Hidden (HD) mod icon
For the lazer version of this article, see: Hidden (lazer mod)
For the full list of all mods, see: Game Modifiers
Not to be confused with Fade In (mod) or Flashlight (mod).
F
Play with no approach circles and fading notes for a slight score advantage.
The notes fade out before you hit them!
Play with no approach circles and fading notes for a slight score advantage.
The notes fade out before you hit them!
The Hidden mod is a game modifier that increases the difficulty of beatmaps by removing the approach circles and causing the hit objects to fade after appearing on the screen.
In osu!, the Hidden mod eliminates the approach circles and causes the hit objects to fade out shortly after appearing, forcing players to more or less memorise the timing, and — to a lesser degree — the placement and slider path.
Although it should be noted that the Hidden mod is considered the easiest difficulty increasing mod amongst top players due to the consistency of when hit objects appear and disappear. As a result of this consistency, it is very much possible to learn when to tap objects based on when they fade out alone.
Gameplay of osu! with the Hidden mod enabled
In osu!taiko, the notes fade out at around halfway through the screen, requiring players to remember the timing and colour. However, sliders and dendens still cross the full timeline and do not fade out, with the condition that the denden has no approach circle to indicate when it times out.
On beatmaps with high overall difficulty, the Hidden mod is used by experienced players to increase score instead of the Hard Rock (HR) mod because HR occasionally makes the timing window too small.
Unlike osu!, the Hidden mod is typically regarded as much harder to read or "get used-to" due to requiring the player to memorise which colour comes next.
Gameplay of osu!taiko with the Hidden mod enabled
In osu!catch, the Hidden mod causes the fruits to fade out about halfway down the screen.
The effects on difficulty for osu!catch regarding the use of the Hidden mod vary from beatmap-to-beatmap, but it is generally considered that maps with an approach rate (AR) of 9 or higher makes very little difference in increase of difficulty.
Gameplay of osu!catch with the Hidden mod enabled
In osu!mania, the Hidden mod functions as the inverse of the Fade In mod as the notes will fade out before you are supposed to hit them.
Gameplay with the Hidden mod at 91x combo (top-left), at 326x combo (top-middle), at 516x combo (top-right/bottom-left), and at 900x combo (bottom-right) in osu!mania
Gameplay
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