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GB Cup 2025 Spring

GBC 2025 Spring Banner

The GB Cup 2025 Spring (GBC 2025 Spring) was an osu!mania 4K point-based weekly group tournament hosted by Team GB. It was the eighth instalment of the GB Cup.

Tournament schedule

Event Timestamp (UTC+08)
Registration phase 2025-03-03/2025-03-16 (23:59)
Regular stage (week 1) 2025-03-22/2025-03-30
Regular stage (week 2) 2025-04-05/2025-04-13
Regular stage (week 3) 2025-04-19/2025-04-27
Regular stage (week 4) 2025-05-03/2025-05-11
Playoff stage (week 1) 2025-05-17/2025-05-18
Playoff stage (week 2) 2025-05-24/2025-05-25
Playoff stage Finals 2025-05-31/2025-06-01
Playoff stage Grand Finals 2025-06-07/2025-06-08

Prizes

QQ division

Placing Prize(s)
Gold crown Profile badge, KanonBot profile badge, 100 RMB
Silver crown KanonBot profile badge, 90 RMB
Bronze crown KanonBot profile badge, 80 RMB
4th place 70 RMB
5th place – 6th place 60 RMB
7th place – 8th place 50 RMB
9th place – 12th place 40 RMB
13th place – 16th place 30 RMB
17th place – 24th place 20 RMB
Full attendance prize (include playoff players) KanonBot profile badge (all groups), 10 RMB (Group B), 12.4 RMB (Group A), 14,8 RMB (Group S), 17.2 RMB (Group EX)

GBC 2025 Spring QQ division winner badge

Discord division

Placing Prize(s)
Gold crown Profile badge, 4 months of osu!supporter
Silver crown 4 months of osu!supporter
Bronze crown 4 months of osu!supporter
4th place – 6th place 2 months of osu!supporter
7th place – 24th place 1 month of osu!supporter
Full attendance prize (exclude playoff players) 10 RMB (Group B), 12.4 RMB (Group A), 14,8 RMB (Group S), 17.2 RMB (Group EX)

GBC 2025 Spring Discord division winner badge

Organisation

The GB Cup 2025 Spring was run by Team GB and various community members.

Position Member(s)
Host [GB]yobrevelc
Mappool manager [GB]yobrevelc, [GB]SuddenDeath, ERA trooperr, [GB]Oceanus, Sakisagee, codenitro
Mapper Ballistic, Blue_Potion, Sakisagee, YuEast 2018, Ghost Neko, Disguise, Paraxia, Turrim, [GB]mmttyy233, cherrychou, [GB]R-Trigger, [GB]TakinaQwQ, Akatsumi Chan, PORTTAYER, [GB]nyasun, [GB]Rick, Micleak, Nicknem_, Old pigeon, [GB]Fomurz, G1NYA, [GB]Cinelia, Xu seventeen, Alptraum, alumence, riunosk, -Ming-
Mappool helper 7912, 11bit, CrewK, [Crz]FolAH1217, FDShijing, MyZterioN-, [-Leon-], LeiN-, Ppass, Paturages, Eclipse-, pashalka, gzdongsheng, KimMui
Tester parponger, CapooFanboy, [GB]THFairy, codenitro, ERA trooperr, [GB]Cinelia, Blue_Potion, G1NYA, Ghost Neko, Zyuuu, [GB]TakinaQwQ, Old pigeon, HowToPlaySV, ouxig, [ Classic ], Koishi Komeijie, [GB]Lingyu, [GB][ koeri ], [GB]Fomurz, zhangjunyan, [GB]Tyris, [GB]mmttyy233, [GB]Remilia, SaltFalt, YuEast 2018, c6H8o6_, [GB]ChickenGold, [GB]dotdot, [GB]R-Trigger
Referee CapooFanboy, zhangjunyan, [GB]yobrevelc, [GB]80zero, G1NYA, LightingT, Ghost Neko, Old pigeon, [GB]ChickenGold, [ Classic ], [GB]Lingyu, ouxig, Apr4th, [LS]Sagirium, Quzzuk, [GB]THFairy, [GB][ koeri ], LeMarcinho, [GB]Cinelia, ShiverX, [GB]mmttyy233, [GB]TakinaQwQ, [GB]dotdot, datvippro17, -Deepdive-, Mrhbyy, EpsilonMaiagare, [GB]Akamite, Mooos, [GB]Oceanus, [GB]SuddenDeath, akace100, nyasunfanboy
Streamer [GB]yobrevelc, [GB]Cinelia, Mrhbyy, Icyyycrem, [ Classic ], aiyulu, [GB]dotdot, [GB]ChickenGold, [GB]Tyris, CapooFanboy
Commentator [GB]yobrevelc, [LS]bluestone, treeidk, xXDark_MasterXx, [GB]Tyris, Blue_Potion, Silhoueska Elze, [GB]mmttyy233, manwelcchii, popy, [Crz]Nickname
Designer [GB]yobrevelc, MemeBen, [GB]PlayandyoU
Statistican & wiki editor [GB]yobrevelc

Participants

Group Players
EX 4Kenn, Tempest_WH, MyAngelTlipoca, XronialXero, Pleia_, worstlnplayer, WOEM2436, Projiensux, bagjettka, ssRed, [LS]Vixile, eilander, [Crz]nobder_QWQ, MatchaLatte-, WingsOfRain, aeko, WhatuLvfor, JayLye, macromacro, MiniEgg_23, CutieVaxie, kaylaqwq, FoaMelt1, Real-1zE, Chordjack, koshepen, atalin, fanfale, Popy, [GB]Aeracy_nya, -Veloce-, Baihenai, Sebastian2817, MyAngelTeru, NaNK, flowerful, bailang9981, moths, ME1KO N3KO, Hoolheyak, dendro_, Unitori-, [Paw]INKINKINK, -fm777-, manwelcchii, shenmeng, ComboPower, DawnX, [GB]Xenotia-, YD_L, ime, queyue, [GB]ParasolTree, verysour, jxyyyds, BC1_CI9, Yugamiii, 9961, _yea, Chicken Sammy, Reyi, SilentParleHorn, minatoaquafan69, nudragon, yeedinobro, [GB]LeavesAngel, Mahiru-No-Yo, southest, Naito Mare, Anterex, Xan-, diviza, Julia Igarashi, myucchii, Violet-, Takoke, happergamer, cycozgrzyt, Pulsing, MightyTech, neeeeeh, MadSoiled, 6XvX7, Big noob lol, Have_tears, Herb, paocompaoepaa, MORDEST68, Tair itsu, shadiaojunshi, Znow, origamibest, [LS]Nemesis, Fastest Crash, Xi_story, N2Oe-, Cranium, HangarBB, [Paw]pwod, fejse, -sakuragii-, Shoira, Idontknowwhathi, BronyaZaychik_, [Crz]Nickname, ToastY_086, Tevelkin, Itzfrd26, MSOP5, lingR, Plancktime, YtAlbin0, RicedCatto, Best Sanallite, wushang, My Angel Plana, BChara53, MGU1, Kurokami_Fbk, HoanChan, Llkkm, johnney101, Achino, Mantozi, fubuki fan, beiyi, Suang, akenyii-, [GB]gluefly, RobiFanBoy, LiangFenFan, aiyiku, Muze_0407, [GB]QAQlingjiu, SofiTheCuy, Iseri, Plana_, robrt, Asuma Toki, Eeriee, [LS]4blits, Hawkfrost, [Crz]ZeenZore, elicccc, 1u30w, ericcccc2, PeachMarrow, [Crz]IsxI, Isiid, P3pp3R_, eternalize, Blacku1, Manipstire, Tosai_, DarkMew2, -Chiyoda Momo-, wagnerlopes, [GB]Frozen moon, GuanYi_2023, [LS]Astal, LinkZerg, Qindeng, Kesrie, Excluxid, FentaoOwO, Wallll, n00b76, Shice2566, Lonann, Hayau, -KoiKokoro-, Silicosis 2, mashu, hel0l, MSCMoon, TsukiyukiMiyako, gemuses, nanoa, Alter-, invadey, Kirchhoff123, yz1155, adzuki, xopezk, Just P
S Shu1J1ao, Icyyycrem, MidRed, cibuleng, Litrowo, My Angel Rena, [O9x], Onimous, zhanqiu, [AR]bfdgbzfhs, [AR]lv3plane, [SHK]STAR2007, -Sheena-, Howhow, ADFF, JFYS, vsrg dog, treeidk, nmksssd, Dx-sfg, Endless fare, chiatsu, [GB]Burger King, RainYuYu, Joecos, [GB]Lazy_ChenXi, zzzz__, lone_starshadow, NotBadHuh, renyu2018, laERUAla, fofokii, mizipa, eqfd1, Lzq12345, CherryLee_527, TgyaSdeM, safeboiii, WELUVMYUKA, qkm66666, Hiyashinsu104, hh27v4, AGuyCalledJeff, mfsOvO, oid45, qeitp, Scale, ChaoSharkouo, SkyLight_Raix, zcwdcr, NanLx111, ruler, Watch01, bobek131, BadFalled, yzuio, qlchedan, --Glitchy--, Fyl, kaishimii, NotepaOwO, Layfolk, thma, ERA Yuh, MWFENG, Cath, JadeEtterna, Postal0177, XenoPenguino, Mr_Jam, Iodine a, OCLalpha, purakon, caster1, skythedumbdumb, fishbone2445, ReJust, sr1317, hh27v0, Zer0ize, [LS]Mari, Kiirbo, Rubeanieee, dustshower, DannyXLee, fayzbl, ringbot, -Chen-, MiTyRAin, ZapHeavenly, NamioYeager, [GB]smhei, Lica, Water is bad, Mr Drone, Hoth_ih, Bot114514, miserable neet, shiranaidk523, Leaper, KinderJoy-, FenggeTGOB, 2kyFangirl, tsingchen, Cozieuwu, _TheTopLambo_, 7581Eason, Zrc_2796, PandaChee, NoirRBK, kokoko, Napeace, huajixiami, Mito Van, rfsfreffr, Ying_ZH, FlyingTilapia, zuiederen, luceius, icyfish123, L w L, Cowcow, Cuccurry, Glock11, Antalf, Chiral Cabbage, HuangLingJia, amano_hina, mape021, [GB]r3uz, Rakumi, [AR]muknan, 036js, sapcus, ERDFS, Seaz, PingGaiGe, snowsabre, [TCD]_Chunneko_, yjinun258, Star_vortex, certain999, ShinkuNya, LagNeon, osumaniagod6a7, pqw9p, Jerold, LassieNoki, lovely_hyahya
A 06d, 1atk, [TCD] Shocked, Cris_DK, xiaoyangyea, B1anc4t, [GB]LumiereLP, fivlier, 3409752509, youmu k, mazixing0129, LuvVivian, Geno2257, hoticing, osuOsoiOto, Un_XingYu, rainwindy, Nosfy, uiptr, -EdelWeiss-, -duji-, Jilingfeng, KAGURABILI, Tecr, SScharaQWQ, kuranado, Shiki natsume, [AR]Cirno, Krystal Quan, MeganePachi, Leegun, Sakse, Logg45vs, yks1, PHEN01, ReanimateS, Catt1eya, ASTOP, snowlf, ovrxz, Hoshizora Rin, Murtaj, Blustaliasm, shidqidragon, [GB]sharkful, Ryan_MC242, nanadrian, Power-link, Rick_C928, OVERDUSTFIVA, RealF233, [K 3 N N 3 T H], SPJP, yinyouzha, 20y, xxuurruuii, 725Flandre, SumaFora, KomeijiSatori_, Roidt, chanxi0, mizuku39, [TCD] caonac, TW_cookies, kanadeknd, zmzzzz, xicily, FeaWords, GuFeng_, - Rika -, 86kiyotaka, idqoos123, LumiXD, UU9, Lonelone701, chala_tea, IloveElaina
B [GB]YooLi, linjianyou, [h1na]HinaDesu, yanami-anna, oooooosu, east_coin, nofound, RpM_JaMaL, ju_jian233, AdrianLazer, levelp, Little_chubby, BZenith727, HuanXiangHX, Feli-_-cia, GamerChris, xuyunsong, NovaDvorak, Mojave1919, Qutabirefanboy, -xxx rumia-, Ask to Wind, phaiij, Nana Sakura, jhj0107, yoisakiknd, terryaxe, xianyuOvO, RaD1_, xiaollull, Rush_FTK, Alpha-Maker, -Txenox-, Hasakyu, GUOPH-DFS, qxuanyu, RLT4646, 6lp, blblgmr, lmqvq, H-OH, RyouGyouyou, WFLJW, Dafr-Bear, JoeZ, YuuOoo, XMisakaX, youmuandshizuha, xujintao

Podium

This competition has come to an end and resulted in the following podium:

QQ division

Placing Player
Gold crown [GB]ParasolTree
Silver crown FoaMelt1
Bronze crown片 WOEM2436

Discord division

Placing Player
Gold crown myucchii
Silver crown DawnX
Bronze crown PeachMarrow

Mappools

Grand Finals

Download map pack here

Finals

Download map pack here

Semifinals

Download map pack here

Quarterfinals

Download map pack here

Regular Stage

Due to the large number of mappools, the full details are available in the information spreadsheet.

Match results

Showmatch

Saturday, 14 June 2025

Team A Team B Match link
Born to win 6 7 Never know lose #1

QQ division

Grand Finals

Detailed statistics for this round can be found here.

Saturday, 7 June 2025

Player A Player B Match link
FoaMelt1 7 5 WOEM2436 #1

Sunday, 8 June 2025

Player A Player B Match link
[GB]ParasolTree 7 5 FoaMelt1 #1

Finals

Detailed statistics for this round can be found here.

Saturday, 31 May 2025

Player A Player B Match link
shadiaojunshi 16 22 Idontknowwhathi #1
LiangFenFan 17 25 WOEM2436

Sunday, 1 June 2025

Player A Player B Match link
FoaMelt1 2 7 [GB]ParasolTree #1

Semifinals

Detailed statistics for this round can be found here.

Saturday, 24 May 2025

Player A Player B Match link
Idontknowwhathi 24 13 My Angel Plana #1
Tosai_ 14 19 [Crz]IsxI
verysour 17 14 [GB]QAQlingjiu #1
WOEM2436 30 19 [Crz]Nickname

Sunday, 25 May 2025

Player A Player B Match link
FoaMelt1 18 8 LiangFenFan #1
[GB]ParasolTree 30 11 shadiaojunshi

Quarterfinals

Detailed statistics for this round can be found here.

Friday, 16 May 2025

Player A Player B Match link
lingR 11 22 eilander #1
[Crz]Nickname 28 19 MyAngelTeru

Saturday, 17 May 2025

Player A Player B Match link
ME1KO N3KO 17 25 My Angel Plana #1
Popy 21 17 MyAngelTlipoca
WingsOfRain 16 FF beiyi #1
Sebastian2817 21 26 [Crz]IsxI

Sunday, 18 May 2025

Player A Player B Match link
FoaMelt1 21 11 Tosai_ #1
LiangFenFan 23 15 Idontknowwhathi
[GB]ParasolTree 30 18 shadiaojunshi #1
WOEM2436 16.2 16.1 verysour

Discord division

Grand Finals

Detailed statistics for this round can be found here.

Saturday, 7 June 2025

Player A Player B Match link
DawnX 7 3 PeachMarrow #1

Saturday, 14 June 2025

Player A Player B Match link
myucchii 7 1 DawnX #1

Finals

Detailed statistics for this round can be found here.

Friday, 30 May 2025

Player A Player B Match link
Reyi 22 18 koshepen #1
PeachMarrow 24 16 JayLye

Sunday, 1 June 2025

Player A Player B Match link
DawnX 1 7 myucchii #1

Semifinals

Detailed statistics for this round can be found here.

Friday, 23 May 2025

Player A Player B Match link
flowerful 23 16 ime #1
koshepen 28 13 Znow

Sunday, 25 May 2025

Player A Player B Match link
DawnX 21 7 PeachMarrow #1
myucchii 20 12 Reyi
yz1155 19 22 JayLye #1
4Kenn 21 18 MatchaLatte-

Quarterfinals

Detailed statistics for this round can be found here.

Tuesday, 13 May 2025

Player A Player B Match link
Big noob lol 4 6 Znow #1

Friday, 16 May 2025

Saturday, 17 May 2025

Player A Player B Match link
Achino -1 6 Plana_ win by default
flowerful 1 6 PeachMarrow #1
MatchaLatte- 6 5 [LS]Vixile #1
Hawkfrost 15 25 ime #1
Unitori- 18 22 Julia Igarashi

Sunday, 18 May 2025

Player A Player B Match link
myucchii 6 0 4Kenn #1
Reyi 6 1 yz1155 #1
JayLye 6 0 MiniEgg_23 #1
MatchaLatte- 6 2 Naito Mare #1

Monday, 19 May 2025

Player A Player B Match link
Znow 6 3 Plana_ #1

Regular stage

Due to the vast number of matches and players involved, it's not possible to display the match results of the Regular stage in full here on the wiki. Instead, detailed information on these matches can be found in the information spreadsheet.

Ruleset

General

  1. The GB Cup 2025 Spring is a point-based weekly group tournament, played on the osu!mania game mode.
    • Points earned by players in weekly matches are converted based on the total ranking of the mappool.
    • The total ranking of the mappool is based on the sum of the rankings of each player in each map.
  2. Beatmap scoring is based on Score V2.
  3. The GB Cup 2025 Spring consists of 4 groups (EX, S, A, and B), with only 2 groups playing each week.
  4. The maps for each round will be announced by the mappool selectors on the official stream, on the Saturday before the actual matches take place.
  5. Players will need to schedule their match time before the start of the match every week.
    • Players with special time requirements will need to contact the organiser in advance. The organiser does not guarantee that anyone's request will be met, and players will need to properly communicate with the referees.
  6. Prior to the scheduled time, a referee will create a room for the corresponding players to enter in advance.
  7. There is no warm-up phase for the match.
  8. Use of the Visual Settings to alter background dim or disable beatmap elements like storyboards and skins is allowed.
    • Custom skin elements must not be used to alter core gameplay mechanics.

Registration

  1. Players must fill in this form to register.
    • Player must join this QQ group or this Discord server after registration.
    • For players who cannot use QQ, please use osu! or Discord to contact the tournament management and Discord to communicate.
  2. To ensure valid and serious registrations, every registered user will be manually checked by the host.
    • There are no rank limitations for this tournament.
    • To be successfully registered, a player must not have violated any osu! community rules within the last 12 months.
    • Upon registration, the tournament management may refer to the player's play counts to determine their actual playing skill. Heavy derankers and smurfs may be forcibly moved into a higher group (see below table).
  3. A list of all successfully registered players will be published after the registration phase.
  4. All successfully registered players will be grouped as follows:
Group Player's 4K pp
EX 10,000 and above
S 7,500–9,999
A 5,000–7,499
B 0–4,999
  1. If the 4K pp of a player is much higher than the upper limit of their group, they will be forcibly moved into a higher group. The buffer limit for each group is 100 pp.
  2. Tournament staff members may not participate as players in the tournament.
  3. The tournament management reserves the right to promote players that are considered to be too strong in their initial groups.
  4. The tournament management reserves the right to decline restricted players from participating in the tournament.
  5. Players are allowed to request for their group to be revised. In order to do so, such requests will need to be accompanied with screenshots of adequate scores from higher-level mappools to the tournament management.

Win conditions

  1. In the Regular stage, players need to get high placements in higher groups in order to get more points. The points that can be earned are determined by the placement in every round, which is determined according to the average rank for all individual beatmaps in a round.
  2. A base amount of points depends on the placement per round, and it is increased by a multiplier that depends on the group of players. The calculation method is as follows:
Placement Base points
1st place 20
2nd place 19
3rd place 18
Top 5% 17
Top 10% 16
Top 16% 15
Top 23% 14
Top 30% 13
Top 40% 12
Top 50% 11
Top 60% 10
Top 70% 8
Top 80% 6
Top 90% 4
Top 100% 2
Group Multiplier (x = base points)
Group B x
Group A 1.5x + 12
Group S 2.3x + 30
Group EX 3.4x + 57
  1. The final Regular stage ranking depends on the total amount of points from all 4 rounds. The top 24 players will advance to the playoff stage.
  2. The top 8 will play in the winners' bracket, while the top 9–24 will play in the losers' bracket.
  3. In case of a tie in the rankings, the player with a lower sum of ranks after every round will take the higher rank.
  4. In the playoff stage, players need to win 6 beatmaps in order to win a match during Quarterfinals and Semifinals, and 7 beatmaps in the Finals and Grand Finals.

Match procedures

  1. A referee will create a multiplayer room 5 minutes before the scheduled match time. Players must join the lobby in that period.
    • The room settings are as follows: Game mode: osu!mania, Team mode: Head-to-Head, and Score mode: ScoreV2. The room name must follow the pattern of the following example: GBC 2025 Spring: Lv.EX R1 | Sun 22.
  2. Possible mod choices for the Free Mod bracket are No Fail, Hidden, Fade In, Flashlight, and Mirror.
  3. The referees will select the beatmaps in order to play the match. If a player encounters a technical problem during a match, players may request a rematch from the referee after all the beatmaps have been played.
    • "Lag spikes" will not be considered as a valid reason to rematch a beatmap.
    • The rematch should happen after completing scores for the other beatmaps in the mappool.
    • Quitting the room and requesting a rematch after the map starts will only be allowed once in a match, and may also be vetoed by a referee.
    • This rule is not to be abused. Referees may veto a rematch request if they find that this is the case.
  4. Unless there are special reasons, the organiser will only record each player's first score of the beatmap in the match room.
  5. The default rest time is 120 seconds. If all players in the room agree to start early and get ready, the referee may start the match early.
  6. Players are expected to keep the match running fluently and without delays. Excessive delays from the players' side may result in penalties being applied at the referee's discretion. Disrupting the match by foul play, insulting or provoking other players or staff, delaying the match, or other deliberate inappropriate misbehaviour are strictly prohibited, and will be punished accordingly.
  7. All players and staff must be treated with respect. Instructions from referees and the host are to be followed. Decisions labelled as final are not to be objected.
  8. The multiplayer chat rooms underlie the osu! community rules.
  9. Disrupting the match by foul play or seed manipulation will result in disqualification, and any such players will be announced.
  10. Unexpected incidents will be handled by the host. Referees may allow higher tolerance depending on the given circumstances. This is up to their discretion.
  11. The host may request liveplays or recordings of individual players at any point.
  12. The host reserves the right to modify these rules at any moment. Any such changes will be announced in advance.

Mappool information

  1. Each group has four mappools, with one mappool to be played in every week.
  2. Each mappool consists of 7 beatmaps that will all be played under Free Mod conditions. This means that there is a unique Free Mod bracket.
  3. The composition of the beatmap slots in the mappool may vary from round to round.

Scheduling information

  1. Each stage of the tournament is played in the duration of 2 weeks.
    • Group EX will play in the same week as Group B, and Group S in the same week as Group A.
  2. All matches will be held between Saturday 09:00 and Sunday 23:00 (UTC+8) save for exceptional circumstances.
  3. The tournament management will provide a list of possible match times before the start of matches each week, allowing for a schedule that is satisfactory to all players.
    • In case a special match time is required, please inform the tournament management in advance. The tournament management will try to comply to the request to the best of their abilities, but cannot make any guarantees.
  4. Matches may not be scheduled to any time beyond Sunday, 23:59 (UTC+08) of the week they are to be played at.
    • Even if a delay is absolutely necessary, the match must be completed by the next Wednesday; later reschedule requests will be rejected.
    • Do not ask for a reschedule unless it is absolutely needed. The host reserves the right to deny any reschedule requests.

Playoff stage

The rules are largely the same as in the regular stage.

  1. The organiser will invite the highest ranking players from the regular stage to participate in the playoffs.
    • If invited players decline for any reason, their slots will be passed on to the highest-ranked players who didn't qualify from the Regular stage.
  2. There will be four separate mappools for each playoff round, with a varying number of beatmaps of different types:
Stage Beatmaps
Quarterfinals & Semifinals 6 RC, 3 HB, 3 LN, and 1 TB
Finals & Grand Finals 7 RC, 3 HB, 4 LN, and 1 TB
  1. Players will have 2 minutes to protect, pick and ban a beatmap, and 2 minutes to get ready. If a player takes more time than allowed, the procedures adopted will be as follows:
    • For map bans or protects, the player forfeits the ban or protect.
    • For map picks, a random map will be chosen from the mappool using !roll X, where X is the number of maps that were neither picked nor banned, excluding the tiebreaker.
    • For a ready timer, the referee will use the !mp start 10 command.
  2. Each player will receive one tactical timeout of 2 minutes, to be used as extra time to pick or ban a beatmap. The tactical timeout is optional.
    • The tactical timeout may be called on a tiebreaker, provided that all players agree to it.
  3. A referee will create a multiplayer room 10 minutes before the scheduled match time. Players must join the lobby in that period.
    • The room settings are as follows: Game mode: osu!mania, Team mode: Team Vs and Score mode: ScoreV2. The room name must follow the pattern of GBC 2025 Spr: ({Player A}) vs ({Player B}).
  4. Each player must use !roll once in #multiplayer.
    • The winner of the !roll chooses whether to protect first or ban first. The player who protects first will also pick first.
    • Each player may protect one beatmap from the mappool. These beatmaps cannot be banned by any player in the next phase.
    • Each player may ban one beatmap from the mappool. These beatmaps cannot be picked by any player for the entire duration of the match.
    • Both players will alternate picking a beatmap from the mappool.
  5. In the case of a tie, the beatmap will be rematched, but not more than twice.
  6. Players are allowed to ask for a rematch if any player disconnects early on during a beatmap. Affected players are advised to send a message as soon as possible in the chat to notify the referee to restart the match.
    • The match may only be aborted before 30 seconds or 1/4 of the beatmap has elapsed, whichever comes first.
    • The same mods and beatmap must be used when the match restarts.
    • Please make sure to resolve any technical issues before restarting the match.
  7. For matches in same quarters of a bracket, if there are 2 adjacent matches that are going to be played at the same time, the players may confer and request for the matches to combined into a 1v1v1v1 brawl match. If agreed upon, the process of match will be adjusted as follows:
    • All the 4 players start the roll, according to the order of roll, each one protect 1 map by descending order, then ban 1 map by ascending order, then pick 1 map by descending order, then pick 1 map by ascending order. Totally ban 4 maps and pick 8 maps.
    • According to the ranking of single maps in room, the highest score get 4 points, then 3 points, 2 points and 1 point.
    • If the remaining maps is not sufficient to change the current ranking in room, the match will be ended in advance. If there is still a tie after all the maps, then the Tiebreaker map will be picked. The result of the Tiebreaker map will only influence the outcome of players whose score are tied, with other players unaffected.
    • If the combined matches are from loser bracket double match, then only 1 of 4 players will get approved, no need to play the second round match of loser bracket; if they are from winner bracket, then 2 of 4 players will get approved, even though they are origin opponents.
    • If there is necessary reschedule, the combined matches could be split again.
  8. Unexpected incidents will be handled by the host. Referees may allow higher tolerance depending on the given circumstances. This is up to their discretion.
  9. The host may request liveplays or recordings of individual players or teams at any point.
  10. The host reserves the right to modify these rules at any moment. Any such changes will be announced in advance.