.wav
, .mp3
, and/or .ogg
are valid formats for sounds.
heartbeat.wav
Notes:
seeya.wav
welcome.wav
key-confirm.wav
Notes:
key-delete.wav
Notes:
key-movement.wav
Notes:
key-press-1.wav
Notes:
key-press-2.wav
Notes:
key-press-3.wav
Notes:
key-press-4.wav
Notes:
back-button-click.wav
Notes:
check-on.wav
Notes:
check-off.wav
Notes:
click-close.wav
Notes:
click-short-confirm.wav
Notes:
menuback.wav
Notes:
menu-back
or returning to the previous screen.menuhit.wav
Notes:
menu-back-click.wav
Notes:
Back
in the main menu.menu-direct-click.wav
Notes:
osu!direct
in the main menu.menu-edit-click.wav
Notes:
Edit
in the main menu.menu-exit-click.wav
Notes:
Exit
in the main menu.menu-freeplay-click.wav
Notes:
Solo
in the main menu.menu-multiplayer-click.wav
Notes:
Multiplayer
in the main menu.menu-options-click.wav
Notes:
Options
in the main menu.menu-play-click.wav
Notes:
Play
in the main menu.pause-back-click.wav
Notes:
Back to Menu
in the pause menu.pause-continue-click.wav
Notes:
Continue
in the pause menu.pause-retry-click.wav
Notes:
Retry
in the pause menu.select-expand.wav
Notes:
select-difficulty.wav
Notes:
shutter.wav
Notes:
back-button-hover.wav
Notes:
click-short.wav
Notes:
menuclick.wav
Notes:
menu-back-hover.wav
Notes:
menu-direct-hover.wav
Notes:
menu-edit-hover.wav
Notes:
menu-exit-hover.wav
Notes:
menu-freeplay-hover.wav
Notes:
menu-multiplayer-hover.wav
Notes:
menu-options-hover.wav
Notes:
menu-play-hover.wav
Notes:
pause-hover.wav
pause-back-hover.wav
Notes:
pause-continue-hover.wav
Notes:
pause-retry-hover.wav
Notes:
sliderbar.wav
Notes:
whoosh.wav
Notes:
match-confirm.wav
Notes:
match-join.wav
Notes:
match-leave.wav
Notes:
match-notready.wav
Notes:
match-ready.wav
Notes:
match-start.wav
Notes:
metronomelow.wav
Notes:
The following gameplay sounds are all beatmap skinnable.
count.wav
Notes:
count{n}s
sounds (if one sound is wanted).count1s.wav
count2s.wav
count3s.wav
gos.wav
readys.wav
comboburst.wav
Notes:
comboburst-{n}.wav
.combobreak.wav
Notes:
failsound.wav
Notes:
sectionpass.wav
Notes:
sectionfail.wav
Notes:
applause.wav
Notes:
.mp3
or .ogg
in beatmaps aiming for rank.pause-loop.wav
Notes:
Hitsounds should not have any more than a 5 millisecond delay, unless it has a special purpose.
drum-hitnormal.wav
Notes:
D:C1
on beatmap skins.drum-hitclap.wav
Notes:
D:C1
on beatmap skins.drum-hitfinish.wav
Notes:
D:C1
on beatmap skins.drum-hitwhistle.wav
Notes:
D:C1
on beatmap skins.drum-slidertick.wav
Notes:
D:C1
on beatmap skins.drum-sliderslide.wav
Notes:
D:C1
on beatmap skins.drum-sliderwhistle.wav
Notes:
D:C1
on beatmap skins.normal-hitnormal.wav
Notes:
N:C1
on beatmap skins.normal-hitclap.wav
Notes:
N:C1
on beatmap skins.normal-hitfinish.wav
Notes:
N:C1
on beatmap skins.normal-hitwhistle.wav
Notes:
N:C1
on beatmap skins.normal-slidertick.wav
Notes:
N:C1
on beatmap skins.normal-sliderslide.wav
Notes:
N:C1
on beatmap skins.normal-sliderwhistle.wav
Notes:
N:C1
on beatmap skins.soft-hitnormal.wav
Notes:
S:C1
on beatmap skins.soft-hitclap.wav
Notes:
Mapped as S:C1
on beatmap skins.
soft-hitfinish.wav
Notes:
Mapped as S:C1
on beatmap skins.
soft-hitwhistle.wav
Notes:
Mapped as S:C1
on beatmap skins.
soft-slidertick.wav
Notes:
Mapped as S:C1
on beatmap skins.
soft-sliderslide.wav
Notes:
S:C1
on beatmap skins.soft-sliderwhistle.wav
Notes:
S:C1
on beatmap skins.spinnerspin.wav
Notes:
SpinnerFrequencyModulate
to 0
.spinnerbonus.wav
Notes:
taiko-normal-hitnormal.wav
Notes:
N:C1
on beatmap skins.taiko-normal-hitclap.wav
Notes:
N:C1
on beatmap skins.taiko-normal-hitfinish.wav
Notes:
N:C1
on beatmap skins.taiko-normal-hitwhistle.wav
Notes:
N:C1
on beatmap skins.taiko-soft-hitnormal.wav
Notes:
S:C1
on beatmap skins.taiko-soft-hitclap.wav
Notes:
S:C1
on beatmap skins.taiko-soft-hitfinish.wav
Notes:
S:C1
on beatmap skins.taiko-soft-hitwhistle.wav
Notes:
S:C1
on beatmap skins.taiko-drum-hitnormal.wav
Notes:
D:C1
on beatmap skins.taiko-drum-hitclap.wav
Notes:
D:C1
on beatmap skins.taiko-drum-hitfinish.wav
Notes:
D:C1
on beatmap skins.taiko-drum-hitwhistle.wav
Notes:
D:C1
on beatmap skins.