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osu!taiko World Cup 2017

TWC 2017 logo

The osu!taiko World Cup 2017 (TWC 2017) was a country-based osu!taiko tournament hosted by the osu! team. It was the seventh instalment of the osu!taiko World Cup.

Tournament schedule

Event Timestamp
Registration phase 2017-02-07/2017-02-19
Live drawings 2017-03-05 (14:00 UTC)
Group stage 2017-03-11/2017-03-12
Round of 16 2017-03/19
Quarterfinals 2017-03-25/2017-03-26
Semifinals 2017-04-01/2017-04-02
Finals week 1 2017-04-08/2017-04-09
Finals week 2 2017-04-15

Prizes

Placing Prizes
Gold crown Unique merchandise, unique profile badge, "osu!taiko Champion" user title for one year
Silver crown Unique merchandise, unique profile badge
Bronze crown Unique merchandise, unique profile badge

Organisation

The osu!taiko World Cup 2017 was run by various community members.

Position Member(s)
Manager Deif, Loctav, p3n, shARPII
Mappool selector OnosakiHito, Sayaka-
Commentator Arf, deadbeat, Jaye, magnomizer, Tasha, Zetera, ztrot
Statistician deadbeat, Nwolf

Participants

Country Members
Argentina Pollotuc, Arnon, Axer, gaston_2199, Laut1G, Midnaait
Australia Jaye, Aloda, andrew000000, Ceryuia, RollingDango, SpiritsUnite
Brazil Marm, Coryn, Magg, LuckySonicGHz, Ppus, Serial Dreemurr
Canada janitoreihil, [-Yuno-], Fudgyking, Stevenrama, Tasha, vladyushko
Chile -Anhedonia-, [ T-pazolite ], le gagoguigo3, MikuWRS, Pohm, Ulqui
China Nikubenki Saya, [sACRIFICe], JEFF_Y, Suikaaaa
Finland duski, LefafeI, loe4boe, Maffe, Reikocchi, Sylarn
France Arrival, Ekoro, FrancisRave, Nofool, TimmyAkmed, -Valony-
Germany Chromoxx, MC_BongoCombo, Mew104, Nepuri, Xay, Zetera
Hong Kong thomas1195, Chocola_2287, iloveyou4ever, john571, magnomizer, sing216
Indonesia Niko-nyan, fajar13k, Guardistack-, Kayano-, misaki_tk, Nishizumi
Japan tasuke912, _yu68, asuasu_yura, shinchikuhome, sobatsuyu, uone
Malaysia Jerry, buhzidao, kclee2172, LSK0204, taiko_maniac1811, xelticrival
Norway Jona, Fallen Demon, Kiwi-P
Poland Acrith, CreepyDuck, -Jamu-, Qusia, Surbix, Tetsurio
Russian Federation Wolfjkeee, Alt, DayzeekFeed, greenyoyo, Naninub, Youth
South Korea Runa, bbj0920, Bonehead, Jonah, Ni-Sokkususu, Quizmaegi
Spain Raiden, AlvaroYL, Hanjamon, LZD, Maitroxsk, TheMadnessLady
Sweden Raphalge, Eiuh, Karl-Johan, Tanaka
Taiwan S a n d, -[ ix Ishida xi ]-, monkeydluffy3u4, stu00608, PING, X a v y
Ukraine Anny, Don Omar, gavnono
United Kingdom Grimbow, abrian159, goheegy, Hydria, Mekelemembe, RileySpook
United States Michiyo, Catgirl, Das, JDrago14, Protonori, Shyguy
Venezuela JessiChan, [_Chichinya_], [_LordEnder_], Satoruu, Seok Hyejin, Thousand

TWC 2017 bracket

Podium

TWC 2017 podium

Mappools

Finals

This mappool was played in Finals and Grand Finals.

Download the mappack here! (84 MB)

Semifinals

Download the mappack here! (83 MB)

Quarterfinals

Download the mappack here! (84 MB)

Round of 16

Download the mappack here! (86 MB)

Group stage

Download the mappack here! (81 MB)

Match results

Finals week 2

Saturday, 15 April 2017:

Team 1 Team 2 Match link
Japan 7 1 Taiwan #1

Finals week 1

Saturday, 8 April 2017:

Team 1 Team 2 Match link
Hong Kong 6 0 United States #1
Taiwan 0 6 Japan #1
Germany 0 6 Canada #1

Sunday, 9 April 2017:

Team 1 Team 2 Match link
Hong Kong 6 4 Canada #1
Taiwan 6 0 Hong Kong #1

Semifinals

Saturday, 1 April 2017:

Team 1 Team 2 Match link
France 3 6 South Korea #1
Poland 0 6 Hong Kong #1
Chile 6 3 Australia #1
Spain 0 6 Germany #1

Sunday, 2 April 2017:

Team 1 Team 2 Match link
Canada 0 6 Japan #1
Taiwan 6 2 United States #1
Hong Kong 6 2 South Korea #1
Chile 1 6 Germany #1

Quarterfinals

Saturday, 25 March 2017:

Team 1 Team 2 Match link
Spain 5 2 United Kingdom #1
Chile 5 2 Brazil #1

Sunday, 26 March 2017:

Team 1 Team 2 Match link
United States 5 1 Australia #1
Canada 5 1 South Korea #1
Hong Kong 0 5 Japan #1
Taiwan 5 1 Germany #1
Poland 5 4 Malaysia #1
France 5 0 Indonesia #1

Round of 16

Sunday, 19 March 2017:

Team 1 Team 2 Match link
Taiwan 5 0 Poland #1
Germany 5 2 Malaysia #1
Indonesia 2 5 Australia #1
Brazil 1 5 South Korea #1
United Kingdom 0 5 Japan #1
Spain 0 5 Hong Kong #1
United States 5 2 France #1
Chile 0 5 Canada #1

Group stage

Saturday, 11 March 2017:

Team 1 Team 2 Match link
Poland 4 0 China win by default
Hong Kong 4 0 Malaysia #1
Taiwan 4 0 United Kingdom #1
Japan 4 0 China win by default
South Korea 4 0 Ukraine #1
Hong Kong 4 0 Argentina #1
Chile 3 4 Indonesia #1
United Kingdom 4 0 Norway #1
France 4 0 Ukraine #1
United States 4 0 Sweden #1
Germany 4 1 Spain #1
Canada 4 0 Venezuela #1
Australia 4 0 Venezuela #1
United States 4 0 Brazil #1

Sunday, 12 March 2017:

Team 1 Team 2 Match link
Canada 4 0 Australia #1
South Korea 4 3 France #1
Spain 4 0 Finland #1
Taiwan 4 0 Norway #1
Indonesia 4 0 Russian Federation #1
Japan 4 0 Poland #1
Argentina 0 4 Malaysia #1
Germany 4 0 Finland #1
Chile 4 0 Russian Federation #1
Brazil 4 1 Sweden #1

Ruleset

Tournament rules

  1. The osu!taiko World Cup is a country-based team tournament, played on the osu!taiko game mode.
    • While this competition is planned as a 3 versus 3 setup, this might change depending on the amount of incoming registrations.
  2. Map scoring is based on Score V2. It uses an alternative way of weighting hit objects, accuracy and combo and alters various gameplay elements. It is available as unranked mod in song selection for practise on the Cutting Edge build. Read this thread for more information!
  3. The maps for each round will be announced by the mapset selector in advance on the Sunday before the actual matches take place. Only these will be used during the respective matches.
    • One map will be given as a tiebreaker map. This map will only be played in case of a tie.
    • There will also be a Hidden, HardRock, DoubleTime and FreeMod bracket.
  4. Match schedule will be settled by the Tournament Management (see below).
  5. If no staff or referee is available, the match will be postponed.
  6. Failed players' scores do not get added to the team score.
    • Reviving and surviving during a map gets considered as passing it.
  7. Use of the Visual Settings to alter background dim or disable map elements like storyboards and skins are allowed.
  8. If the beatmap ends in a draw, the game will be nullified.
  9. If a player disconnects, they get treated as if they failed the map.
    • Disconnects within 30 seconds after map begin can be rematched. This is up to the referee's discretion.
  10. Beatmaps cannot be reused in the same match unless the game was nullified.
  11. If less than the minimum required players attend, the maximum time the match can be postponed is 10 minutes.
  12. Exchanging players during a match is allowed without limitations.
  13. Lag is not a valid reason to nullify a beatmap.
  14. All players are supposed to keep the match running fluent and without delays. Excessive match delays coming from the player's side can be issued with penalties.
  15. If a player disconnects between the beatmaps and the team can not provide an exchange, the match can be delayed 10 minutes at maximum.
  16. All players and referees must to be treated with respect. Instructions of the referees and tournament management is to be followed. Decisions labeled as final are not to be objected.
  17. Disrupting the match by foul play, picking inappropriate warmup maps (see below), insulting and provoking other players or referees, delaying the match or other deliberate inappropriate misbehavior is strictly prohibited.
  18. The multiplayer chatrooms underlie the osu! community rules. All chat rules apply to the multiplayer chatrooms, too.
    • Breaking the chat rules results in a silence. Silenced players can not participate at multiplayer matches and must be exchanged for the time being.
  19. In Group stage, 'Win by default' will be considered as win by 4:0, +1.0 score difference ratio.
  20. Unexpected incidences are handled by the tournament management. Referees may allow higher tolerance depending on the given circumstances. This is up to their discretion.
  21. Penalties for violating the tournament rules can be:
    • Exclusion of specific players for one map
    • Exclusion of specific players for an entire match
    • Declaring the match as Lost by Default
    • Disqualification from the entire tournament
    • Disqualification from the current and future official tournaments until appealed
    • Any modification of these rules will be announced.

Tournament registration

  1. Every user interested in joining their country's team signs up individually.
    • Tournament Management will create a list of potential candidates for a country's team.
    • Tournament Management declares one candidate to the captain of the country's team, albeit temporarily.
    • The declared captain can form their team from the candidate list of their country.
  2. To ensure valid and serious registrations, every registered user will be checked by the Tournament Management.
    • Every registered user will be assigned to their respective country's candidate list.
    • To be successfully accepted on the list, you have to ensure that your global osu!taiko performance ranking is above 5000.
    • To be successfully accepted on the list, you have to ensure that you did not violate the osu! community rules within the last 12 months.
  3. All successfully formed teams will be published after the Registration Phase.
  4. Only the 32 potentially strongest countries will participate. The potential strength of a country is determined by the online statistics of all valid candidates.
    • If the amount of registered countries is below 32, the number might be reduced to 24, 20 or 16. The aim is always to let as many countries participate as possible!
  5. Mapset selectors may not participate as a player in this tournament.

Stage instructions

  1. In the first stage (Group Stage), the teams will be divided into 8 groups of 3 teams.

    • This may change depending on how many teams are accepted into the competition at the end.
  2. All the teams from each group will face each other.

  3. Rankings of each group are determined by sorting the results of each team's performance in the following priority:

    • Most matches won.
    • Have higher {(the number of maps won) - (the number of maps defeated)}.
    • Most maps won.
    • Have higher ∑{(total score difference) / (maximum score)}.
    • Winner of the rematch.
  4. The top 2 teams of each group will move on to the Knock-Out Stages.

    • This may change with the actual Group Stage setup.
  5. Following stages are Double Elimination Stages. This means that the winner moves to the next stage and the losing team gets moved to the Loser bracket.

  6. Based on this image, the stages are split up into the following:

    Stage Match ID
    Round of 16 A, B, C, D, E, F, G, H
    Quarterfinals I, J, K, L & R, S, T, U
    Semifinals M, N & V, W, X, Y, Z, AA
    Finals week 1 O & AB, AC, AD, AE
    Finals week 2 P, Q
  7. Winning conditions:

    • In Group Stage, you need to win 4 maps to win a match. (Best-of-7)
    • In the Round of 16 and the Quarter-finals, you need to win 5 maps to win a match. (Best-of-9)
    • In Semi-finals and Finals: Week 1, you need to win 6 maps to win a match. (Best-of-11)
    • In Finals: Week 2, you need to win 7 maps to win the match. (Best-of-13)

Match instructions

  1. A referee will create a multiplayer room 15 minutes in advance. Players must gather during this period.
    • Room settings are osu!taiko, Team-Vs., Win Condition: 'Score'. Room name must be "TWC 2017: (TeamBlue) vs (TeamRed)".
    • The team mentioned first in the room name must be the blue team, the team mentioned second in the room name must be the red team.
  2. Players are free to select up to two warm-up maps. Using beatmaps with questionable content is prohibited. All maps must be osu!taiko specific maps.
  3. Each captain can ban one beatmap to be selected from the pool. These beatmaps are not allowed to be picked by any team in the entire match.
  4. Beatmap selection will alternate between each captain selecting a beatmap out of the map pool.
  5. Each captain must use !roll once in #multiplayer.
    • The winner of the !roll starts picking the first beatmap of the match.
    • The loser of the !roll starts banning.
  6. Captains may pick freely from any bracket.
    • In case of a tie, the tiebreaker map must be played.
  7. Results of the Group Stage will be published via a Statistics sheet.

Mappool instructions

  1. There will be 1 mappool for the Group Stage, 1 mappool for the Round of 16, 1 mappool for the Quarterfinals, 1 mappool for the Semifinals and 1 mappool for the Finals.
    • Finals Week 1 & Finals Week 2 use the same mappool.
  2. Each mappool consists of 5 brackets: NoMod, Hidden, HardRock, DoubleTime and FreeMod.
  3. Each mappool consists of 16 maps in total.
  4. Each mappool has one tiebreaker.
  5. The NoMod bracket will be played with no modes activated.
  6. The Hidden, HardRock and DoubleTime bracket will be played with the respective modes activated.
  7. The FreeMod bracket will have FreeMod activated. Every individual player can pick Hidden, HardRock or both, based on the beatmap.
    • When playing a FreeMod map, at least 1 player of each team must have at least one mode activated.
    • Each FreeMod beatmap has allowed and disallowed mod combinations. For example, one beatmap can be played with HardRock and Hidden but not with both, another map can be played with HardRock and HardRock + Hidden but not with Hidden alone. You can find the only allowed mod combinations in the mappool behind the respective FreeMod beatmap. Combinations not listed can not be chosen.
  8. The tiebreaker will be played under FreeMod conditions.
    • When playing the tiebreaker, no one needs to have a mode activated.
    • Tiebreakers will also have allowed and disallowed mod combinations. Usually, all combinations will be allowed, but there might be exceptions depending on the selected beatmap.
  9. The size of the NoMod bracket will be 6 in all stages.
  10. The size of the Hidden, HardRock and DoubleTime brackets will be 2 in all stages.
  11. The size of the FreeMod brackets will be 3 in all stages.

Scheduling instructions

  1. Each stage will be held on a single weekend.
  2. Matches in Group Stage may overlap.
  3. All Double Elimination Stages will be held on either Saturday or Sunday, UTC+0.
  4. Scheduling will be handled by the Tournament Management. Schedules will be released on the Sunday before the first matches of the actual stage. Tournament Management will try to create the schedule to respect the participant's time zone.
    • In the stages Quarterfinals and higher: Please inform tournament management before Sunday, if you expect a specific time slot to be unavailable in the following week. Wishes are tried to be followed, alas no promises can be made.
  5. Rescheduling after the release of the Schedule on the wiki can not be done in any circumstance.
  6. Captains are responsible for their teams availability. The greater team size exists to ensure every team can provide at least three players for each match. If teams can not provide three players for a match, the match will be considered forfeited.