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Aus/NZ osu!standard Tournament 6 - Winter

ANZT 6W banner

The Aus/NZ osu!standard Tournament 6 - Winter (ANZT 6W) was a 1v1 double-elimination osu! tournament with a score-based qualifier stage for Australian and New Zealand players hosted by Diony and EmeraldStar82. It was the eighth instalment of the Aus/NZ tourneys.

Tournament schedule

Event Timestamp
Registration phase 2019-06-27/2019-07-15
Qualifiers 2019-07-26/2019-07-28
Round of 64 2019-08-02/2019-08-04
Round of 32 2019-08-09/2019-08-11
Round of 16 2019-08-16/2019-08-18
Quarterfinals 2019-08-23/2019-08-25
Semifinals 2019-08-30/2019-09-01
Finals week 1 2019-09-06/2019-09-08
Finals week 2 2019-09-20/2019-09-22

Prizes

Placing Prize(s)
Gold crown 12 months of osu!supporter, unique profile badge
Silver crown 6 months of osu!supporter
Bronze crown 4 month of osu!supporter

ANZT 6W winner badge

Organisation

Podium

This competition has come to an end and resulted in the following podium:

All individual match results can be found on the spreadsheet linked above.

Mappools

Finals Week 2

Download the map pack here! (157 MB)

Finals Week 1

Download the map pack here! (135 MB)

Semifinals, Losers Bracket Rounds 4 & 5

Download the map pack here! (165 MB)

Quarterfinals, Losers Bracket Rounds 2 & 3

Download the map pack here! (133 MB)

Round of 16, Losers Bracket Round 1

Download the map pack here! (68 MB)

Round of 32

Download the map pack here! (84 MB)

Round of 64

Download the map pack here! (108 MB)

Qualifiers

Download the map pack here! (23 MB)

Ruleset

General rules

  • This is an osu! game mode tournament for Australian/New Zealand players only. Participants must have an Australian or New Zealand flag on their osu! profile.
  • Matches will be Head-to-head with ScoreV2.
  • Any harassment or abuse of a staff member or other player will result in expulsion from the tournament.
  • We maintain a blacklist for all ANZT tournaments. You will be put on this list if you:
    • Fail to show up to two of your matches without a valid excuse and/or without alerting a staff member.
    • Were blatantly rude to a staff member and/or other players.
    • Display unsportsmanlike conduct and/or anti-competitive behaviour like purposefully throwing.
    • Dropped out of a tournament because “you didn’t feel like playing anymore”.
  • If a problem occurs where rules are not clear questions can be directed to staff members. The staff has final say regarding these situations.
  • In order for your registration to count, you must fill out the form, join the Discord, and change your name to your osu! username.
  • Staff members are not allowed to sign up. The only exceptions are streamers & commentators.
  • Reschedules must be agreed on by both players, and proof must be provided.
  • All reschedules must be done at least 24 hours before the scheduled match time.
  • All matches will be scheduled for Friday, Saturday & Sunday.
  • RO64 will be single elimination. All further rounds will be double elimination.

Match rules

  • Referees will create the lobby and invite players 10 minutes before the designated match time.
  • Players have up to ten minutes after their designated start time to move into the lobby. Failure to show will result in a forfeit. If both players are absent, the match will either be rescheduled or end in double forfeit to the discretion of the administration.
  • If a player disconnects within the first 30 seconds of a map, it will be aborted and replayed. Any disconnects afterwards will be a forfeit of that map.
  • Disconnects may only occur once per match per player. It will count as a forfeit after the first time.
  • Highest !roll has first warmup, ban and pick.
  • Each player is allowed one ban.
  • Each player is allowed one warmup. Warmups must not be longer than 5 minutes, must not be in any ANZT6W mappool and must be submitted.
  • One player may not pick from the same mod pool twice in a row (HD/HR/DT/Free Mod). This does not apply to No Mod.
  • In a Free Mod pick, each player must select a mod(s) (HD/HR/HDHR). No Mod is not allowed.
  • Failed scores will only count if the player revives before the end of the map. If a player fails and their opponent does not, the point goes to the opponent. If both players fail, the point goes to the higher failed score.
  • If the match ends in a tie, players will play the tiebreaker. The tiebreaker will be played under Free Mod conditions, allowing No Mod.

Winning conditions

Rounds Condition
Round of 64 Win four maps (Best-of-7)
Round of 32 Win five maps (Best-of-9)
Round of 16 Win five maps (Best-of-9)
Quarterfinals Win six maps (Best-of-11)
Semifinals Win six maps (Best-of-11)
Finals week 1 Win seven maps (Best-of-13)
Finals week 2 Win seven maps (Best-of-13)
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