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osu!catch World Cup 2018

CWC 2018 logo

The osu!catch World Cup 2018 (CWC 2018) was a country-based osu!catch tournament hosted by the osu! team. It was the seventh instalment of the osu!catch World Cup.

Tournament schedule

Event Timestamp
Registration phase 2018-05-02/2018-05-16
Live drawings 2018-06-02 (14:00 UTC)
Group stage 2018-06-09/2018-06-10
Round of 16 2018-06-17
Quarterfinals 2018-06-23/2018-06-24
Semifinals 2018-06-30/2018-07-01
Finals week 1 2018-07-07/2018-07-08
Finals week 2 2018-07-14/2018-07-15


Placing Prizes
Gold crown $150 per team member, unique profile badge, "osu!catch Champion" user title for one year
Silver crown $80 per team member, unique profile badge
Bronze crown $40 per team member, unique profile badge


The osu!catch World Cup 2018 was run by various community members.

Position Member(s)
Manager deadbeat, HappyStick, juankristal
Mappool selector Deif, F D Flourite, ZiRoX
Referee Deif, mangomizer, p3n, WalterToro
Commentator chickenbible, Divine Cake, Dohland, JBHyperion, Nokashi, SartNYAN OwO xD, vkells, Zak
Statistician deadbeat, Nwolf


Country Members
Argentina [Force], Ambition-, Danti, jerem1as, Rimura-sama, SOSALUCIOSOSA
Australia chickennando, die Eisdiele, Grayswandir, jakincses, KWYJIBO, Paralysis
Austria Scrollum, animexamera, birdfire, -FrozenCookie-, My Love Emilia, Pandadesu
Brazil Michael Jordan, ExNando, Kqrth, -Overdose-, Predominador, Super Choke
Canada Fii, _wwwww, 1111, melonsigh, wwwww-, Yoshi_green
Chile OwO NYANQT x33, [Nico], eldnl, lechuguin, Quit User, Shinji Wings
China Dusk, - N a g i -, Crystal, KagamineRin02, Kasumi, Sakurano Kurimu
Colombia Deley-, [ Azu- ], archiwes, FeaRHuMaN, Titan-
Denmark SharpN, Captain, Only1Magma, TheRustShark, Wermii
Finland forgottentaco, Kurtsi, Nikolai, NoitaKuningas, noksu15, YERTI
France bastoo0, FulgurentKille, Le grand casque, Noulayfe, Orinoshi, Sounny
Germany NoteKuroi, Inryoku, namirin, Sousaki, Tenshichan, Vinci007
Hong Kong alienflybot, Alice Cartelet, CheungB, Dynamix braver, Latifah-sama, neozerone
Hungary gaaraati, mardebra, Shigaisen
Indonesia Deceitful, dika312, Galaxi, LeWind, Minalinsky-, Shurelia
Italy ArMa79, 119410501, NyaRym x33 OwO, Trollingor
Japan noraRcat, ekr, gfbgd1, kusakabe001, Molqus, tasuke912
Malaysia Future_miku95, Gilochan, Kagari, Lute, murutattack
Mexico Ponchiwi, Astrea, Cxlucha, Fensalir, JuanCiudades, Kashou
Netherlands SartNYAN OwO xD, AnimUwU cOwOre, b-a-d-s123, BlueSparklez, KevKjef, UwUsley x33 OwO
Norway Cameragod, Divine Cake, Groex, Mile, Razor Sharp, Vanilla-
Philippines -Plus-, - Kielzu -, Crowley, -MomoX, -Nicotine, Roido
Poland Kosmit, BoberOfDarkness, -Filow-, Skyleia, Uygrzybrzywszy, wampir
Portugal Buffow, 123tris, DemiGod Yoxide, PTrollYO, uwu
Russian Federation Myle, aoe, CirnoBaka, Nelly, OneLoveOneLife, Xetopia
Singapore Sinnoh, [Eun], He Ang CTB, KyousukeRentaro, Setsuen, Tenchu
South Korea Berea, DreStar, Katch, mjj741, qwhj1027, Ryoko
Sweden Setomi, [ M e a k u ], CocoSunshine, DamnEasy, Osten, Yukiteru Amano
Taiwan Megpoid, [-naniwa-], Majiyabakune, Sanami, -Scarlet Rose-, XXXZ
Thailand -Luminate, - AodEito -, [_-Kukkai-_], -[elsee25]-, bank78952, rew0825
United States Zak, chickenbible, Dahcreeper, -Electro-, Guillotine, Playboy
Vietnam Regu-, -[SLs]-Horikita, Hana Yukiko, Kouseki, motherofsuper, YamiSora

CWC 2018 bracket


CWC 2018 podium



This mappool was played during the Finals week 1 and Finals week 2.


Download the mappack here! (92 MB)


Download the mappack here! (102 MB)

Round of 16

Download the mappack here! (99 MB)

Group stage

Download the mappack here! (77 MB)

Match results

Finals week 2

Saturday, 14 July 2018:

Team 1 Team 2 Match link
China 7 2 Chile #1

Sunday, 15 July 2018:

Team 1 Team 2 Match link
China 7 3 United States #1
United States 2 7 China #1

Finals week 1

Saturday, 7 July 2018:

Team 1 Team 2 Match link
China 7 3 South Korea #1
France 0 7 Indonesia #1

Sunday, 8 July 2018:

Team 1 Team 2 Match link
China 7 1 Indonesia #1
Chile 4 7 United States #1


Saturday, 30 June 2018:

Team 1 Team 2 Match link
South Korea 3 6 Chile #1
Mexico 2 6 Hong Kong #1
Netherlands 1 6 China #1
Poland 3 6 Germany #1

Sunday, 1 July 2018:

Team 1 Team 2 Match link
France 6 3 Taiwan #1
China 6 1 Hong Kong #1
France 6 3 Germany #1
Indonesia 5 6 United States #1


Saturday, 23 June 2018:

Team 1 Team 2 Match link
Germany 3 5 South Korea #1
Indonesia 5 2 Hong Kong #1
Poland 5 0 Sweden win by default
Mexico 5 0 Finland win by default

Sunday, 24 June 2018:

Team 1 Team 2 Match link
Netherlands 5 1 Japan #1
China 4 5 United States #1
Chile 5 1 Taiwan #1
France 5 1 Norway #1

Round of 16

Sunday, 17 June 2018:

Team 1 Team 2 Match link
Chile 5 1 Mexico #1
South Korea 5 2 Japan #1
France 3 5 Indonesia #1
Norway 2 5 Hong Kong #1
Taiwan 5 3 Finland #1
Poland 1 5 China #1
Germany 5 0 Netherlands #1
Sweden 0 5 United States #1

Group stage

Saturday, 9 June 2018:

Team 1 Team 2 Match link
Austria 0 4 Japan #1
Denmark 4 3 Thailand #1
Philippines 0 4 China #1
France 3 4 Taiwan #1
Singapore 0 4 Hong Kong #1
Malaysia 0 4 Italy #1
Denmark 0 4 Indonesia #1
Hungary 0 4 Taiwan #1
Singapore 4 3 Vietnam #1
Russian Federation 1 4 Chile #1
Thailand 0 4 Finland #1
Vietnam 1 4 Hong Kong #1
Russian Federation 3 4 Norway #1
Hungary 1 4 France #1
Colombia 1 4 Russian Federation #1
Norway 2 4 Chile #1
Canada 2 4 France #1
Argentina 0 4 United States #1
Denmark 1 4 Finland #1
Hungary 0 4 Canada #1
Colombia 0 4 Chile #1

Sunday, 10 June 2018:

Team 1 Team 2 Match link
Brazil 0 4 Australia #1
Mexico 2 4 Hong Kong #1
Canada 3 4 Taiwan #1
Singapore 0 4 Mexico #1
Vietnam 3 4 Mexico #1
Japan 4 1 Philippines #1
Poland 2 4 South Korea #1
Australia 2 4 Germany #1
Japan 0 4 China #1
Austria 0 4 Philippines #1
Sweden 4 3 Australia #1
Malaysia 0 4 South Korea #1
Finland 0 4 Indonesia #1
Austria 0 4 China #1
Malaysia 0 4 Poland #1
Italy 1 4 South Korea #1
Portugal 0 4 Netherlands #1
Thailand 0 4 Indonesia #1
Brazil 3 4 Sweden #1
Portugal 1 4 United States #1
Argentina 0 4 Netherlands #1
Brazil 0 4 Germany win by default
Italy 1 4 Poland #1
Colombia 0 4 Norway #1
Sweden 3 4 Germany #1
Portugal 1 4 Argentina #1
Netherlands 2 4 United States #1


Tournament rules

  1. The osu!catch World Cup is a country-based team tournament, played on the osu!catch game mode.
    • While this competition is planned as a 3 versus 3 setup, this might change depending on the amount of incoming registrations.
  2. Map scoring will use Score V2.
  3. The maps for each round will be announced by the mapset selectors in advance on the Sunday before the actual matches take place. Only these will be used during the respective matches.
    • There will be a Hidden, HardRock and a DoubleTime bracket.
    • One map will be given as a tiebreaker map. This map will only be played in case of a tie.
  4. Match schedule will be settled by the Tournament Management (see below).
  5. If no staff or referee is available, the match will be postponed.
  6. Failed players' scores do not get added to the team score.
    • Reviving and surviving during a map is considered as passing it.
  7. Use of the Visual Settings to alter background dim or disable map elements like storyboards and skins are allowed.
  8. If the beatmap ends in a draw, the game will be nullified.
  9. If a player disconnects, they get treated as if they failed the map.
    • Disconnects within 30 seconds after map begin can be rematched. This is up to the referee's discretion. The played beatmap might be aborted for this.
  10. Beatmaps cannot be reused in the same match unless the game was nullified.
  11. If less than the minimum required players attend, the maximum time the match can be postponed is 10 minutes. A 'Win by default' will be declared if there isn't enough players after this deadline.
  12. Exchanging players during a match is allowed without limitations.
  13. Lag is not a valid reason to nullify a beatmap.
  14. All players are supposed to keep the match running fluent and without delays. Excessive match delays coming from the player's side can be issued with penalties.
  15. If a player disconnects between the beatmaps and the team can not provide an exchange, the match can be delayed 10 minutes at maximum.
  16. All players and referees must to be treated with respect. Instructions of the referees and tournament management is to be followed. Decisions labeled as final are not to be objected.
  17. Disrupting the match by foul play, picking inappropriate warmup maps (see below), insulting and provoking other players or referees, delaying the match or other deliberate inappropriate misbehavior is strictly prohibited.
  18. The multiplayer chatrooms underlie the osu! community rules. All chat rules apply to the multiplayer chatrooms.
    • Breaking the chat rules results in a silence. Silenced players can not participate at multiplayer matches and must be exchanged for the time being.
  19. In Group stage, 'Win by default' will be considered as win by 4:0, +1.0 score difference ratio.
  20. Unexpected incidences are handled by the tournament management. Referees may allow higher tolerance depending on the given circumstances. This is up to their discretion.
  21. Penalties for violating the tournament rules can be:
    • Exclusion of specific players for one map
    • Exclusion of specific players for an entire match
    • Declaring the match as Lost by Default
    • Disqualification from the entire tournament
    • Disqualification from the current and future official tournaments until appealed
    • Any modification of these rules will be announced.

Tournament registration

  1. Every user interested in joining their country's team signs up individually.
    • Tournament Management will create a list of potential candidates for a country's team.
    • Tournament Management declares one candidate to the captain of the country's team, albeit temporarily.
    • The declared captain can form their team from the candidate list of their country.
  2. To ensure valid and serious registrations, every registered user will be checked by the Tournament Management.
    • Every registered user will be assigned to their respective country's candidate list.
    • To be successfully accepted on the list, you have to ensure that your global osu!catch performance ranking is above 5000.
    • To be successfully accepted on the list, you have to ensure that you did not violate the osu! community rules within the last 12 months.
  3. All successfully formed teams will be published after the Registration Phase.
  4. Only the 32 potentially strongest countries will participate. The potential strength of a country is determined by the online statistics of all valid candidates.
    • If the amount of registered countries is below 32, the number might be reduced to 24, 20 or 16. The aim is always to let as many countries participate as possible!
  5. Mapset selectors may not participate as a player in this tournament.

Stage instructions

  1. In the first stage (Group Stage), the teams will be divided into 8 groups of 4 teams.

    • This may change depending on how many teams are accepted into the competition at the end.
  2. All the teams from each group will face each other.

  3. Rankings of each group are determined by sorting the results of each team's performance in the following priority:

    • Most matches won.
    • Have higher {(the number of beatmaps won) - (the number of beatmaps defeated)}.
    • Most beatmaps won.
    • Winner of the match played previously between the tied teams.
    • In the event of a triple tie:
      • Have higher ∑{(total score difference) / (maximum score)}.
      • Winner of the rematch.
  4. The top 2 teams of each group will move on to the Knock-Out Stages.

    • This may change with the actual Group Stage setup.
  5. Following stages are Double Elimination Stages. This means that the winner moves to the next stage and the losing team gets moved to the Loser bracket.

  6. Based on this image, the stages are split up into the following:

    Stage Match ID
    Round of 16 A, B, C, D, E, F, G, H
    Quarterfinals I, J, K, L & R, S, T, U
    Semifinals M, N & V, W, X, Y, Z, AA
    Finals O & AB, AC, AD
    Grand Finals AE, P, Q
  7. Winning conditions:

    • In Group Stage, you need to win 4 maps to win a match. (Best-of-7)
    • In the Round of 16 and the Quarterfinals, you need to win 5 maps to win a match. (Best-of-9)
    • In Semifinals, you need to win 6 maps to win a match. (Best-of-11)
    • In the Finals and Grand Finals, you need to win 7 maps to win the match. (Best-of-13)

Match instructions

  1. A referee will create a multiplayer room 15 minutes in advance. Players must gather during this period.
    • Room settings are osu!catch, Team-Vs., Win Condition: 'ScoreV2'. Room name must be "CWC 2018: (TeamRed) vs (TeamBlue)".
    • The team mentioned first in the room name must be the red team, the team mentioned second in the room name must be the blue team.
  2. Each team is free to select up to one warm-up map. Using beatmaps with questionable content is prohibited. All maps must be osu!catch specific maps.
  3. Each captain can ban one beatmap to be selected from the pool. These beatmaps are not allowed to be picked by any team in the entire match.
  4. Beatmap selection will alternate between each captain selecting a beatmap out of the map pool.
  5. Each captain must use !roll once in #multiplayer.
    • The loser of the !roll starts banning.
    • The winner of the !roll starts picking the first beatmap of the match.
  6. Captains may pick freely from any bracket.
    • In case of a tie, the tiebreaker map must be played.
  7. Results of the Group Stage will be published via a Statistics sheet.

Mappool instructions

  1. There will be 1 mappool for the Group Stage, 1 mappool for the Round of 16, 1 mappool for the Quarterfinals, 1 mappool for the Semifinals and 1 mappool for the Finals.
    • Finals and Grand Finals use the same mappool.
  2. Each mappool consists of 4 brackets: NoMod, Hidden, HardRock and DoubleTime.
  3. Each mappool consists of 16 maps in total.
  4. Each mappool has one tiebreaker.
  5. The NoMod bracket will be played with no mods activated.
  6. The Hidden, HardRock and DoubleTime bracket will be played with the respective modes activated.
    • When playing a map from the HardRock or DoubleTime pool, Hidden can be used optionally by any player.
  7. The tiebreaker will be played under NoMod conditions.
  8. There will be 6 maps in the NoMod bracket for all stages.
  9. The size of the Hidden, HardRock and DoubleTime brackets will be 3 in all stages.

Scheduling instructions

  1. Each stage will be held on a single weekend.
  2. Matches in Group Stage may overlap.
  3. All Double Elimination Stages will be held on either Saturday or Sunday, UTC+0.
  4. Scheduling will be handled by the Tournament Management. Schedules will be released on the Sunday before the first matches of the actual stage. Tournament Management will try to create the schedule to respect the participant's time zone.
    • In the stages Quarterfinals and higher: Please inform tournament management before Sunday, if you expect a specific time slot to be unavailable in the following week. Wishes are tried to be followed, alas no promises can be made.
  5. Rescheduling after the release of the Schedule on the wiki can not be done in any circumstance.
  6. Captains are responsible for their teams availability. The greater team size exists to ensure every team can provide at least three players for each match. If teams can not provide three players for a match, the match will be considered forfeited.