wiki
Requested page is not yet translated to the selected language (繁體中文(台灣)). Showing English version.

osu!mania Malaysia Tournament 4

OMMT 4 banner

The osu!mania Malaysia Tournament 4 (OMMT 4) was a Malaysian team-based double-elimination 1v1 osu!mania 4-key tournament hosted by Onlinee, ARL, and Kibitz. It was the fourth instalment of the osu!mania Malaysia Tournament.

Tournament schedule

Event Timestamp
Registration phase 2024-05-26/2024-06-17
Screening phase 2024-06-18/2024-06-30
Qualifier showcase 2024-07-01
Qualifiers 2024-07-06/2024-07-07
Round of 32 2024-07-12/2024-07-14
Round of 16 2024-07-16/2024-07-21
Quarterfinals 2024-07-26/2024-07-28
Semifinals 2024-08-03/2024-08-04
Finals 2024-08-10/2024-08-11
Grand Finals 2024-08-17/2024-08-18

Prizes

Placing Prize(s)
Gold crown 2 months of osu!supporter tag, user profile banner
Silver crown 1 month of osu!supporter tag, user profile banner
Bronze crown 1 month of osu!supporter tag, user profile banner

Donations and all supports can be made through OMMT's Ko-fi page or by sending message to @rantabie in Discord.

Organisation

The osu!mania Malaysia Tournament 4 was run by various community members.

Participants

Team Players
3 DollarKeyboard Zilava, veriff
Almost disabled NyuPenyu, Best Sanallite
Alpha Dan Virgins YtAlbin0, bagjettka
Anthena HangarBB, MightyTech
Appley Leafy ClassicNickey, [ -Asriel- ]
Canis Majoris: Sirius A and B Projiensux, _Squiddy_
Dark System BlindedMF, Chicken Sammy
Digital Frogs [LS] -Koyume-, Tonels
duck is bird OfficialDuckys, Crimzenite
Epic Cat alexvonnn, epic man 2
F GG_com2016, -Terakomari
Gon and LongGone Tosai_, yz1155
HT TEAM MalaysiaHappy, My Angel Selen
how to train your dragon Evirir, Unitori-
i like cookie [MY] VASD, Fr05tyGD
ImForcedToJoin Quzzuk, StarThe2nd
kibitzfanboys SMALLWAI, --Glitchy--
leon's waifuus!! JayLye, konkawe
Los Pollos Hermanos XxTheJKxX, Mystifiedl
manjimaji Lau william, Pakkoo
my balls itch Fuuneral, Heumrage
osake Neokje, rainlily
Overjoyed planark, Mill1424
Re:Zuna ReJust, Rxizuna
RealNoFake [MY] Ril, OneShot Niko
Rice Noodles TengShiXun, ERA trooperr
Sengketa Blok Ambalat Incident || TPT FireDragon24, Imar Gading
Sleepless Duo Benzi_LZK, Prongle
Team ferrets Drysilas, nixii cant acc
The 5 Digits AADZ7, n1ckClips
Tidur NezukoMalaysia, Catzu
Tyto [MY] Asunon, ERA Yuh
Upscroll Gang CJPGaming, -Nightkore
we love jacking [LS]qwk, AGuyCalledJeff
Yo, What Team Name RhythmBoii, ElzeFanBoy

Podium

OMMT 4 podium

Mappools

Note: Maps marked with an asterisk were considered to be "MAD" maps. It was a twist from the organiser to make certain map unbannable, and on some occasions will force players to use certain mods. Each stage may have different kinds of MAD twists as detailed before the mappools.

Grand Finals

Download the mappack here (163 MB)

*The Grand Finals' MAD maps were HB1 and HB3. HB1 contained reverse Long Notes (LN), making it a challenge of visual comprehension. HB3 used Slider Velocity (SV), which HB maps tend to not have.

Finals

Download the mappack here (173 MB)

*The Finals' MAD map was SV2. The twist was that it had to be played with storyboard turned on and 0% background dim.

Semifinals

Download the mappack here (145 MB)

*The Semifinals' MAD map was RC5. The twist was that it had to be played with the Random mod.

Quarterfinals

Download the mappack here (182 MB)

*The Quarterfinals' MAD map was RC4. The twist was that it had to be played with the Double Time mod.

Round of 16

Download the mappack here (73 MB)

*The Round of 16's MAD map was LN3. The twist was that the map had reverse shield patterns with little to no spacing. To balance it, OD 0 was set for the map.

Round of 32

Download the mappack here (93 MB)

*The Round of 32's MAD map was RC3. The twist was that it had to be played with the Hard Rock mod.

Qualifiers

Download the mappack here (29 MB)
View the showcase VOD here

Match results

Grand Finals

Saturday, 17 August 2024:

Team A Team B Match link
Gon and LongGone 7 0 Re:Zuna #1

Sunday, 18 August 2024:

Team A Team B Match link
leon's waifuus!! 7 2 Gon and LongGone #1

Finals

Saturday, 10 August 2024:

Team A Team B Match link
Overjoyed 4 7 how to train your dragon #1
Re:Zuna 7 0 Digital Frogs #1

Sunday, 11 August 2024:

Team A Team B Match link
how to train your dragon 6 7 Re:Zuna #1
leon's waifuus!! 7 3 Gon and LongGone #1

Semifinals

Saturday, 3 August 2024:

Team A Team B Match link
Alpha Dan Virgins 2 6 how to train your dragon #1
Epic Cat 6 1 RealNoFake #1
Yo, What Team Name 6 4 osake #1
Digital Frogs 6 2 we love jacking #1
Digital Frogs 6 1 Yo, What Team Name #1

Sunday, 4 August 2024:

Team A Team B Match link
leon's waifuus!! 6 1 Re:Zuna #1
how to train your dragon 6 4 Epic Cat #1
Gon and LongGone 6 1 Overjoyed #1

Quarterfinals

Friday, 26 July 2024:

Team A Team B Match link
Gon and LongGone 6 0 Yo, What Team Name #1

Saturday, 27 July 2024:

Team A Team B Match link
Digital Frogs 3 6 Overjoyed #1
we love jacking 0 -1 tidur win by default
Upscroll Gang -1 0 Appley Leafy win by default
leon's waifuus!! 6 1 Epic Cat #1

Sunday, 28 July 2024:

Team A Team B Match link
duck is bird 6 1 Team ferrets #1
i like cookie 0 6 how to train your dragon #1
RealNoFake 6 0 Almost disabled #1
Appley Leafy -1 0 RealNoFake win by default
Re:Zuna 0 -1 Alpha Dan Virgins win by default
duck is bird 1 6 we love jacking #1
Rice Noodles 3 6 osake #1
how to train your dragon 0 -1 Dark System win by default

Round of 16

Tuesday, 16 July 2024:

Team A Team B Match link
Upscroll Gang 1 5 Yo, What Team Name #1

Saturday, 20 July 2024:

Team A Team B Match link
Canis Majoris: Sirius A and B -1 0 Epic Cat win by default
Gon and LongGone 0 -1 RealNoFake win by default
Alpha Dan Virgins 5 3 duck is bird #1
F 2 5 Anthena #1
Appley Leafy 5 3 kibitzfanboys #1
Re:Zuna 5 0 we love jacking #1
leon's waifuus!! 5 0 Rice Noodles #1
Digital Frogs 5 0 Dark System #1

Sunday, 21 July 2024:

Team A Team B Match link
i like cookie 4 5 Overjoyed #1
Tidur 5 3 Tyto #1
Almost disabled 5 3 3 DollarKeyboard #1
ImForcedToJoin -1 0 Team ferrets win by default
Sleepless Duo -1 0 osake win by default
The 5 Digits -1 0 how to train your dragon win by default
Sengketa Blok Ambalat Incident || TPT 1 5 Los Pollos Hermanos #1

Round of 32

Friday, 12 July 2024:

Team A Team B Match link
i like cookie 5 0 Sleepless Duo #1

Saturday, 13 July 2024:

Team A Team B Match link
Upscroll Gang 5 1 Tidur #1
Epic Cat 5 1 Anthena #1
Team ferrets 2 5 RealNoFake #1
leon's waifuus!! 0 -1 The 5 Digits win by default
Rice Noodles 0 -1 how to train your dragon win by default
we love jacking 5 0 kibitzfanboys #1
Digital Frogs 5 0 Sengketa Blok Ambalat Incident || TPT #1

Sunday, 14 July 2024:

Team A Team B Match link
Yo, What Team Name 5 0 Tyto #1
Re:Zuna 5 0 Appley Leafy #1
duck is bird 5 0 3 DollarKeyboard #1
Canis Majoris: Sirius A and B 5 1 F #1
Dark System 5 3 Los Pollos Hermanos #1
Alpha Dan Virgins 5 0 Almost disabled #1
Gon and LongGone 5 0 ImForcedToJoin #1
osake 4 5 Overjoyed #1

Qualifiers

The final standings for the Qualifiers stage can be found in the following spreadsheet.

Ruleset

General rules

  1. This tournament is a is a 1v1, team size 2, double-elimination tournament, played with Score V2 and Team VS enforced.
  2. This tournament will use a ban and protect system. Details regarding this topic is explained further in the Protecting and banning section.
  3. A pool-based gimmick is implemented, with certain map(s) getting altered every pool.
  4. Teams must be below the average performance point cap of 12,000 pp in osu!mania 4K after badge-weighted seeding (BWS) the moment registration concludes to be allowed to participate in this tournament.
  5. Badge-weighted seeding (BWS) is in effect for this tournament, and the formula is as following: pp * (2 - rank ** (0.9937 ** (badges ** 1.75) - 1)).
  6. The first player in the team composition will also be its captain, and they must have the Malaysian flag on their profile to be able to participate in the tournament.
  7. The second player in the team composition must be a non-Malaysian player.
  8. Every player must be present in the Discord server and rename themselves to their osu! in-game username, to be eligible to participate.
  9. Casters, streamers, and graphic designers are welcome to participate.
  10. All staff and players must respect each other and follow the osu! community rules. No discussion about sensitive topics (for example religion, politics) and anything that could be offensive to others is allowed.

Mappool format

Note: In every pool, certain map bracket(s) will be altered along the way.

Stage RC stage LN stage Hybrid stage SV stage Tiebreaker stage Win condition
Qualifiers 2 maps 2 maps 1 map 1 map - 1–6 stages
Round of 32 5 maps 3 maps 2 maps 2 maps 1 map BO9
Round of 16 5 maps 3 maps 2 maps 2 maps 1 map BO9
Quarterfinals 6 maps 3 maps 3 maps 2 maps 1 map BO11
Semifinals 6 maps 3 maps 3 maps 2 maps 1 map BO11
Finals 7 maps 4 maps 3 maps 2 maps 1 map BO13
Grand Finals 7 maps 4 maps 3 maps 2 maps 1 map BO13

Tournament procedure

Qualifiers

  1. The referee will notify the players 10–15 minutes before the lobby is scheduled to start. Once all players are present or another 10 minutes have passed since the scheduled time, the lobby will start.
  2. Each team must play all the maps in the qualifier mappool and be in a multiplayer match with a referee present.
  3. Players will play the mappool in order from stage 1–6 twice. After the first cycle, players will be given a 5-minute break before continuing with the 2nd cycle, which follows the same procedure. Players are allowed to skip this break if all players present in the lobby agree to start the 2nd run right away.
  4. If a player disconnects or encounters any technical issues within the first 30 seconds of a map, they are allowed to replay that particular map after the lobby is done with all the remaining maps.
  5. Both players are required to play each qualifier once, with an opportunity to play all of them twice. In the event of a no-show however, a team will not be disqualified, and only the scores from the present teammate will be taken for seeding.

Knockout stage

  1. A referee will create a multiplayer room 15 minutes in advance. Players must meet during this period. The room configuration is osu!mania, Team VS, win condition: ScoreV2. The room name must be (OMMT4): (Team Red) vs (Team Blue).
  2. As soon as both players enter the room, the warm-up beatmaps they communicated to the referee earlier will be played. If a player is late for the match, their warm-up is skipped.
  3. Warmups must not exceed more than 4:00 in length and must be an osu!mania beatmap. Players cannot pick or use a provocative warmup to ensure that the livestream is family friendly to watch.
  4. Players cannot play more than 3 maps in a row during a match.

Protecting and banning

  1. Players will be required to roll for protecting and banning maps, protecting 2 maps and banning 1 map in total. The player with the highest roll will be allowed to protect a map of their choice first, as well being able to ban first.
  2. A player cannot protect 2 maps of the same type (e.g. if player 1 protects HB1, they cannot protect any of the remaining hybrids), this rule applies to each person individually.
  3. During the protect/ban/pick phases, each player will be given a 2 minute timer to choose their maps. If the player ends up taking too long, the referee will roll a number corresponding to the number of maps in the mappool (minus the tiebreaker), to randomly choose a map for them. This is to ensure that a match doesn't take too long as it does not benefit anyone.
  4. Each player will receive one "timeout" of two minutes per match, to be used as extra time to pick a beatmap or to rest. The timeout is optional, the only exception being during tiebreaker scenarios where both players are given a two minute timeout regardless.

Protect/ban/pick order:

Player Action
Roll winner Protects first
Roll loser Protects 2 maps
Roll winner Protects 1 more map
Roll winner Bans first
Roll loser Bans 1 map
Roll loser Picks the first map

Additional procedures

  1. Players can reschedule to a later qualifier lobby if they missed their scheduled lobby.
  2. In case of a situation where the player does not show up on time, the match will be delayed by 10 minutes. If the player still does not show up, the win will automatically be handed to the other player present. To avoid this, please check schedules properly and, provided the reason is valid, do an emergency reschedule beforehand if necessary.
  3. If a disconnection happens within 30 seconds or the first 25% after the map starts, the referee has the option to abort and restart the map. Lag is not a valid reason to restart the match.
  4. Visual mods such as HD, FL, FI, and MR along with NF are allowed. Meanwhile, EZ and HR are not allowed.
  5. If a player is not cooperative with the referee or intentionally stalling the match, they will be warned by the referee. If the problem persists, the host has the power to end the match and decide the winner on the spot.
  6. Other special and unique cases that could happen will be handled at the host's discretion.

Scheduling

The tournament staff will be responsible for scheduling all matches and informing players when they are scheduled to play. If a player is not happy or comfortable with the schedule, they will have the option to request for a reschedule. Details about this topic will be in the Discord server.

The staff will do their best to schedule each match according to each player's preferred time to play. There are also some additional situations that could affect match schedules:

  1. If no referee is available during the match, the match shall be delayed.
  2. If no streamers are available to broadcast the match, the match will still happen without being broadcasted.
  3. If no casters are available to commentate the match but streamers are available to broadcast the match, the match will still be broadcasted but without commentary.

Matches will be broadcast on a best-effort basis. If two matches happen at the same time, one will be prioritised:

  1. Scheduled matches over rescheduled matches.
  2. Winners' bracket matches over losers' bracket matches.