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The osu! Taiko World Cup 2014 (TWC 2014) was a country-based osu!taiko tournament hosted by the osu! team. It was the fourth instalment of the osu!taiko World Cup.
Registration phase |
2014-01-16/2014-01-26 |
Live drawings |
2014-02-01 (13:00 UTC) |
Group stage |
2014-02-07/2014-02-09 |
Round of 16 |
2014-02-15/2014-02-16 |
Quarterfinals |
2014-02-22/2014-02-23 |
Semifinals |
2014-03-01/2014-03-02 |
Finals week 1 |
2014-03-08/2014-03-09 |
Finals week 2 |
2014-03-15 |
|
6 months of osu!supporter, unique profile badge, TWC trophy |
|
3 months of osu!supporter |
|
1 month of osu!supporter |
TWC 2014 winner badge
The Taiko World Cup 2014 was run by various community members.
|
Argentina |
whosthebox, Chillet, cyntuu mirandaa, Lost The Lights, Nearex, Pollotuc |
|
Brazil |
Kolbe, - T i g e r -, lubask, suyama-chan, Wolf, Yuki-chan |
|
Canada |
Tasha, Crystalloid, kenny388, Nanners, xlzqwerty1 |
|
Chile |
-Anhedonia-, Gonzaalooo, megadaisukeone, MikuWhiteRockShooter |
|
China |
- Yuuka Niya -, - Kagami Yuki -, HM495, moe moe moe, mousegoomba, yys428 |
|
France |
_Gezo_, Fraolinch, Jinyan, Nashmun, omegaflo, TimmyAkmed |
|
Germany |
Luna, [TaikoTori], BrokenArrow, DarkDunskin, Mew104, tiamus |
|
Hong Kong |
thomas1195, [yuyuko_Saigyouj], aabc271, Andrew Chow, ice man007, Jikson[m9] |
|
Japan |
TKSalt, azger, NeGaTiVeMinD, Orukaa, pagr42, sobatsuyu100 |
|
Malaysia |
taiko_maniac1811, buhzidao, cdhsausageboy, HeatKai, huiko12, Jerry |
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Philippines |
Primrea, Kotaro, Pizzicato, senkai |
|
Poland |
Acrith, DarkStoorM, IsonamiPL, Minkodon, LZMieczu, Sylwia132 |
|
Russian Federation |
MarisaLover, Livius777, magax |
|
Singapore |
CoroQuetz, DJNightmare, minray, neonat |
|
South Korea |
Konpaku Sariel, [Akita-Neru], -applerss-, eoe, L y s |
|
Spain |
LZD, Ares267, CARRI, Hanjamon, MYRKUL, son_gohan_2 |
|
Sweden |
boat, birrin, Fuwuwi, Tanaka |
|
Ukraine |
Pagliaccio, Aka, Anny |
|
United Kingdom |
xWillx, abrian159, Dainesl, Lno, TurnipLover |
|
United States |
MMzz, AnFace, Backfire, burntpurple1, LoLBryster, OzzyOzrock |
Brazil |
China |
France |
United States |
Malaysia |
South Korea |
Argentina |
Chile |
Japan |
Spain |
Ukraine |
Philippines |
Germany |
Singapore |
Canada |
Poland |
Sweden |
United Kingdom |
Russian Federation |
Hong Kong |
TWC 2014 bracket
This competition has come to an end and resulted in the following podium:
|
Japan (TKSalt, azger, NeGaTiVeMinD, Orukaa, pagr42, sobatsuyu100) |
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Hong Kong (thomas1195, [yuyuko_Saigyouj], aabc271, Andrew Chow, ice man007, Jikson[m9]) |
|
France (_Gezo_, Fraolinch, Jinyan, Nashmun, omegaflo, TimmyAkmed) |
This mappool was played during the Finals week 1 and Finals week 2.
Download the mappack here! (168 MB)
Download the mappack here! (153 MB)
Download the mappack here! (146 MB)
Download the mappack here! (169 MB)
Download the mappack here! (211 MB)
The osu! Taiko World Cup is a country-based 3v3 team tournament.
The maps for each round will be announced by the mapset selector in advance on the Sunday before the actual matches take place. Only these will be used during the respective matches.
Match schedule will be settled by Tournament Management (see below).
If no staff or referee is available, the match will be postponed.
Failed player's score do not get added to the team score.
If the game ends in a draw, the game will be nullified.
If a player disconnects, they get treated as if they failed the map.
Maps cannot be reused in the same match unless the game was nullified.
If less than 3 players attend, the maximum time the match can be postponed is 10 minutes.
Exchanging players during a match is allowed.
Lag is not a valid reason to nullify a map.
In Group stage, 'Win by default' will be considered as win by 4:0, +1.0 score difference ratio.
Unexpected incidences are handled by the tournament management.
Any modification of these rules will be announced.
Your team needs
at least 3 players to participate.
Each team represents a nation. You must form a team with players from the same country.
To ensure valid and serious registrations, any registration and change will be checked by the Tournament Management.
The total amount of teams is 20.
All successfully registered teams will be published after Registration Phase.
Mapset selectors may not participate as a player in this tournament.
In the first stage (Group Stage), the teams will be divided into 4 groups of 5 teams.
All the teams from each group will face each other.
Rankings of each group are determined by sorting the results of each team's performance in the following priority:
Most matches won.
Have higher {(the number of maps won) - (the number of maps defeated)}
.
Most maps won.
Have higher ∑{(total score difference) / (maximum score)}
.
Winner of the rematch.
The top 4 teams of each group will move on to the Knock-Out Stages.
Following stages are Knock-Out Stages. This means that the winner moves to the next stage and the losing team gets kicked out of the tournament.
Winning conditions:
In Group Stage, you need to win 4 maps to win a match. (Best-of-7)
In the Round of 16 and the Quarterfinals, you need to win 5 maps to win a match. (Best-of-9)
In Semifinals and Finals, you need to win 6 maps to win a match. (Best-of-11)
A referee will create a multiplayer room 20 minutes in advance. Players must gather during this period.
The room will be locked. The password and multiplayer invite will be sent to the two captains as soon as possible.
Room settings are Taiko, Team-Vs., Win Condition: 'Score'. Room name must be "Taiko World Cup 2014: TeamBlue vs TeamRed"
The team mentioned first in the room name must be the blue team, the team mentioned second in the room name must be the red team.
Players are free to select up to two warm-up maps.
Map selection will alternate between each captain selecting a map out of the map pool. Each captain must use
!roll
once in
#multiplayer
to determine which team selects first.
The captains may select maps out of the NoMod and FreeMod bracket freely.
Selection out of mod-specific brackets is limited. Each captain may only select one map from each mod-restricted bracket during the match.
In case of a tie, the tiebreaker map must be played.
Results will be published via Statistics site.
There will be 1 mappool for the Group Stage, 1 mappool for Round 16, 1 mappool for the Quarter-finals, 1 mappool for the Semi-finals and 1 mappool for the Finals.
Each mappool consists of 23 maps in total.
Each mappool has one tiebreaker
The NoMod bracket will be played with no modes activated.
The Hidden, HardRock and DoubleTime bracket will be played with the respective modes activated.
The FreeMod bracket will have FreeMod activated. Every individual player can pick Hidden, HardRock or no mod at all. Players
must not select more than one mod.
The tiebreaker will be played under FreeMod conditions.
The size of the NoMod bracket will be:
10 in Group Stage
6 in Knock-Out Stages
The size of the mod-specific brackets will be:
3 in Group Stage
4 in Knock-Out Stages
Each stage will be held on a single weekend
Matches in Group Stage may overlap.
All Knock-Out Stages will be held on either Saturday or Sunday (refer to Tournament Schedule).
Scheduling will be handled by the Tournament Management. Schedules will be released on the Sunday before the first matches of the actual stage.(e.g. on the 2nd Feb for Group Stage). Tournament Management will try to create the schedule to respect the participant's time zone.
Captains are responsible for their teams availability. The greater team size exists to ensure every team can provide at least three players for each match. If teams can not provide three players for a match, the match will be considered forfeited.