7 | Berrii | #1 |
LackPoints | 1 | 7 | Berrii | #1 |
- Kura - | 7 | 0 | bojii | #1 |
Player 1 | Player 2 | Match link | ||
---|---|---|---|---|
windrush123 | 1 | 7 | nickulott | #1 |
bojii | 7 | 6 | Sanni | #1 |
shadowsong0916 | 7 | 0 | nathan on mania | win by default |
arcwinolivirus | 7 | 0 | Sai_Mnz | #1 |
Berrii | 7 | 0 | Keishii | #1 |
arcwinolivirus | 7 | 0 | shadowsong0916 | win by default |
Berrii | 7 | 0 | nickulott | win by default |
- Kura - | 7 | 2 | LackPoints | #1 |
Player 1 | Player 2 | Match link | ||
---|---|---|---|---|
TENSHIGamer69 | 0 | 6 | nickulott | #1 |
Sai_Mnz | 6 | 0 | buenoo | win by default |
arcwinolivirus | 3 | 6 | Sanni | #1 |
- Kura - | 6 | 0 | windrush123 | #1 |
bojii | 6 | 1 | shadowsong0916 | #1 |
Berrii | 3 | 6 | LackPoints | #1 |
Argefangirl | 0 | 6 | nathan on mania | win by default |
Keishii | 6 | 0 | DaMeMeThEiFxD | win by default |
Player 1 | Player 2 | Match link | ||
---|---|---|---|---|
bojii | 5 | 1 | Keishii | #1 |
windrush123 | 5 | 4 | buenoo | #1 |
arcwinolivirus | 5 | 0 | [KN]Tenshi | #1 |
- Kura - | 5 | 0 | Sai_Mnz | #1 |
LackPoints | 5 | 0 | nathan on mania | win by default |
DaMeMeThEiFxD | 0 | 5 | shadowsong0916 | #1 |
Sanni | 5 | 0 | nickulott | #1 |
Berrii | 5 | 0 | Argefangirl | win by default |
Player 1 | Player 2 | Match link | ||
---|---|---|---|---|
Keishii | 4 | 0 | Edison | win by default |
Sanni | 4 | 2 | buenoo | #1 |
- Kura - | 4 | 0 | nickulott | #1 |
nathan on mania | 4 | 0 | DonPausto | #1 |
[KN]Tenshi | 4 | 0 | [KN]Lordieee | #1 |
Janceee | 4 | 0 | shorts | win by default |
DaMeMeThEiFxD | 4 | 0 | A1pha | #1 |
arcwinolivirus | 4 | 0 | -Homura- | win by default |
Berrii | 4 | 0 | Sai_Mnz | #1 |
LackPoints | 4 | 0 | shadowsong0916 | #1 |
Argefangirl | 4 | 0 | LohaWarpe | #1 |
bojii | 4 | 1 | windrush123 | #1 |
windrush123 | 4 | 0 | Janceee | #1 |
buenoo | 4 | 2 | Keishii | #1 |
nickulott | 4 | 0 | [KN]Tenshi | win by default |
-Homura- | 0 | 4 | DaMeMeThEiFxD | win by default |
shadowsong0916 | 4 | 0 | Argefangirl | win by default |
Sai_Mnz | 3 | 4 | nathan on mania | #1 |
bojii | 5 | 1 | Keishii | #1 |
windrush123 | 5 | 4 | buenoo | #1 |
arcwinolivirus | 5 | 0 | [KN]Tenshi | #1 |
- Kura - | 5 | 0 | Sai_Mnz | #1 |
LackPoints | 5 | 0 | nathan on mania | win by default |
DaMeMeThEiFxD | 0 | 5 | shadowsong0916 | #1 |
Sanni | 5 | 0 | nickulott | #1 |
Berrii | 5 | 0 | Argefangirl | win by default |
As the tournament name implies, this is an osu!mania tournament set up as a national championships for the Philippines osu!mania community. This tournament accommodates both 4K and 7K as separate tournaments.
Players who currently have (or had at some point since account creation) the Philippine flag on their profile or players who do not have the Philippine flag on their profiles but can present a proof of their Philippine citizenship to the staff are the only ones allowed to join the tournament. Staff members who are not referees, mappool selectors, hosts, nor part of any management role are permitted to join the tournament.
With the exception of the qualification stage (which does not have a winning condition), each tournament round will have a selectable mappool of a certain size, a tiebreaker song, and a winning condition. The format is as follows:
Stage | Format | Mappool size |
---|---|---|
Group stage | Best of 7 | 10 FM, 1 TB |
Round of 16 | Best of 9 | 12 FM, 1 TB |
Quarterfinals | Best of 11 | 14 FM, 1 TB |
Semifinals | Best of 13 | 16 FM, 1 TB |
Finals | Best of 13 | 16 FM, 1 TB |
Grand Finals | Best of 13 | 16 FM, 1 TB |
Mods that are allowed to be used in matches, if the player opts to use them, are Hidden, Flashlight, Fade In, Mirror, and No Fail. In addition, ScoreV2 is implemented.
All players that enter the tournament will be eligible to play in the qualification round. However, the number of participants who will advance to the next round will be cut down to the nearest power of 2. If an appropriate group stage allocation is found with a non-power of 2, then that will be used instead. The maximum number of players who can advance to the subsequent round is 32. The criterion used to determine whether a player will progress to the next round is their performance in the qualification stage.
The qualification round will have a 6-song mappool that widely varies in skillsets tested. These tested skillsets will correspond to skillsets commonly seen in mappools throughout the tournament.
All six notecharts will be created by the mappool selectors and/or special guest notecharters and will be unreleased prior to the tournament qualification stage, to provide zero opportunity for advantage through familiarity.
All players will have two chances at each qualifier notechart, in which the highest of the two runs on each qualifier notechart will be used to calculate the final score.
Players will be organised into groups based on their availability. Because qualification is not a process that involves 1-on-1 matchups, it is actually possible to have 8 players go through the qualification process at once. If this is a confusing process, do not worry: simply adhere to the schedule that will be released and follow referee instructions during the match.
Regardless of the number of entrants and eliminations, the qualification process will also be done to seed players. Players will be ordered based on their average score rating on all four songs, with the best average score rating being seed #1, and the worst average score rating being seed n, n being the number of players in the qualification stage.
Players are discouraged from disclosing, streaming, or discussing their qualifier round scores in public until after the results are finalised. This is to make sure that all players will give their all and to avoid seed manipulation.
After the qualification stage, the remaining players will be divided into 4 different pots based on their qualification seed. These pots will be labelled "Top Seed", "High Seed", "Low Seed", and "Bottom Seed". Groups (for the group stage) are then formed by randomly selecting one player from each seed group through a live draw.
The number of players in each pot are as follows:
The players will then be subject to two rounds of matches. In the first round, the group stage will have 2 matches per group:
In the second round of Group Stage, the loser of the first match and the winner of the second match will face each other. The winner of this match will advance to the Bracket Stage as the group runner-up. The loser will face either of the following:
In the osu!mania 7K Division, the best four 3rd placers will be advancing to the Bracket Stage in addition to the slots as explained earlier.
The bracket stage is a double-elimination stage. This means that a player who is participating in this stage must lose two matches in this stage to be eliminated from the tournament.
After the Group Stage, the remaining players will be seeded based on their performance in the Qualfiers and the Group Stage. We will be using a modified Elo rating system to seed the players. This will be used to determine the remaining players' opponents for the bracket stage. In particular, their opponent for the bracket stage will be (17 - player's GS seed).
In a winners bracket match, the player who meets the winning condition in a match will be declared the winner of the match and will move further into the bracket. The loser of the match will fall into the losers bracket.
In a losers bracket match, the player who meets the winning condition in a match will be declared the winner of the match and will move further into the bracket. The loser of the match will be eliminated from the tournament.
Players who are in the winners bracket are required to play in one match in each stage. The only exception to this is if the player is the sole player in winner bracket in the Grand Finals stage, where the player is required to play in up to two matches if the player were to lose his first match in the Grand Finals stage.
Players who are in the losers bracket at the start of Semifinals week or further are required to play in two matches in a single stage. However, players who lose their first match in the losers bracket in those stages will no longer need to play in any further matches in the tournament, for they are eliminated from the tournament.
Your matches will be listed in schedules. It is your duty as a player to properly identify your timeslot and reschedule your match with your opponent as soon as possible if a reschedule is necessary.
Reschedules will only be considered if both players agree to a time, this needs to be done and notified to the tournament staff before Wednesday at 23:59 UTC+8 (or Philippine Standard Time) in that particular week when your match takes place.
It is your right as a player and tournament entrant to expect that staff will perform to the best of their abilities in moderating matches in such a way that they will conclude in a timely manner.
It is our right as tournament staff to expect that you will arrive for your matches before your expected time.
It is your privilege as a player and tournament entrant to have an opinion about the content/structure used in the tournament.
It is our right as the PHNM2022 staff to reprimand users for intolerable behaviour.
Each player in the match will be allowed one (1) warm-up song to be played, making for two (2) warm-ups in total between both players, although a player may also skip their warm-up upon notification to the referee. All warm-up songs must be osu!mania 4K or 7K specific notecharts, depending on the division, and must be no longer than 4 minutes.
The warm-up must be uploaded to the osu! website and accessible by everyone prior to the tournament match. Bloodcat links (or any external back up sites, for that matter) are not allowed, and neither are personal links featuring the notecharts that you want downloaded.
Maps that have a beatmap listing but cannot be downloaded are not allowed for the purpose of warming up.
Players are advised to avoid using beatmap packs similar to this.
Warm-up songs will be under Free Mod conditions, which allows for any special modifications that players see fit for the purpose of warming up properly. Additions of mods like Double Time or Nightcore may be requested to the referee for the warm-up phase only.
Players who opt to play a warm-up chart before the match proper must submit their warm-up links no longer than 15 minutes before the scheduled start of the match. Players who fail to do so will not be allowed to set a warm-up chart.
With the exception of warm-ups, all songs played in a given round must match those that are selectable in the corresponding mappool. Similar to the qualification stage, mods that are allowed to be used in matches, if the player opts to use them, are Hidden, Flashlight, Fade In, Mirror, and No Fail.
Players are to ban one (1) map within the mappool that they are playing for the given round.
Players are to protect one (1) map from being banned within the mappool that they are playing for the given round.
Players will be instructed to do a !roll command by the referee that is overseeing the match; the winning (higher) roll picks the first protected map, the losing (lower) roll picks the second protected map and the first ban, finally the winning roll picks the second ban and the first song of the match. In the event that both players get the same roll, they will have to continue doing the !roll command until the tie is broken.
After the bans and rolls have concluded, the player with the winning roll instructs the referee of their song selection, and the referee will switch to that song. After that song concludes, the other player will pick a song, and this process will continue until one of two conditions is satisfied:
Players will have 2 minutes to pick a map and 2 minutes to get ready. Players are allowed to pick their opponent's protect.
Maps with a player disconnection that occurs within the first 30 seconds, or 25% of the song (whichever comes first) will be nullified and replayed.
Matches will have a two disconnection limit; on the third disconnection, a point will be handed immediately to the player still active in the multiplayer room.
A two minute timer will be placed on a disconnected player when the song played has concluded. When this timer hits 0, the 10 minute grace period mentioned in the match protocol section will be (re)activated. If the grace period timer hits 0, the match is forfeited, and the other remaining player will be declared the winner.
Situations with two player disconnections will be executed similarly to two missing players for a given match: the higher seed will be declared the winner if both players have no time left in their grace period.
Players that are caught abusing and/or bending the rules to their advantage are tantamount to disqualification from the tournament without appeal. More grave cases may also mean disqualification from participation from further osu! Philippines tournaments.
The ruleset is adapted from SOFT 6 and previous osu! PH tournaments.