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Taiko Wars

TW logo

The Taiko Wars (TW) was a 2v2 interactive strategy double-elimination osu!taiko tournament hosted by rubies87, FlamingRok, and incandescence. It was the first instalment of the Taiko Wars.

Tournament schedule

Event Timestamp
Registration phase 2018-10-07/2018-10-26
Live drawings 2018-10-27 (12:00 UTC)
Round 1 2018-10-29/2018-11-04
Round 2 2018-11-05/2018-11-11
Round 3 2018-11-12/2018-11-18
Round 4 2018-11-19/2018-11-25
Round 5 2018-11-26/2018-12-02

Prizes

Placing Prize(s)
Gold crown 6 months of osu!supporter
Silver crown 3 months of osu!supporter
Bronze crown 1 month of osu!supporter

Organisation

The Taiko Wars was run by various osu!taiko community members.

Participants

Team Members
Bolsonaros Unidos Ppus, Kyoumo, -Shikamaru
cu Ulqui, -F1-, Kbludoh
Gib Sinep Skull Kid, Colorojo12, Bauregaurd
Iceland janitoreihil, Kqrth, closed
Land of Foda-se 2: Electric Boogaloo HiroK, Foxerus, beary605
Laundry Ca𝔹oclo Warriors Brasil, Berg, Coryn
Paragay Nyanners-, Protonori, Maniaco1
Republic of Froot Loop Salad Loopy542, cheese salad, Spooky Mango
Team II Empire vladyushko, Garpo, Player-
Ununited States of Namepiking Gamers _knots, jyake_ou, Gamelan4
Urugay Das, [_Chichinya_], Backfire

Podium

This competition has come to an end and resulted in the following podium:

Placing Team
Gold crown Land of Foda-se 2: Electric Boogaloo ( HiroK, Foxerus, beary605
Laundry Ca𝔹oclo Warriors Brasil, Berg, Coryn)
Silver crown cu ( Ulqui, -F1-, Kbludoh)
Bronze crown Iceland ( janitoreihil, Kqrth, closed)

Mappools

Round 5

Download the mappack here! (132 MB)

Round 4

Download the mappack here! (65 MB)

Round 3

Download the mappack here! (59 MB)

Round 2

Download the mappack here! (49 MB)

Round 1

Match results

Round 5

Saturday, 1 December 2018:

Team 1 Team 2 Match link
cu 7 0 Iceland #1

Sunday, 2 December 2018:

Team 1 Team 2 Match link
Land of Foda-se 2: Electric Boogaloo 7 1 Iceland #1
Iceland 0 7 Land of Foda-se 2: Electric Boogaloo #1

Round 4

Saturday, 24 November 2018:

Team 1 Team 2 Match link
Iceland 5 0 Urugay win by default
Republic of Froot Loop Salad 2 5 cu #1

Sunday, 25 November 2018:

Team 1 Team 2 Match link
Urugay 0 5 Land of Foda-se 2: Electric Boogaloo #1
Land of Foda-se 2: Electric Boogaloo 5 1 Republic of Froot Loop Salad #1

Round 3

Saturday, 17 November 2018:

Team 1 Team 2 Match link
cu 4 0 Urugay #1

Sunday, 18 November 2018:

Team 1 Team 2 Match link
Republic of Froot Loop Salad 1 4 Land of Foda-se 2: Electric Boogaloo #1
Land of Foda-se 2: Electric Boogaloo 4 0 Team II Empire #1
Iceland 3 4 Land of Foda-se 2: Electric Boogaloo #1

Round 2

Saturday, 10 November 2018:

Team 1 Team 2 Match link
Team II Empire 1 3 Urugay #1
Laundry Ca𝔹oclo Warriors 0 3 Republic of Froot Loop Salad #1
cu 3 0 Laundry Ca𝔹oclo Warriors win by default

Sunday, 11 November 2018:

Team 1 Team 2 Match link
Ununited States of Namepiking Gamers 1 3 Iceland #1
Land of Foda-se 2: Electric Boogaloo 3 0 Ununited States of Namepiking Gamers #1

Round 1

Friday, 2 November 2018:

Team 1 Team 2 Match link
Urugay 0 3 cu win by default

Saturday, 3 November 2018:

Team 1 Team 2 Match link
Ununited States of Namepicking Gamers 3 2 Bolsonaros Unidos #1
Team II Empire 3 1 Ununited States of Namepiking Gamers #1

Sunday, 4 November 2018:

Team 1 Team 2 Match link
Republic of Froot Loop Salad 1 3 Land of Foda-se 2: Electric Boogaloo #1
Laundry Ca𝔹oclo Warriors 0 3 Republic of Froot Loop Salad #1
Iceland 3 1 Gib Sinep #1
Land of Foda-se 2: Electric Boogaloo 3 1 Paragay #1

Ruleset

Game rules

  1. At the start of the tournament (October 27, UTC 20:00), the top 11 consenting players will become team captains, and will draft two other players to join their team.
  2. The tournament will be played in Score V2.
  3. Undrafted players may choose to be on standby in the case of any team needing a substitute at any point during the tournament.
  4. Each team will be randomly assigned a starting area (province) on the map and choose a name for their nation.
  5. Each round will take place over 2 phases: Attack and Resolve.
    • The Attack phase consists of all remaining teams choosing an enemy province they wish to invade.
    • The Resolve phase consists of every attacker playing a taiko match against the team they attacked. If the defender wins they get to keep their land, otherwise the attacker steals it.
  6. Any team who controls 0 provinces after the Resolve phase is immediately eliminated.
  7. The first team to control 7 provinces wins the tournament. After the end of the 10th Resolve phase, if there is no team who controls 7 provinces, the team with the most provinces wins.
  8. If there is a tie for most provinces controlled, a grand finals match will be played between tied teams as a Bo13 with the respectively sized mappool.
  9. The mappool will contain 3 NM, 2 HR, 2 HD, 1 FM, 1 DT, and 1 TB at the start of the tournament. As the number of teams remaining shrinks, the size of the pool will increase.
  10. Free Mod will use HardRock, Hidden, or Hidden + HardRock. Each team must have both players with a mod selected.
  11. Tiebreaker is No Mod.
  12. All match times are in UTC.
  13. No staff members are allowed to play other than streamers, commentators, and graphic designers.

Match rules

  1. Matches are played as a 2v2, teams may swap out players at any time between maps, failed scores count.
  2. A referee will create the match and invite both team captains (or another team member in the case that the captain is not online), who will then be expected to invite the rest of their team
  3. There is a 15 minute grace period for both teams to have at least 2 players present in the lobby. If, at the end of the grace period, a team is unable to have 2 players present, the other team wins by default.
  4. At any time before a WBD is declared, either team with only 1 player present may declare that they are using a willing substitute player, who must confirm this in the Discord server.
  5. Once all players are present, the defending team must state their choice between first warmup/ban/pick or second warmup/ban/pick. Teams may pick warmup maps with a length of 5:00 or less, in the decided order.
  6. Each team may ban one map from the mappool, in the decided order.
  7. Teams will continue to take turns picking maps, until one team wins.
  8. Every pick, the referee will start a !mp timer 240 command, by the end of which the currently picking team must have stated their map choice. If the picking team fails to pick a map at any time before the timer ends, one will be randomly selected for them using a !roll command.
  9. Teams will then ready up, after which the referee will enter !mp start 15 to begin the match.
  10. Failed scores are counted, the team with the highest score wins.
  11. The Matches will be BO5 and grow bigger as teams are eliminated.