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The Catch the Beat World Cup (CWC) was a single elimination team-based osu!catch tournament organized by various osu! community members. Despite not being hosted by (or being run under the direct provision of) the osu! team, it was formally considered as the first instalment of the osu!catch World Cup tournament series.
Registration phase |
2011-09-30/2011-11-01 |
Group stage week 1 |
2011-11-02/2011-11-06 |
Group stage week 2 |
2011-11-07/2011-11-13 |
Group stage week 3 |
2011-11-14/2011-11-20 |
Group stage week 4 |
2011-11-21/2011-11-27 |
Group stage week 5 |
2011-11-28/2011-12-04 |
Winter break |
2011-12-05/2011-12-31 |
Quarterfinals |
2012-01-01/2011-01-08 |
Semifinals |
2012-01-09/2011-01-15 |
Finals |
2011-01-16/2012-02-05 |
|
6 months of osu!supporter for each team member |
|
2 months of osu!supporter for each team member |
|
1 month of osu!supporter for each team member |
The Catch the Beat World Cup was run by various osu!catch community members.
#filipino |
South East Asia |
blacksymbian, Cielo, Jdle07, thOnz |
CatchTheHungarians |
Central Europe |
Shauni8, Kriszteeee, Norbi, tuzgu |
CFC |
East Asia |
KRZY, ElectricShock, GuruK, Kuzino |
Champion The Beat |
East Asia |
Uan, - Emp4y -, bossandy, SS_Kanzaki |
Chile |
South America |
eldnl, Dark_Diego, Daxmaster, MoodyRPG |
China |
East Asia |
hy1hy1hy, Dusk, HineX, joynama |
French fruit overdose club |
Western Europe |
Drafura, Badis, Lendrix, Tensude |
German Hentai's |
Central Europe |
NoteKuroi, DeathXHunter, Nyan-Zapo, Valetine |
half manual player team |
East Asia |
madaoB, allen22604358, Flanet, H i M e J i |
Hungary CTB |
Central Europe |
TaylorXIII, Felhoo, Kuroi Mato, Petya |
Indonesia |
South East Asia |
Lady Vamps, Ableh_ZZZ, -Newbie-, r3yn41d0 |
Indonesia II |
South East Asia |
Yumi14, AeroRange, Devil_Cosmo, Varri Naufalb |
Korea |
East Asia |
Spectator, CLSW, CTB user, Speedy Cat |
Lone wolfs |
North America |
sk8terpoke, Bolio, DeathxShinigami, Gfbrd |
Old School |
Western Europe/Central Europe/North America |
CriticalDex, Emaal, joseph, Salwinjack |
Red Fury |
Western Europe/South America |
Deif, AleZer0, mikhe, raimoncortese |
State(s) of the Art |
North America/South America |
Senyo, AroundTheManhole, k4mm3r, pieguyn |
Team Nub |
North America |
Sumaki, jonnypui, Kitsunemimi, Weezy |
The Hidden Ones |
Central Europe/Eastern Europe |
katsek, jekasa, NeoRainier |
Viciados em Crack |
South America |
Artificial Children, Kakarotto, Kazuo, Takamura |
A |
The Hidden Ones |
Viciados em Crack |
Champion The Beat |
Indonesia |
Lone wolfs |
B |
State(s) of the Art |
CFC |
Hungary CTB |
#filipino |
Old School |
C |
Team Nub |
half manual player team |
Red Fury |
German Hentai's |
Indonesia II |
D |
Chile |
China |
French fruit overdose club |
CatchTheHungarians |
Korea |
This competition has come to an end and resulted in the following podium:
NoMod (
to be played in order)
NoMod (
to be played in order)
NoMod (
to be played in order)
Saturday, 4 February 2012 (3rd Place Playoff):
Sunday, 5 February 2012 (Grand Final):
half manual player team |
2 |
5 |
China |
#1 |
Sunday, 15 January 2012:
half manual player team |
4 |
2 |
Chile |
#1 |
Team Nub |
3 |
4 |
China |
#1 |
Saturday, 7 January 2012:
The Hidden Ones |
2 |
3 |
half manual player team |
#1 |
Sunday, 8 January 2012:
Team Nub |
3 |
0 |
Viciados em Crack |
#1 |
CFC |
1 |
3 |
China |
#1 |
Chile |
3 |
0 |
State(s) of the Art |
win by default |
Saturday, 3 December 2011:
A |
Viciados em Crack |
2 |
0 |
Indonesia |
#1 |
B |
CFC |
2 |
0 |
Old School |
win by default |
D |
French fruit overdose club |
2 |
0 |
Korea |
win by default |
Sunday, 4 December 2011:
C |
Team Nub |
2 |
0 |
Indonesia II |
#1 |
B |
State(s) of the Art |
2 |
1 |
CFC |
#1 |
C |
Red Fury |
2 |
0 |
German Hentai's |
#1 |
B |
#filipino |
2 |
0 |
Old School |
win by default |
D |
Catch The Hungarians |
2 |
0 |
Korea |
win by default |
Monday, 5 December 2011:
B |
State(s) of the Art |
2 |
1 |
Hungary CTB |
#1 |
D |
Chile |
N/A |
N/A |
China |
not played |
Saturday, 26 November 2011:
C |
Red Fury |
2 |
0 |
Indonesia II |
#1 |
B |
Hungary CTB |
2 |
0 |
#filipino |
#1 |
C |
Team Nub |
2 |
1 |
half manual player team |
#1 |
Sunday, 27 November 2011:
C |
China |
2 |
0 |
Korea |
#1 |
A |
The Hidden Ones |
2 |
0 |
Indonesia |
#1 |
A |
Viciados em Crack |
2 |
0 |
Champion The Beat |
#1 |
Monday, 28 November 2011:
D |
Chile |
2 |
0 |
French fruit overdose club |
#1 |
Saturday, 19 November 2011:
D |
China |
2 |
0 |
French fruit overdose club |
#1 |
D |
Chile |
2 |
0 |
Korea |
#1 |
Sunday, 20 November 2011:
B |
State(s) of the Art |
2 |
0 |
#filipino |
#1 |
C |
half manual player team |
2 |
1 |
Indonesia II |
#1 |
A |
The Hidden Ones |
2 |
0 |
Champion The Beat |
#1 |
B |
Hungary CTB |
2 |
1 |
Old School |
#1 |
Monday, 21 November 2011:
D |
Chile |
2 |
0 |
CatchTheHungarians |
#1 |
C |
Team Nub |
2 |
0 |
German Hentai's |
#1 |
A |
Indonesia |
2 |
0 |
Lone wolfs |
win by default |
Saturday, 12 November 2011:
C |
half manual player team |
2 |
1 |
Red Fury |
#1 |
D |
China |
2 |
0 |
CatchTheHungarians |
#1 |
C |
German Hentai's |
2 |
0 |
Indonesia II |
#1 |
A |
Champion The Beat |
2 |
0 |
Indonesia |
#1 |
Sunday, 13 November 2011:
B |
CFC |
2 |
0 |
#filipino |
#1 |
A |
Viciados em Crack |
2 |
0 |
Lone wolfs |
win by default |
Monday, 14 November 2011:
B |
State(s) of the Art |
2 |
0 |
Old School |
#1 |
Saturday, 5 November 2011:
C |
German Hentai's |
2 |
0 |
half manual player team |
#1 |
A |
The Hidden Ones |
2 |
0 |
Viciados em Crack |
#1 |
Sunday, 6 November 2011:
B |
CFC |
2 |
0 |
Hungary CTB |
#1 |
D |
French fruit overdose club |
2 |
0 |
CatchTheHungarians |
#1 |
C |
Team Nub |
2 |
1 |
Red Fury |
#1 |
The Catch the Beat World Cup is a 3v3, team-based tournament played on the osu!catch game mode.
Beatmap scoring is based on
ScoreV1.
The beatmaps for each round will be announced by the tournament host on the discussion thread in advance before the actual matches take place. Only these beatmaps will be used during the respective matches.
The match schedule will be settled by the Tournament Management (see the
scheduling instructions for more information).
If no staff is available, the match will be postponed.
If a beatmap ends in a draw, it will be nullified.
If a player disconnects, their scores will not be counted towards their team's total.
Beatmaps cannot be reused in the same match unless said beatmap was nullified.
If a team fails to bring in the required minimum of three players to a match, the corresponding match can be declared as a forfeited match where the opposing team gets automatically awarded with a Win by Default.
Exchanging players during a match is allowed without limitations.
Lag is not a valid reason to nullify a beatmap.
All players are expected to keep the match running fluently and without delays. Penalties can and will be issued to the players if they cause excessive match delays.
If a player disconnects between beatmaps and the team cannot provide a replacement, the match can be delayed by 10 minutes at most.
All players and the staff must be treated with respect. Instructions of the Tournament Management are to be followed. Decisions labeled as final are not to be objected.
Disrupting the match by foul play, insulting or provoking other players or the staff, delaying the match, or other deliberate and inappropriate misbehavior is strictly prohibited.
Unexpected incidents are to be handled by the Tournament Management.
Penalties for violating the tournament rules may include the following:
Exclusion of specific players for one beatmap
Exclusion of specific players for an entire match
Declaring the match as Lost by Default
Disqualification from the entire tournament
Disqualification from the current and future official tournaments until appealed
Any modification of these rules will be announced.
In order to be registered for the tournament, a representative of each team will have to propose a team roster comprising of three to four players in the discussion thread following a template set by the Tournament Management as follows:
Team Name: (...)
Region: (...)
Player 1 (Captain): (...)
Player 2: (...)
Player 3: (...)
Player 4: (...)
Time Zone: (...)
To ensure valid and serious registrations, all proposed team rosters will be checked by the Tournament Management.
All accepted teams will be announced in the discussion thread after the Registration Phase.
Once a team roster has been accepted, it remains locked for the rest of the tournament. No further changes may be made to it except on extraordinary circumstances under the Tournament Management's approval.
A member of the Tournament Management will create a multiplayer room 15 minutes in advance. Players must gather during this period.
Room settings are osu!catch, Team-Vs., Win Condition: 'Score'. Room name must be "CWC: (TeamRed) vs (TeamBlue)".
The team mentioned first in the room name must be set as the red team and the team mentioned second in the room name must be set as the blue team.
As the Catch the Beat World Cup features no formal referee, both team captains are expected to referee the match by themselves from inside the multiplayer lobby. If there are any suspected irregularities during the run of the match, the concerned team captain may file a report in the discussion thread which will be investigated by the Tournament Management in due time.
Beatmap banning does not apply in the entirety of the tournament.
Each team must have three players for each beatmap. Players can be exchanged and substituted freely between beatmaps.
Beatmap selection will alternate between each captain selecting a beatmap out of the mappool.
Each captain must use the
!roll
command once in
#multiplayer
.
The results of each match will be posted on the discussion thread after the match has been concluded by either of the team captains.
In the Group Stage, the teams will be divided into four groups of five teams each.
All the teams from each group will face each other over the course of five weeks.
Depending on the outcome of a Group Stage match, each team will be allotted Group Stage points to their name as follows:
Winning a match gives the team +3 Group Stage points.
Losing a match gives the team +1 Group Stage point.
Forfeiting a match, either by disqualification or by a Lost by Default, penalizes the team by -3 Group Stage points.
Rankings of each group are determined by sorting the results of each team's performance in the following priority:
Most Group Stage points accumulated.
Most matches won.
Have higher {(the number of beatmaps won) - (the number of beatmaps defeated)}
.
Most beatmaps won.
Winner of the match played previously between the tied teams.
In the event of a triple tie:
The top two teams of each group will move on to the knock-out stages following the matchup bracket set by the Tournament Management.
The Group Stage matches will be played in a Best-of-3 matchup configuration (first team to reach 2 points wins).
The Quarterfinals matches will be played in a Best-of-5 matchup configuration (first team to reach 3 points wins).
The Semifinals matches will be played in a Best-of-7 matchup configuration (first team to reach 4 points wins).
The Finals matches will be played in a Best-of-9 matchup configuration (first team to reach 5 points wins).
There will be a different mappool for every stage.
All beatmaps in the mappool (including the Tiebreaker) will be played without any modifications enabled (NoMod).
Each mappool has a specific size depending on the stage:
All Group Stage weeks will feature nine NoMod maps (to be picked in any order) plus one Tiebreaker map.
The Quarterfinals will feature four NoMod maps (to be played in the order determined by the Tournament Management) plus one Tiebreaker map.
The Semifinals will feature six NoMod maps (to be played in the order determined by the Tournament Management) plus one Tiebreaker map.
The Finals will feature eight NoMod maps (to be played in the order determined by the Tournament Management) plus one Tiebreaker map.
Each stage will be held on its respective timeframe set by the Tournament Management.
Scheduling will be handled by the Tournament Management. Schedules will be released on the Sunday before the first matches of the stage.
Reschedules will only be considered if both teams agree to a time. This needs to be done and communicated to the Tournament Management before the particular match takes place.
Reschedules may only be requested by a team captain.
Captains are responsible for their teams' availability. The greater team size exists to ensure every team can provide at least three players for each match. If a team is unable to provide three players for a match, the match will be considered forfeited.