osu!catch, formerly known as Catch the Beat or CtB, is a game mode that requires the player to control a catcher that has the ability to catch falling fruits in tune to the beat.
To access the osu!catch game mode press Ctrl
+ 3
at the same time, use the the Mode
button and select osu!catch
in osu!(stable), or click the icon on the top of the screen for osu!(lazer).
To download more beatmaps for osu!catch, head to the beatmap listing on the osu! website, or while in osu!(lazer) press Ctrl
+ B
or click the beatmap listing
button
In osu!catch, the player is supposed to catch falling fruits by controlling a catcher (also known as a "platter") to the rhythm of the music. By default the keys to control the catchers movements are:
<-
and right ->
or Z
and X
keys to move the catcher left and right respectively.Shift
key or the left mouse button to activate a dash state which is recognizable by it making the platter glow brightly and leaving an afterimage while moving. Moving while in the dash state is twice as fast compared to regular movement.The placement of the mouse cursor does not affect gameplay unless the relax mod is enabled, which makes the platter directly follow the cursor.
osu!catch has 3 main hit objects the player interacts with:
fruits from osu!catch
Fruits are the simplest object type in osu!catch. All the user is required to do is move the catcher under the fruit so it will fall on to the plate rather than over it.
Collected fruits will always give a GREAT
judgement, rewarding 300 points each and incrementing combo by 1.
A typical juice stream contains two fruits at its start and end. Between the start and the end there will also be a path made out of small and large droplets, with the large droplets acting as slider ticks. Juice streams, similarly to sliders, can be reversed.
Small droplets give 10 points each and do not affect combo, while large droplets give 30 points each and increase the combo by 1 if caught. Unlike small droplets, missing a large droplet resets the combo.
An active banana shower
While a banana shower is active, large bananas will pour from the sky and shrink down. Catching bananas (or missing them) does not affect combo, but if caught they reward 1,100 score each and regenerate a portion of the players missing health. Each banana will always reward 1,100 score regardless of mod and combo multiplier.
Notably, the auto mod will go above and beyond to catch all of the bananas without fail, even if it is not possible in normal gameplay.
osu!catch hyperfruits
Hyperfruits are special kinds of fruits that will appear when the next fruit is too far away for it to be possible to catch it with a normal dash.
Collecting a hyperfruit will upgrade the catcher's dash into a hyperdash, which allows the platter to move just fast enough to catch the next fruit. While performing a hyperdash, the catcher glows red and leaves a temporary red afterimage at the collection point. A hyperdash will be active until the next fruit is caught or dropped.
Hyperfruits can be recognised by a signature red colour surrounding the hyperfruit itself by default.
osu!catch has 3 difficulty settings with each affecting the gameplay differently:
Each setting is often referred to as CS, HP, AR, and OD respectively.
In osu!(lazer), each of the settings can be altered to the user's preferences using the Difficulty Adjust mod.
Main page: Play style § osu!catch.
Score in osu!catch is a weighted sum of multiple components of gameplay. It depends on the following:
After completing a beatmap, the score is assigned a grade - a short accuracy assessment in the form of a single letter. A golden or silver SS denotes 100% accuracy, and everything else, from S to D, depends on the amount of missed objects.
Main page: Skinning/osu!catch
Note: Hyperfruits are automatically generated.
Hit-error
is enabled, it will always use Colour
setting.Catch the Beat logo in Special Mode