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4 Digit osu!mania World Cup 2024

4DM2024 banner

The 4 Digit osu!mania World Cup 2024 (4DM2024) was a worldwide double-elimination 3v3 osu!mania 4-key tournament hosted by DannyPX and juankristal. Only players ranked between #1,000 and #9,999 could participate. It was the sixth instalment of the 4 Digit osu!mania World Cup.

Tournament schedule

Event Timestamp
Registration phase 2023-11-24/2023-12-16
Screening phase 2023-12-16/2023-12-24
Team captain announcement 2023-12-24
Qualifiers 2024-01-13/2024-01-14
Round of 32 2024-01-20/2024-01-21
Round of 16 2024-01-27/2024-01-28
Quarterfinals 2024-02-03/2024-02-04
Semifinals 2024-02-10/2024-02-11
Finals 2024-02-17/2024-02-18
Grand Finals 2024-02-24/2024-02-25

Prizes

Placing Prize(s)
Gold crown Unique profile badge, exclusive banner, 48% of the total prize pool
Silver crown Exclusive banner, 32% of the total prize pool
Bronze crown Exclusive banner, 20% of the total prize pool

4DM2024 winner badge

Organisation

The 4 Digit osu!mania World Cup 2024 was run by various community members.

Position Member(s)
Coordinator DannyPX, juankristal
Consultant Albionthegreat, Quenlla, Polytetral
Mappool selector DannyPX, DemiFiendSMT, juankristal, Quenlla
Playtester -Yubi-, [GB]SuddenDeath, awdse22, Darkmew2, Paturages, SunApple, Toxic Scent, walmart5193
Mapper [GB]Mafufu, [GB]Reisen, [GS]Rose, Alen-, AlexDunk, AnatharaX, AutotelicBrown, awdse22, BlackyDay, Blue_Potion, chxu, Claren, CrewK, DannyPX, doctormango, elexire, ERA Imperial, FelixSpade, fvrex, Hylotl, Hytex, Japeynius, juankristal, KimMui, Kyrya, Lerck, Lott, _Kiruru, mukotsuu, MyZterioN-, Neon-Hooray, notapplicable, Orca-, Paturages, Polarin, Promachos, RandomeLoL, Revv-, RuleBlazing, Saemitsu, TheFunk, Ucitysm, YuEast 2018, zero2snow
Referee [GB]Mafufu, [GB]Reisen, [GB]Rush_FTK, Akace100, Albionthegreat, Auxesiaa, DannyPX, EpsilonMaiagare, Gerwin13, Kiraz, Kurami_San, Logg45vs, MashedPotato, Mortelspawn_, Normiplier, Nukrid, Onlinee, Poity, Satsukel, shizehao, Silhoueska Elze, SunApple, TheHunter1, vleth, walmart5193, Znow
Streamer [GB]Rush_FTK, Albionthegreat, DannyPX, ethfan922, EpsilonMaiagare, Logg45vs, Mortelspawn_, NightNarumi, SunApple, walmart5193, Znow
Commentator -Nightkore, Albionthegreat, Dynascape, ERA Adam, ERA Basil, Gumi Fumo, Itawachi, juankristal, Lazereed, MashedPotato, PorkIsGreat, Rageinater, Silhoueska Elze, Sparky, SunApple, trooperr, walmart5193, Znow
Designer DannyPX, Lott, Polytetral, Promachos, TheFunk
Statistician 2fast, Albionthegreat, HowToPlayLN, Polytetral
Wiki writer Albionthegreat, RandomeLoL
Pick'em manager Albionthegreat

Participants

Country Members
Argentina APRL03, joako_loco, monten505, Mateo12345, Iplaygames13, ElMancoDelSiglo
Australia PotassiumF, HD_AdreNaline, Orcanos, -Ainsel-, Jerold, -Willow-
Brazil Namirin-chan, zKuri, MORDEST68, Villanovinho, 1Nuttelinha1, soutin
Canada Holo the Wise, CommandoBlack, Robert6400, twitch chat, dylan52528, Icetiger333
Caribbean JordqnPlayz, Suwano, TheBSGovernment
Chile NewMaxsue, Shiny Sylveon, Hourou, Best Sanallite, Xxelectro196xX, THE BATH
China Llkkm, Hitachimako0721, -fm777-, Kirchhoff123, 7581Eason, [ Classic ]
Colombia xSoiFan, robertokpro, 2kyFangirl, Juanormal, Xeibaa
Czechia-Slovakia Kiruliatkoska, 144p_uhd, Foxy007cz, TicTimeless, AlejarTV
Denmark ERA Urrk, Haveaffald, Moofy, Cath, VirtualND, Fridi
Finland Crazzeh, Leka, Tre, BanaaniMies32, lolguy132, ZOD3R
France Jerem[Monkey], - Stay -, [RUE]J K L, Simca_, billiack, ssiizz_
Germany ERA medium kek, Crqstalized7, Blacku1, ERA Sirbeyy, Lotex09, Niko_Plays
Greece -Puyu, TreaKii, Demersio, [FB] Debris
Hong Kong pofnkul, popy_gd, [Mom] -So1-, [Mom] xbob, TheAo0402, ERDFS
Indonesia Reihynn, danar mw, Rakanovan, Wishtynite, iSxga, nayuu
Ireland iParacosm, MilkWatcher, -Nightkore, -uyetb-, Lumarium, -Scott
Italy [SPNG]Sib3riaN, angela202133, antony88fayah, 24Marzo, ricetoasty
Japan AxReo, hashimoto1129, yoshyap, HyAn3355, rusk_BT, faaaaas
Latvia Acc Main, libertylad, arcis666
Malaysia StyGix, YtAlbin0, Fuuneral, ReJust, JayLye, Evirir
Mexico Dex uwu, happergamer, [TK]Martin_22, [DT] Lun1x, [TK]Mapxa, Sillot
Netherlands NightNarumi, Polygone, Cube9112, Freek, onto199, samuelhklumpers
New Zealand kit-, Pakaponc, Arcie68805
Nicaragua RiRinST, Kaxio6902, eeeduardo, KevinRJF, _ZaFkieL_
Peru ERA Xuste, macacko, [ Defuu- ], cSamu, Sp3ctro, Piero [GD]
Philippines CuB-03, Jarodpog, [LS]liadayo, Soir0116, [LS]Tenshi, [KN]Puddles
Poland Paraxia, Hlimak, -Beajek-, SitekX, DaDarkDragon, Bexi
Romania Mich_, Bluestone413, SplatK, RteEz, Kiirbo
Russian Federation wolfpup08, RobotHaKolecax, depny, DimonTheGood, kloofhi
Singapore Fallingtuna, MrDabian, dolfin-_, Pokeccino, Master193, megasheeper
South Korea Jumphand, Scalar, 4203, jangwook, tptplayer
Spain cartografiar, Adrig3, Adr053, ERA Minikrimi, White Hare, [AR]lv3plane
Sweden NeonDrakon, oliverq, Emik, diamondBIaze, Johnney101, Lotus779
Taiwan amano_hina, -Veloce-, diablorex1234, Shice2566, Hanson351, SaKuRaLaN
Thailand shokoha, Phachon, [GS]Thanachot, Freshky, - Rinmoz -, basicmaime
Türkiye Zmor0133, Ahmet_Selman, hel0l
United Kingdom H1Pur, CoolDudeYes, [ will ], --Dragon--, epic man 2, _Squiddy_
United States Retina, Tonels, ERA Basil, z2a, charlie72, - Sky -
Venezuela Edvo, [LS]Fluzt, Konamp, TheM4fius, Frafrozc, Kangel
Vietnam [LS]Vixile, [LS]Tokiyume, OrangeJuiceQT, SturpdaFuro, Rxizuna, TvS SorAKuN

Podium

This competition has come to an end and resulted in the following podium:

Mappools

Grand Finals

Finals

Semifinals

Quarterfinals

Round of 16

Round of 32

Qualifiers

Match results

Grand Finals

Saturday, 24 February 2024:

Team 1 Team 2 Match link
Taiwan 1 7 United States #1

Sunday, 25 February 2024:

Team 1 Team 2 Match link
Vietnam 7 1 United States #1

Finals

Saturday, 17 February 2024:

Team 1 Team 2 Match link
Malaysia 4 7 United States #1
Philippines 2 7 Italy #1

Sunday, 18 February 2024:

Team 1 Team 2 Match link
Vietnam 7 3 Taiwan #1
United States 7 0 Italy #1

Semifinals

Saturday, 10 February 2024:

Team 1 Team 2 Match link
Canada 1 6 Indonesia #1
Malaysia 3 6 Taiwan #1
China 6 2 Brazil #1
United States 6 3 Thailand #1
United Kingdom 1 6 Italy #1

Sunday, 11 February 2024:

Team 1 Team 2 Match link
Italy 6 5 Indonesia #1
Vietnam 6 1 Philippines #1
United States 6 2 China #1

Quarterfinals

Saturday, 3 February 2024:

Team 1 Team 2 Match link
Indonesia 6 2 Mexico #1
Hong Kong 6 1 Netherlands #1
Japan 6 2 Ireland #1
Italy 6 0 Russian Federation #1
Taiwan 6 5 United Kingdom #1
Thailand 6 2 France #1
Germany 6 3 Chile #1
Sweden 4 6 Brazil #1
Peru 0 6 Argentina win by default

Sunday, 4 February 2024:

Team 1 Team 2 Match link
United States 5 6 Philippines #1
Malaysia 6 3 Canada #1
Indonesia 6 0 Japan #1
Vietnam 6 1 China #1
Thailand 6 2 Hong Kong #1
Italy 6 2 Argentina #1
Brazil 6 5 Germany #1

Round of 16

Friday, 26 January 2024:

Team 1 Team 2 Match link
Czechia-Slovakia 1 6 France #1

Saturday, 27 January 2024:

Team 1 Team 2 Match link
Vietnam 6 0 Japan #1
Taiwan 6 0 Hong Kong #1
Thailand 4 6 United Kingdom #1
Colombia 1 6 Netherlands #1
Ireland 6 4 Romania #1
Spain 5 6 Brazil #1
Sweden 4 6 Canada #1

Sunday, 28 January 2024:

Team 1 Team 2 Match link
Chile 6 4 Singapore #1
United States 6 0 Peru #1
Australia 4 6 Mexico #1
China 6 3 Indonesia #1
Poland 1 6 Russian Federation #1
Philippines 6 2 Italy #1
South Korea 4 6 Argentina #1
Malaysia 6 1 Germany #1

Round of 32

Saturday, 20 January 2024:

Team 1 Team 2 Match link
Malaysia 5 0 Poland #1
United Kingdom 5 1 Romania #1
Peru 5 4 Brazil #1
Canada 5 0 Argentina #1

Sunday, 21 January 2024:

Team 1 Team 2 Match link
China 5 2 Colombia #1
Mexico 2 5 Hong Kong #1
Taiwan 5 0 Australia #1
France 4 5 Japan #1
Indonesia 5 1 Netherlands #1
Italy 5 0 Singapore #1
Russian Federation 2 5 Germany #1
Sweden 5 0 South Korea #1
Vietnam 5 1 Czechia-Slovakia #1
Philippines 5 0 Chile #1
Thailand 5 2 Ireland #1
United States 5 0 Spain #1

Qualifiers

  • More detailed Qualifier results can be accessed via the statistics spreadsheet
  • Average rank was determined by Σ(position earned when playing the Qualifiers mappool) / amount of maps played in the mappool
  • Ties in average rank were broken by total scores
  • Only the top 32 teams proceeded to the brackets
Seed Team Average rank
#1 Vietnam 2.86
#2 Malaysia 5.86
#3 Taiwan 7
#4 United States 7.43
#5 Philippines 8
#6 Thailand 8.71
#7 Sweden 9.29
#8 China 9.43
#9 Indonesia 11.43
#10 Canada 11.86
#11 United Kingdom 12.57
#12 Italy 12.86
#13 Peru 12.86
#14 Mexico 13.29
#15 Russian Federation 14.29
#16 France 14.43
#17 Japan 16.29
#18 Germany 16.86
#19 Hong Kong 17.29
#20 Brazil 17.43
#21 Singapore 17.86
#22 Romania 20.29
#23 Argentina 24.14
#24 Netherlands 24.14
#25 Colombia 24.43
#26 South Korea 25.29
#27 Ireland 25.57
#28 Chile 26.43
#29 Spain 26.57
#30 Australia 27.57
#31 Poland 30.14
#32 Czechia-Slovakia 30.86
#33 Denmark 32.86
#34 Finland 33.57
#35 Venezuela 34.29
#36 Nicaragua 35.29
#37 Caribbean 35.86
#38 Greece 37
#39 Latvia 38.29
#40 New Zealand 39.57

Ruleset

Registration

  1. In order to be eligible for this tournament, players must...
    1. ...be within the osu!mania 4-key rank range of #1,000 and #9,999 both when they submit their registration form and until the end of the registration phase.
    2. ...not have violated the osu! community rules in the past 12 months.
    3. ...not exceed the global osu!mania rank of #250.
    4. ...not have been part of a former winning 4DM team. (4DM1 winners are excluded from this.)
    5. ...not appear on the skillban list.
  2. To register for this tournament:
    1. Join the 4DM Discord server. (Failure to join may result in disqualification.)

Screening phase

  1. The planned unique profile badge prize depends on 4DM2024's eligibility for official tournament support. Players will be screened by osu! staff and players found to be ineligible for tournament play will be denied entry. Consult accounts@ppy.sh for appeals; if a failed screening result is retracted and a host is notified, the player will still be eligible for participation in the tournament.
  2. A skill-based restriction system developed and maintained by HowToPlayLN, and Polytetral will be in effect in order to keep 4DM2024 fair to all players and as free of malicious sandbagging as possible. To see who is considered to be too skilled for the tournament by this system, see the skillban list. For more information on how the system works, please check the GitHub repository.
    • This list of players shown on the sheet is subject to change until it has been sent to osu! staff for review. Any player appearing on this list may not sign up for 4DM2024.

Teams

  1. Just like the official osu!mania World Cups, 4DM2024 will be a country-based team tournament.
    • The country flag displayed on the osu! profile determines which country a player may play for.
    • At the end of the registration and screening phases, a team captain will be picked by the hosts from each country's signup list based on tournament competency.
    • This team captain will pick the members to play alongside them on their country's team. The deadline for captains to submit their countries' teams is by January 5th at 23:59 UTC.
    • Teams will consist of a minimum of 3 members, and a maximum of 6 members per team.
  2. If a country or territory is unable to field enough players to make a full team (a team consisting of 6 players) even if all eligible players from the country or territory sign up, they may be able to play for, or play with, other countries.
    • Players from dependent territories (as seen on their profile flag) may choose to play for the country they are dependent on. Refer to this article for an overview of dependent territories.
    • Players from independent countries may join ranks with other independent countries, if and only if the other countries are also unable to field a full team, and if both countries lie in the same geographic region. e.g. they both lie in the Caribbean.

Structure

Qualifiers

  1. After teams are selected, the first weekend of tournament play will be the Qualifier stage in order to cut down to the top 32 teams that will advance into the Round of 32, as well as to rank said teams in approximate order of skill. There will be a total of seven different Qualifier maps custom-made by the map selection team, each meant to test a different skillset found in mappools throughout the tournament. These maps will be released approximately one week before the Qualifiers, and follow the structure below:
    • Stage 1: SV - Medium
    • Stage 2: Rice - Easy
    • Stage 3: Rice - Hard
    • Stage 4: Long Note - Medium
    • Stage 5: Long Note - Hard
    • Stage 6: Hybrid - Medium
    • Stage 7: Hybrid - Hard
  2. Teams will be required to submit the order in which they would like to play the Qualifiers beforehand. All stages must appear twice in the order. Teams will then play through the Qualifier maps in the order submitted. The order may not be changed during the lobby. Teams will present three players to play each map (switching which three play between maps is allowed). Whichever team score was the highest per stage will be recorded. (For example, if a team scores 975,000, 975,000, 980,000 on one run and then 980,000, 985,000, 970,000 on the next run, the 2nd run will be the one recorded because the total team score was higher.)
  3. Teams will be ranked based on the score rating of their Qualifier performances, meaning that each team's performances on the seven Qualifier maps will be compared against every other team. The ranks achieved are then summed together to form the score rating, where lower is better. Essentially, a team's Qualifier performance is ranked based on how well they perform compared to every other participating team.

Bracket stage

  1. After the Qualifier stage, the remaining 32 teams will be placed into a double-elimination bracket in a predetermined order where the rank 1 player faces rank 32, rank 2 faces rank 31, etc.
  2. Each stage has a different win condition and mappool size. Mappools will be released approximately one week prior to their respective stages. The details for it are as follows:
Stage Format Mappool size
Round of 32 Best of 9 14 FM, 1 TB
Round of 16 Best of 11 16 FM, 1 TB
Quarterfinals Best of 11 16 FM, 1 TB
Semifinals Best of 11 16 FM, 1 TB
Finals Best of 13 18 FM, 1 TB
Grand Finals Best of 13 18 FM, 1 TB

Match procedures

Note: Staff will attempt to closely follow the rules of the most recent 4K osu!mania World Cup.

  1. Team captains will be notified of their match via ping on Discord by the referee of their match 15 minutes before the match is scheduled to commence. At this time, team captains shall give the link of one map they wish to play as warmup to the referee of their match. This map must be an osu!mania 4K map and must be no longer than 4:00. Referees may refuse a team's warmup and demand another one from the team captain if the map does not meet these guidelines or is found to be offensive. Failure to provide a warmup to the referee at this time may result in the team skipping their warmup map.
  2. Team captains will be invited to their match lobby by a referee no less than five minutes before the match is scheduled to commence. In the time before the match, team captains will invite and gather their teams into the lobby.
  3. When both team members have 3 members present in the lobby, the match will commence by each team playing their selected warmup.
  4. After warmups, both team captains will !roll for the highest roll in the lobby chat. This will decide the order of protects, bans, and picks as laid out below:
    1. The roll winner protects one Free Mod map from being banned.
    2. The roll loser protects one Free Mod map from being banned.
    3. The roll loser bans one Free Mod map.
    4. The roll winner bans one Free Mod map.
    5. The roll winner picks one Free Mod map.
  5. Once a team reaches half the required points to win the match (rounded up), the opposing team must ban another map from the pool.
  6. Teams will be allowed 2 minutes to pick a beatmap and 2 minutes to press the Ready button on their client. If a team takes more time than allotted for either action, the procedures adopted will be as follows:
    • For the first occurrence:
      • The team will receive a verbal warning from the referee; in addition, the referee may opt to forcefully use the team's tactical timeout to allow for the team to pick.
    • On subsequent occurrences:
      • For a pick timer: a random map will be chosen from the mappool using !roll X, where X is the number of beatmaps that were neither picked nor banned, excluding the tiebreaker.
      • For a ready timer: the referee will issue the !mp start 10 command, regardless of how many players from each team are present in the lobby, using !mp kick on any extra players for each team, starting from the top (i.e. the first valid player combination for each team will be forced to play the pick). The results for such games are to be taken as is.
      • Repeat offenders may receive further sanctions from the tournament management.
  7. After each map concludes, the team with the highest team score on the map will be awarded one point. Picks will alternate between team captains until a winner is decided by being the first to get the required amount of points to win that round.
  8. If both teams tie at match point, the tiebreaker map will be played, which determines the winner of the match.
  9. Each team will receive one "tactical timeout" of 2 minutes, to be used as extra time to ban, protect, pick, or ready for a beatmap. The tactical timeout is optional.
  10. If a tiebreaker gets played, both teams may use their tactical timeout, but only one timeout can be given.
  11. Matches will be played with Team VS mode on ScoreV2.
  12. The Red Team will occupy slots 1–3, and the Blue Team will occupy slots 4–6.
  13. All maps will be played under Free Mod conditions. Allowed mods are No Fail, Hidden, Fade In, Flashlight, and Mirror
  14. If a player disconnects during a match, their score is counted as a failed score. However, if this disconnect happens before 30 seconds of the map is played, the referee can decide to let the teams rematch. If this rematch happens, the rosters on both teams must stay the same unless the disconnected player cannot return to the lobby, in which case both teams are allowed to switch rosters.
  15. Failed scores do not count towards a team's total score. However, a score that fails and then revives will still count. (Use No Fail if you believe you are in jeopardy of failing a map!)
  16. If team scores are an exact tie at the conclusion of a map, the map will be replayed.
  17. If a team cannot gather 3 members into the match lobby 10 minutes after the match's scheduled start time, the opposing team will be declared to win by default. If neither team can gather 3 members into the match lobby 10 minutes after the match's scheduled start time, the team with the higher seed out of Qualifiers will be declared to win by default.
  18. If a player disconnects in the middle of a match and the team cannot provide a replacement, the match can be delayed by up to 10 minutes before a win by default is declared to the opposing team.
  19. For additional rules left out of this section, please see the Additional rules section below. As well, feel free to ask a host about any questions regarding rules or the tournament in general!

Additional rules

  1. The tournament hosts are responsible for scheduling all matches and informing players of when they are scheduled to play. If a team is unhappy with when they are scheduled by the hosts to play, they have the option to reschedule their match as late as the end of Thursday of the week before the weekend of their match. Instructions on how to do so will be provided in the Discord server.
  2. Please note that while the organisers will try to schedule all matches for the best possible time for both teams, time zone conflicts may force some matches to occur in the early mornings or late nights.
  3. If no referee is available to referee a match, the match will be postponed.
  4. If no streamers are available to broadcast the match, the match will still occur without being broadcast.
  5. If no commentators are available to commentate the match but broadcasters are available to broadcast the match, the match will still be broadcast but without commentary. Please note that organisers will try to broadcast every match possible.
  6. Rescheduled matches will be prioritised under non-rescheduled matches in terms of being broadcast.
  7. Each stage of the tournament is to be completed in a single weekend, using the same mappool for the entire weekend. Weekday matches are allowed if both team captains agree to them and they take place before the weekend of the scheduled stage. Mappools will be released roughly a week before the stage they are to be played on. The latest a map in a released mappool may be slightly updated (e.g. as to fixing a notable timing or snapping issue) is by 23:59 UTC of the Monday after the mappool is released.
  8. If one player on a team has their account restricted while still participating in the tournament for reasons of believed cheating, multi-accounting, or anything else, the player's entire team shall be disqualified from the tournament with no exceptions. Depending on the case, the team most recently defeated in a match by the newly disqualified team may be allowed to advance in this disqualified team's place. If this happens, the result of the former match will be voided.
  9. Repeated and excessive toxic behavior toward any staff member, player, or spectator either in match multiplayer chatroom, the official Discord server, or the official Twitch channel chatroom is strictly prohibited and will lead to, in successive order with host's discretion to skip certain steps:
    1. Formal, documented warning.
    2. Timeout of player wherever necessary for a subjective amount of time (disallowing them from playing in tournament matches).
    3. Ban from the tournament as well as a ban from the official Discord server and Twitch channel.