wiki
Requested page is not yet translated to the selected language (português). Showing English version.

Taiko LMS: Shift Cup

TLMS:SC logo

The Taiko LMS: Shift Cup (TLMS:SC) was a 3-on-3, 1v1 knock-out style osu!taiko tournament hosted by Backfire. It was a new branch of the LMS Tournaments that are hosted yearly, which include LMS:SE and LMS:BG.

Tournament schedule

Event Timestamp
Registration phase 2018-04-11/2018-06-02 (09:00 UTC)
Group stage 2018-06-09/2018-06-10
Round of 16 2018-06-16/2018-06-17
Quarterfinals 2018-06-23/2018-06-24
Semifinals 2018-06-30/2018-07-01
Finals 2018-07-07/2018-07-08
Grand Finals 2018-07-15

Prizes

Placing Prize(s)
Gold crown Unique profile badge for each team member
Silver crown Userpage banner for each team member
Bronze crown Userpage banner for each team member

TLMS:SC winner badge

Organisation

The Taiko LMS: Shift Cup was run by various osu!taiko community members.

Position Member(s)
Organizer Backfire, FlamingRok, Lno
Mappool selector babysnakes, Backfire, Lno
Referee cactusthegreat, Eiuh, Grimbow, janitoreihil, lukili846
Streamer Binsu, Heamburger
Commentator Akali393394, Backfire, Binsu, frukoyurdakul, Grimbow, Jaye
Designer Micro
Wiki editor fajar13k

Participants

Team Members
:b:erkele duski, Nayo, lukili846, BrokenArrow
AFK -Kazu-, frukoyurdakul, Alepat, Alt
Bola and his friends Atreevete, [Jose20025], Bola, Arnon
Fast & Chill 早く Skull Kid, Ulqui, Brasil, Marm
FLip-FLop XK2238, Nishizumi, Katdon_donKat, Pochacco
Furries of the Storm Coryn, Foxerus, kbludoh, Serial Dreemurr
Illness liLin ZethZ161, cdhsausageboy, CrabCow, delibrium
Kong Donkey Donkey Kong Ikkun, D3kuu, Eiuh, Ak1o
logic is half BLACK! Lain Iwakura, _knots, Polfy, Sona lessthan3
Loss.jpg Lightning Wyvern, Guardistack-, ][ -GH- ][
Mujuuryoku Akali393394, yuki_momoiro722, Tsubasa2, cactusthegreat
Needs Some Nosso Samba 1212 Colorojo12, HiroK, yea, JDrago14
Noko Pan Pan Noko_BSF, hoku-4625, kitafuma, nyanmi-1828
Pyon Pyon Usagi Smallwu, TS_LewisLuo, bobson860412, katacheh
Roko-Don's Taiko Cheeks Catgirl, Ceryuia, Aloda, Brames
SagiriLovers Reborn Naninub, DayzeekFeed, lolphis, -_-Nico-_-
South Brazil Kqrth, Kqrth2, Lazarento, Mikudayo
Tatacon PH Jmeh07, Kotaro, Weaotaku, Micka
TheLegendary MC + shu -Leafeon, Zetera, jleste
The Power is Yours j9696410, sakura of piano, a2805146, nw9v4g46
The Spanish Inquisition AlvaroYL, Raiden, Hanjamon, Maitroxsk
Truncated OCTAheDons Axer, hi im costarino, dudetm, Doggaz
V E R Y S T R O N G T E A M Jerry, Xeltic Rival, rango, MetalStream
We know de wae mliencheng, PING, VanillaMilk, nw9v4g46
Welcome to otu! Xin Leviathan, GlinT fraulein, Soukun1shiki, KILI3343
Where's eiuh Beat43210, Raphalge, cheese salad, Dakry
ma_r1n, Hori_159, vzk, miki308
迫真osu!taiko部 nekomusya1234, kazu0611, ton_411

Groups

Group Top seed High seed Mid seed Low seed
A V E R Y S T R O N G T E A M TheLegendary MC + shu Furries of the Storm Where's eiuh
B Noko Pan Pan :b:erkele South Brazil Bola and his friends
C Fast & Chill 早く Welcome to otu! SagiriLovers Reborn 迫真osu!taiko部
D Needs Some Nosso Samba 1212 AFK The Power is Yours Illness liLin
E Kong Donkey Donkey Kong Truncated OCTAheDons Mujuuryoku
F The Spanish Inquisition Loss.jpg Roko-Don's Taiko Cheeks logic is half BLACK!
G FLip-FLop Pyon Pyon Usagi We know de wae Tatacon PH

Podium

This competition has come to an end and resulted in the following podium:

Placing Team
Gold crown V E R Y S T R O N G T E A M ( Jerry, Xeltic Rival, rango, MetalStream)
Silver crown ( ma_r1n, Hori_159, vzk, miki308)
Bronze crown Fast & Chill 早く ( Skull Kid, Ulqui, Brasil, Marm)

Mappools

Grand Finals

Download the mappack here! (96 MB)

Finals

Download the mappack here! (119 MB)

Semifinals

Download the mappack here! (78 MB)

Quarterfinals

Download the mappack here! (89 MB)

Round of 16

Download the mappack here! (91 MB)

Group stage

Download the mappack here! (95 MB)

Match results

Grand Finals

Saturday, 14 July 2018:

Match ID Team 1 Team 2 Match link
C2-E1 Fast & Chill 早く 0 6 #1

Sunday, 15 July 2018:

Match ID Team 1 Team 2 Match link
A1-E1 V E R Y S T R O N G T E A M 6 3 #1

Finals

Saturday, 7 July 2018:

Match ID Team 1 Team 2 Match link
E2-E1 Kong Donkey Donkey Kong 0 6 #1

Sunday, 8 July 2018:

Match ID Team 1 Team 2 Match link
D2-F2 Needs Some Nosso Samba 1212 6 0 Roko-Don's Taiko Cheeks #1
A1-C2 V E R Y S T R O N G T E A M 6 5 Fast & Chill 早く #1
D2-E1 Needs Some Nosso Samba 1212 2 6 #1

Semifinals

Saturday, 30 June 2018:

Match ID Team 1 Team 2 Match link
E1-F1 6 2 The Spanish Inquisition #1
A2-C1 TheLegendary MC + shu 6 3 Welcome to otu! #1
G1-D1 Pyon Pyon Usagi 3 6 AFK #1
C2-E2 Fast & Chill 早く 6 3 Kong Donkey Donkey Kong #1

Sunday, 1 July 2018:

Match ID Team 1 Team 2 Match link
G2-D2 FLip-FLop 1 6 Needs Some Nosso Samba 1212 #1
A1-F2 V E R Y S T R O N G T E A M 6 0 Roko-Don's Taiko Cheeks #1
D1-E1 AFK 1 6 #1
D2-A2 Needs Some Nosso Samba 1212 6 0 TheLegendary MC + shu #1

Quarterfinals

Saturday, 23 June 2018:

Match ID Team 1 Team 2 Match link
B1-F1 Noko Pan Pan 2 5 The Spanish Inquisition #1
G2-C2 FLip-FLop 3 5 Fast & Chill 早く #1
A1-E1 V E R Y S T R O N G T E A M 5 2 #1
A2-E2 TheLegendary MC + shu 0 5 Kong Donkey Donkey Kong #1

Sunday, 24 June 2018:

Match ID Team 1 Team 2 Match link
G1-F2 Pyon Pyon Usagi 2 5 Roko-Don's Taiko Cheeks #1
A3-D2 Where's eiuh 4 5 Needs Some Nosso Samba 1212 #1
C3-D1 迫真osu!taiko部 1 5 AFK #1
B2-C1 :b:erkele 2 5 Welcome to otu! #1

Round of 16

Saturday, 16 June 2018:

Match ID Team 1 Team 2 Match link
D1-E2 AFK 0 5 Kong Donkey Donkey Kong #1
C3-A2 迫真osu!taiko部 1 5 TheLegendary MC + shu #1
C1-F2 Welcome to otu! 1 5 Roko-Don's Taiko Cheeks #1
A1-A3 V E R Y S T R O N G T E A M 5 0 Where's eiuh #1
F1-C2 The Spanish Inquisition 2 5 Fast & Chill 早く #1
E1-D2 5 0 Needs Some Nosso Samba 1212 #1

Sunday, 17 June 2018:

Match ID Team 1 Team 2 Match link
B1-G2 Noko Pan Pan 2 5 FLip-FLop #1
G1-B2 Pyon Pyon Usagi 5 0 :b:erkele #1

Group stage

Saturday, 8 June 2018 and Sunday, 9 June 2018:

Group Team 1 Team 2 Match link
A V E R Y S T R O N G T E A M 4 0 Furries of the Storm #1
A TheLegendary MC + shu 4 1 Where's eiuh #1
A TheLegendary MC + shu 1 4 V E R Y S T R O N G T E A M #1
A V E R Y S T R O N G T E A M 4 1 Where's eiuh #1
A Furries of the Storm 0 4 Where's eiuh #1
A TheLegendary MC + shu 4 2 Furries of the Storm #1
B Noko Pan Pan 4 1 Bola and his friends #1
B South Brazil 0 4 Noko Pan Pan #1
B South Brazil 0 4 :b:erkele #1
B South Brazil 4 2 Bola and his friends #1
B Noko Pan Pan 4 1 :b:erkele #1
B Bola and his friends 0 4 :b:erkele #1
C Fast & Chill 早く 1 4 Welcome to otu! #1, #2
C 迫真osu!taiko部 0 4 Fast & Chill 早く #1
C 迫真osu!taiko部 4 2 Welcome to otu! #1
C 迫真osu!taiko部 4 3 SagiriLovers Reborn #1
C SagiriLovers Reborn 0 4 Welcome to otu! #1
C Fast & Chill 早く 4 2 SagiriLovers Reborn #1
D Illness liLin 0 4 The Power is Yours #1
D Illness liLin 0 4 AFK #1
D AFK 4 0 The Power is Yours #1
D AFK 4 0 Needs Some Nosso Samba 1212 #1
D The Power is Yours 1 4 Needs Some Nosso Samba 1212 #1
D Illness liLin 1 4 Needs Some Nosso Samba 1212 #1
E Kong Donkey Donkey Kong 0 4 #1
E Mujuuryoku 0 4 Truncated OCTAheDons #1
E Mujuuryoku 0 4 #1
E Kong Donkey Donkey Kong 4 0 Mujuuryoku #1
E Kong Donkey Donkey Kong 4 1 Truncated OCTAheDons #1
E Truncated OCTAheDons 0 4 #1
F The Spanish Inquisition 4 1 Roko-Don's Taiko Cheeks #1
F The Spanish Inquisition 4 0 logic is half BLACK! #1
F Roko-Don's Taiko Cheeks 4 1 Loss.jpg #1
F Roko-Don's Taiko Cheeks 4 0 logic is half BLACK! #1
F Loss.jpg 2 4 logic is half BLACK! #1
F The Spanish Inquisition 4 0 Loss.jpg #1
G Tatacon PH 1 4 We know de wae #1
G FLip-FLop 4 0 We know de wae #1
G Tatacon PH 1 4 FLip-FLop #1
G Pyon Pyon Usagi 4 3 FLip-FLop #1
G Pyon Pyon Usagi 4 0 Tatacon PH #1
G Pyon Pyon Usagi 4 1 We know de wae #1

Ruleset

General rules

  1. Taiko LMS: Shift Cup is a 3v3 team tournament, with the aspects of knock-out rules, and double elimination bracket.
  2. The mapsets for each round will be announced by the map selectors in advance on the Sunday before the actual matches take place.
  3. Participants must be between Rank #75 and #5,000 Global.
  4. Map scoring is based on Score V2.
  5. Match schedule will be settled by the Tournament Management.
  6. If no staff or referee is available, the match will be postponed.
  7. Usage of the Visual Settings options are allowed.
  8. If the game ends in a draw, the tiebreaker will be played.
  9. If a player disconnects, their score is treated as being 0.
    • Unless the disconnected player has a screenshot with their final score, or the server saved their score before disconnection, so we can compare it to the others.
    • The second exception is when the player is disconnected in first ten seconds of a map. In that case, there will be a rematch. This may only occur once per map, and once per player.
  10. Maps cannot be reused in the same match unless the game was nullified.
  11. If less than 3 players attend, your Revives will be limited by 1 less, per the round.
  12. The Revive System functions are as follows:
    • You can only revive other eliminated members of your team. Not yourself.
    • You may not choose to revive yourself if playing as the last member (1 vs 3, for example).
    • Players may swap freely between each other for each map.
    • More information to the Revive system are in stage instructions and match instructions.
  13. Revive is always assigned to the active player.
    • During Group Stage, each team is given 1 Revive.
    • During Round of 16 and Quarterfinals, each team is given 2 Revives.
    • During and after Semifinals, each team is given 3 Revives.
      • If a player loses a map they are knocked out and cannot participate in the same match unless revived.
      • The player who is revived may not participate in the match on the same turn they are revived, except in the instance that the team waits to use their revives after all players have been eliminated.
      • Each player may only be revived once per match.
      • Elimination stages only: Revives may only occur after that round's map has been chosen.
  14. Lag is not a valid reason to nullify a map.
  15. Unexpected incidents are handled by tournament management.
  16. Any modification of these rules will be announced.
  17. Note that the players who get knocked out during a match is only gone temporarily, during the match. If their team advances, they can participate in the next match their team plays in.

Tournament registration

  1. Your team needs at least 3 players to participate.
    • The maximum size of a team is 4 players.
    • Teams are not bound to country and can include players from various countries. Schedules will give teams with single or close time zones higher priority over ones with several, spread-apart time zones (for example having a team with players from America, Europe and Asia will be low priority).
    • You must specify a captain who will represent a team.
    • Every player will be informed via PM about the team registration. Don't register teams without aggrement from all players!
  2. The Tournament Team involved directly with the map pool may not participate as players in this tournament. This does not include referees, streamers and commentators.
  3. The maximum amount of teams is 32.
  4. For a team to sign up, the captain must PM the Tournament Management.
    • Individual players may also PM the Tournament Management if they are not part of a team yet. The Tournament Management will inform every individually registered player near the end of the registration period about other players.
  5. To ensure valid registrations, any registrations and changes will be checked.
  6. All successfully registered teams will be published once they have been confirmed with the captains.
    • Captains will get notified when their roster has been accepted or rejected.
    • Upon rejection, one of the tournament staff members should explain the reason why your team has been declined.

Stage instructions

  1. In the first stage (Group Stage), the teams will be divided into 8 groups of 4 teams.
    • If less than 32 teams arrive, the grouping will be set up differently.
  2. Each team from each group will face all the other teams once.
  3. Rankings of each group are determined by sorting the results of each team's performance in the following priority:
    • More Matches Won.
    • Have higher {(the number of maps won) - (the number of maps defeated)}.
    • Most maps won.
  4. The top 2 teams of each group will move on to the Knock-Out Stages. (depending on the grouping).
  5. Following stages are Knock-Out Stages. This means that the winner moves to the next stage and the losing team gets put into the loser brackets.
  6. Winning condition: In all rounds, you need to knockout all players from the opponent team. The lowest scoring player of every played map gets knocked out from the match. The team that loses all players after consuming all Revives first loses the match.
    • Revive distribution is handled according to point 11 on general rules.

Match instructions

  1. A referee (or tournament manager) will create a multiplayer room 10 minutes in advance. Players must gather during this period.
    • The room will be locked. The password and multiplayer invite will be sent to the two captains as soon as possible.
    • Captains must specify the three members who will participate in the match before rolls. Team Size is 4, so choose 3, one must sit out. This is to ensure that teams have a back-up player, in case of emergency or sickness.
    • Room settings are Taiko, Team-Vs., Win Condition: 'Score V2'. Room name must be "Shift Cup: TeamBlue vs TeamRed".
    • The team mentioned first in the room name must be the blue team, the team mentioned second in the room name must be the red team.
    • Blue team must occupy slot 1. Red team must occupy slot 2.
    • The setup at the start of the match must remain consistent throughout.
  2. Each team is allowed to select one warm-up map.
    • During Group Stage warm-ups must not exceed 4:00 minutes. In the following stages the warm-up can be up to 6 minutes long if both teams agree.
    • Offensive songs may be blocked by referees.
  3. Map selection will alternate between each captain selecting a map out of the map pool. Each captain must use !roll once in #multiplayer to determine which team selects and bans first. Roll winner may decide if they want to ban first and pick 2nd, or pick first and ban 2nd. Bans always happen before picks.
    • Each team is allowed to ban one map out of the entire map pool with the exception of the tiebreaker, which cannot be banned. Each team has to use their ban.
  4. In case when one player lasts in both teams with no Revives remaining, the tiebreaker map must be played.
  5. Results will be published via the Statistics site.

Mappool instructions

  1. Each stage will receive its own mappool.
  2. Each map-pool consists of 7 brackets: NoMod, Hidden, HardRock, DoubleTime, FreeMod, Extra, and Tiebreaker.
  3. Each mappool consists of 18 maps in total.
  4. Each map-pool has one tiebreaker.
    • Each map-pool has one tiebreaker.
    • In the freak event of a tie on the tiebreaker, the tiebreaker will be replayed under FreeMod conditions.
  5. The NoMod bracket will be played with no mods activated.
  6. The Hidden, HardRock, and DoubleTime bracket will be played with the respective mods activated.
  7. The Free Mod bracket will have Free Mod activated. The players can pick Hidden, HardRock or both. Players are required to play with a mod.
  8. The size of every Mod bracket will be 3 across all stages of the tournament.
  9. The mappool will be released after the last match of the previous stage has been played.

Scheduling instructions

  1. Each stage will be held on a single weekend.
  2. Matches in Group Stage may overlap.
  3. Scheduling will be handled by the Tournament Management. Schedules and mappools will be released on the Sunday before the first matches of the actual stage. The Tournament Management will try to create the schedule to respect the participant's time zone.
  4. Captains are responsible for their teams' availability. The greater team size exists to ensure every team can provide at least three players for each match.