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lazer updates

osu!(lazer) updates newspost banner

lazer updates is a video series hosted by pishifat and peppy that outlines the recent changes to the osu!(lazer) client as well as its development process. The series is intended to give the general public a better look as to what features are being added or worked on in the latest and upcoming osu!(lazer) releases.

History

Documentation of osu!(lazer) updates started off in the early days as blog posts written in peppy's personal blog and the osu!next Tumblr page. However, these posts were often overlooked by casual users, and in order to increase public awareness of the ongoing development, consequent updates were later announced in the osu!(lazer)-specific changelog entries, peppy's Twitter account, and finally the "lazer updates" video series.

Starting from June 2023 onwards, all "lazer updates" videos are released together along with their corresponding "osu!(lazer) updates" news post for further visibility.

List of episodes

No. Title Topics covered News post
1 lazer updates - July 23, 2022 The editor, gameplay intricacies, touch control support for osu!taiko, score multiplier for various mods, in-game beatmap updates, menu tooltips N/A
2 lazer updates - July 31, 2022 Improvements to touch control, score processing, mod presets N/A
3 lazer updates - August 10, 2022 Slider behaviour, osu!mania barline redesign, osu!taiko performance improvements, spectator mode for tournaments, planned support for multiple renderers N/A
4 lazer updates - August 21, 2022 Slider merging, mod multiplier scaling, collections, code quality improvements N/A
5 lazer updates - September 1, 2022 Compatibility for Aspire beatmaps, clocks, notifications. fixes for various crashes N/A
6 lazer updates - September 10, 2022 Clicks per second counter, the Random mod, touch control support for osu!catch, hit accuracy display, difficulty calculations, data overflow prevention N/A
7 lazer updates - September 23, 2022 New "argon" skin, in-game leaderboards, notifications, fixes for various editor-related crashes N/A
8 lazer updates - October 8, 2022 Cursor smoke, hit objects behaviour, new default osu!mania skin, the Flashlight mod N/A
9 lazer updates - October 22, 2022 Various minor changes and additions N/A
10 lazer updates - October 31, 2022 New default osu!catch skin, the Freeze Frame mod, editor performance improvements N/A
11 lazer updates - November 17, 2022 New default osu!taiko skin, combo colour normalisation, conversion of multi-segment sliders, gameplay performance improvements N/A
12 lazer updates - December 5, 2022 Notelock in osu!mania, the triangle Beatmapping Contest, new layout for osu!catch touch control, new features for the skin layout editor, source generators N/A
13 lazer updates - December 27, 2022 Performance points (pp) support, new "argon pro" skin variant, data migration, Featured Artist beatmaps, documentations on upgrading to osu!(lazer) N/A
14 lazer updates - January 21, 2023 Feedbacks on pp, aspect ratio in osu!taiko, HP drain rate in osu!mania, multi-touch input, skin layout editor, user interface improvements N/A
15 lazer updates - February 7, 2023 Two-handed tapping support, the Accuracy Challenge mod, kiai flashes and hit lighting, osu!mania skinning, osu!(lazer)-focused community meeting sessions N/A
16 lazer updates - March 1, 2023 Skin layout editor, tablet area setting, hit objects animation, various bug fixes N/A
17 lazer updates - March 26, 2023 New color scheme for the default osu!mania skin, touch input on mobile devices, skin components, implementation of the Veldrid renderer N/A
18 lazer updates - April 19, 2023 Progressive score multiplier for the Double Time and Half Time mod, object rotation in the editor, hit object inspector, hotfixes for various renderer-related issues N/A
19 lazer updates - May 11, 2023 The Bubble mod, cursor ripples, key counters, various editor improvements, memory leak issues N/A
20 lazer updates - June 5, 2023 New osu!(lazer) scoring system, various editor improvements, the Accuracy Challenge mod, latency on macOS N/A
21 lazer updates - June 21, 2023 Follow-ups to the implementation of the new scoring system, the Synesthesia mod, adjustments to the "argon" skin, grid snapping for osu!catch, time-distance equality principle in the editor, song selection (↗)
22 lazer updates - July 16, 2023 How accuracy and combo affect scores, in-game hotkeys, new "argon" key counter, stacking between objects, new osu!taiko hitsounds, built-in tablet driver, osu!framework (↗)
23 lazer updates - August 11, 2023 The tournament client, adjustment for legacy skins, clocks, various editor improvements, backward compatibility for osu!(lazer) beatmaps, user interface improvements (↗)
24 path to lazer ranked play The state of play in osu!(lazer), game infrastructure, game balance, hit window mechanics in osu!mania, general user experience, performance optimizations (↗)
25 lazer updates - September 24, 2023 Issues yet to be resolved for ranked play in osu!(lazer), sliderhead behaviour, mod select screen, various bug fixes (↗)
26 lazer updates - October 8, 2023 Rate adjustments for the Double Time and Half Time mod, spinner mechanics, new elements for the "argon" skin, legacy scoring systems, performance optimizations (↗)
27 lazer updates (and some hidden mechanics) - October 26, 2023 Slider leniency, floating point calculation, spinner overhaul, beat snap grid for the osu!taiko editor (↗)
28 lazer updates - November 14, 2023 Further preparations for ranked play in osu!(lazer), adjustments to the "argon" skin, touchscreen detection, osu!mania for mobile devices, audio samples (↗)
29 you can hand-draw sliders in lazer Freehand slider creation, skin layout editor, game balance tweaks, bug fixes for the spectator mode (↗)
30 preparing for pp in lazer Final preparations for ranked play in osu!(lazer), improvements on freehand slider creation, gameplay mechanics, online connectivity, various small quality-of-life changes (↗)
31 you can earn pp Introduction of ranked play in osu!(lazer), database management, score multiplier for the Classic mod, miss indicator for slider ticks, in-game offset adjustment, the Depth mod, menu icons, new slider scoring system, replay handling, community feedback, various small quality-of-life changes (↗)
32 lazer won't have leaderboard resets pp calculations for various mods, fixes for various gameplay exploits, new osu! cookie, game infrastructure upgrades (↗)
33 medals (are in lazer now) Medals support, new default hitsounds for the "argon" skin, various bug fixes and performance improvements (↗)
34 deciding what to do with lazer Tweaks to the new osu! cookie, epilepsy warning, hit error meter, pause countdown, hush-hush medals, main menu banners, the new Direct3D 11 renderer, multiplayer invites via Discord, custom rulesets, future goals for osu!(lazer) (↗)
35 they're adding your ideas to lazer Potential "daily challenge" system, skin layout editor, new touch input scheme for osu!mania, song select redesign, new player experience, chat filters, memory leak issues, score and pp calculation (↗)
36 "the editor sucks" Various quality-of-life changes for the editor, pp support for the Traceable mod, tweaks for various mods, playfield border, in-game rank display, layers in storyboarding, updates on the upcoming "daily challenge" system (↗)

The following videos are not part of the main "lazer update" series, but are otherwise related to osu!(lazer) or the development of osu! in general.

No. Title Description
1 what is lazer? pishifat gives a brief introduction as to what osu!(lazer) is, what makes it different to the stable client, and what comes next for the game. Also serves as a channel trailer for the osu! YouTube channel.
2 talking about last month's osu! featured artists pishifat recaps all the new Featured Artists that were announced in the month of November 2022.
3 why you don't play lazer pishifat and peppy reflect on the common reasons people are reluctant about migrating to osu!(lazer) while walking across the shores of Japan.
4 talking about osu! world cup's grand finals tiebreakers pishifat and mangomizer discuss how the World Cup tiebreakers and other osu! originals are being produced over the years.
5 what's going on with mapping pishifat implores on the discourse around the mapping/modding community as well as recent changes within the Nomination Assessment Team.
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