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Ascaveth Invitational Tournament 2022

Ascaveth Invitational Tournament 2022 logo

The Ascaveth Invitational Tournament 2022 was a single-elimination 1v1 invitational osu! tournament hosted by Ascaveth and co-organised by Niva, Millie, Vvn, and Raids. It was the second major LAN osu! tournament to ever be held in Indonesia, following the osu! Rhythmical Adventure Competition event ten years before.

Tournament schedule

Event Timestamp
Technical meeting 2022-08-29
Opening 2022-09-03 (10:00 UTC +7)
Quarterfinal 1 2022-09-03 (10:30 UTC +7)
Quarterfinal 2 2022-09-03 (11:30 UTC +7)
Break 2022-09-03 (12:30 UTC +7)
Quarterfinal 3 2022-09-03 (13:00 UTC +7)
Quarterfinal 4 2022-09-03 (14:00 UTC +7)
Break 2022-09-03 (15:00 UTC +7)
Semifinal 1 2022-09-03 (15:30 UTC +7)
Semifinal 2 2022-09-03 (16:30 UTC +7)
Break 2022-09-03 (17:30 UTC +7)
3rd Place Match 2022-09-03 (18:30 UTC +7)
Grand Final 2022-09-03 (19:30 UTC +7)
Awarding and Closing 2022-09-03 (20:30 UTC +7)


Placing Prize(s)
Gold crown 500,000 IDR, physical trophy (courtesy of Herculex Indonesia), commemorative medal
Silver crown 250,000 IDR, physical trophy (courtesy of Herculex Indonesia), commemorative medal
Bronze crown 150,000 IDR, physical trophy (courtesy of Herculex Indonesia), commemorative medal
4th place 100,000 IDR
5th-8th place 75,000 IDR


The Ascaveth Invitational Tournament 2022 was run by various osu! community members predominantly hailing from Indonesia.

Position Member(s)
Host Ascaveth
Organiser Niva, Millie, Vvn, Raids
Mappool selector Ascaveth, Niva, Millie
Mappool helper fnayR, Caviar-, StayMusical, Kuro Fuyusaki
Streamer HORAS
Commentator Ascaveth, Niva, Millie, Vvn, Victim_Crasher, Venta
Referee Millie, Genjitsu
Logistics and equipment Vvn, HORAS
Security and permissions Deorum
Documentation Vvn, liykun
Catering Nareisk
Graphic designer Niva, Vvn, Zavier
Wiki editor Niva
Additional helper Seox, Arca 9, xLipz, Hollowness, Vanties, Aniki, St. Dark_Pha, Laphii


Listed below are the players who were invited into the tournament:

In addition, Suikami was drafted as a back-up player, in case someone had to back out from the event on a short notice.


Ascaveth Invitational Tournament 2022 podium


Grand Final and 3rd Place Match

Download the mappack here! (215 MB)

Semifinals and Quarterfinals

Download the mappack here! (215 MB)

Match results

Grand Final

Match code Player 1 Player 2 Match link VOD link
Grand Final Skydiver 5 6 Vinno #1 #1

3rd Place Match

Match code Player 1 Player 2 Match link VOD link
3rd Place Match Crezz 6 0 Lifeline #1 #1


Match code Player 1 Player 2 Match link VOD link
Semifinal 1 Lifeline 2 5 Vinno #1 #1
Semifinal 2 Skydiver 5 1 Crezz #1 #1


Match code Player 1 Player 2 Match link VOD link
Quarterfinal 1 Thatnoobguy 4 5 Crezz #1 #1
Quarterfinal 2 Lifeline 5 3 Fuma #1 #1
Quarterfinal 3 Daffy 3 5 Vinno #1 #1
Quarterfinal 4 Skydiver 5 0 Walfrid #1 #1


General rules

  1. Beatmap scoring is based on ScoreV2.
  2. All matches will be played over a single day in an undisclosed location following the Single Elimination system.
    • The bracket for the tournament will be randomly generated using during the Technical Meeting.
  3. All matches will be played using the setup provided by the Tournament Management on the spot.
    • Players are allowed to bring in certain equipments (e.g. keyboard and graphics tablet) and their own device settings should they wish to.
  4. With the exception of the Grand Final tiebreaker, the maps and mappools for the tournament will be announced by the Tournament Management in advance before the event takes place.
  5. Match schedules will be predetermined by the Tournament Management.
  6. A referee will create a multiplayer room 10 minutes in advance and will start to send out invites.
  7. NoFail will be enforced in all beatmaps. This is to ensure that the points are to be awarded more fairly towards players who perform better in general during the course of the beatmap regardless of their remaining health at the end.
  8. If a player disconnects, the referee will note the score the player had achieved at the end of the beatmap directly from their PC and adjust the outcome of the pick accordingly.
  9. Lag is not a valid reason to nullify a beatmap.
  10. If any problems during the match occur, the Tournament Management will make a decision based on the referee's report.
  11. It is expected that all players be polite and respectful to each other. Penalties will be given upon violation.
    • If a player is found to be engaging in an act that is deemed to be distasteful or provocative, the corresponding player may be disqualified right away from the tournament and/or blacklisted from future iterations of the tournament by the Tournament Management.
    • Usage of any tools or programs that are against the osu! community rules is strictly prohibited and will be straight up reported to the osu! team at will.

Tournament registration

As the tournament was an invitational, there were no open registrations held for the event. However, as always, test players, referees, and mappool selectors may not participate as players in this tournament.

Match instructions

  1. Each player must use the !roll command once in the multiplayer lobby in order to determine the banning and picking order.
    • The winner of the !roll gets to determine who gets the first pick and the second ban.
    • The loser of the !roll gets the opposite by default.
    • This rule does not apply in the Qualifier lobbies.
  2. Each player has to ban one beatmap (on the Quarterfinals and the Semifinals) or two beatmaps (on the 3rd Place Match and the Grand Final) from the corresponding mappool. These beatmaps will not be allowed to be picked by any player during the entire match.
    • Barring the tiebreaker, there are no restrictions as to which maps may and may not be banned in a match.
  3. There will be no warm-up beatmaps to be played in the multiplayer lobby. Players who are looking up to warm themselves up before the match are expected to do so by their own during the grace period before the match commences.
  4. There will be no FreeMod pick in the mappool. However, in the case of a tiebreaker, the tiebreaker map will be played with the FreeMod option enabled which allows players to play the tiebreaker map with EZ, HR, HD, or any possible combinations of the three mods should they wish to.
    • Playing the tiebreaker map with a mod is not mandatory.
  5. Players who can compete in the next round are determined by:
    • In the Quarterfinals and the Semifinals, each player needs to win 5 points in order to win a match. (Best-of-9)
    • In the 3rd Place Match and the Grand Final, each player needs to win 6 points in order to win a match. (Best-of-11)
  6. The results of each match and any other relevant information regarding the match will be noted by the referee after the match has been concluded.